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Everything posted by Esac_mirmidon
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Amazing skin, outstanding quality. Thanks mate.
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As the title said. If i use DATA page from the EHSD to create several Targets, in this case in UTM format, is not possible to selecto on the ODU multiple TGTs to release Jdams in salvo mode. The track attached is simple. Created 4 TGTs in the DATA page, using UTM format. All TGTs are recognized by the system ( T1-T2-T3-T4) Selected AG, Master Arm, WDESG selected. Pressing J82 to enter FUZE options. TGTs page on the ODU. Is not possible to select all 4 targets for a salvo release. Only one by one with WINCR long and then changing every target with WINCR short. It should be possible as other TGTs created with TPOD and TOO format, or TV. TPOD-TV-TOO works ok for salvo release in multiple TGTs EHSD-DATA TARGETS NO MULTI SELECTION.trk
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ABRIS in Russian is: Aвиационной Бортовой Радиотехнической Интегрированной Системы АБРИС That means something like: Aviation onboard radio engineering integrated system
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Im ready to test It, Admiral. Send me the files if you are so kind. -
I think overall the fix is worthy. The benefits of the shaders pack plus the fix you provided is a very good compromise in most situations. Its true that sometimes the sharpen effect is to much. But IS good enough for me. Thanks mate for the fix
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Nope. When a model is calling a texture that is missing, that green digital pattern shows instead to let you know something is not where it should be inside textures folder or the name is wrong. -
Thanks for that testing. I love Mustang shaders but not so much the ghosting effect. I will try your fix to see if the sharpen reflections are to much.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Admiral for your dedication and commitment. The EDM file you shared is just a perfect spawn point , so maybe just focus on the texture problem with that EDM. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
The Marroux link has working Textures perfectly but the spawn point on the deck is a little too low, breaking the landing gear when unpausing. Those are pics of the amount of sink before pause quit. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Yes, i have USS America Hull_01 texture -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Its the same for me. The edm file fixes the higher spawn point over the deck but texture issues appears on some parts of the model -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Tested on my end, Admiral, but again, Harriers are now perfectly parked on the deck, not floating, but textures issues all over the place again. -
Yo diría que a cuartos incluso, a veces. El estado lamentable en que sacaron el F-16 en Early Access es de juzgado de guardia. El Early Access me parece justificado por muchas razones. Obtienes financiación para seguir desarrollando los proyectos, acceso temprano a una cantidad de usuarios mayor para detectar y corregir Bugs, etc. Pero no puede ser una excusa para sacar productos tan verdes como el F-16, que era un cascarón vacío de sistemas, sin modelo de daños, ni el más básico. Early Access si pero un mínimo de contenido también. Así que si, el procedimiento de ED es sacar las cosas a medias. Para lo bueno y para lo malo.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Absolutely EPIC ¡¡¡ How many client slots it have? PD: It seems player´s Harrier position above the deck is a little high. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
It seems everything is solved now. Not a single FPS issue with the San Antonio. Thanks mate, appreciated your effort to make navy mods growing. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks a lot for taking care of that issue. I will redownload the San Antonio again and let you know how it works now. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks for the heads up. Im asking because the FPS problems with the San Antonio. At least on my end that ship caused some stutters when moving the view around or flying around very close with helicopters for example. And looking at the USS America size..... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Esac_mirmidon replied to Admiral189's topic in Static/AI Mods for DCS World
Amazing USS America Admiral ¡¡¡ Congrats. How is this beauty on FPS? Good performance ? -
Glad you sorted it, enjoy.
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Add the mission file not working and i will take a look.
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Yes It is. Just be sure the first Super Carrier WP is in motion. Dont start It at zero speed.
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Agree but Tranche 2 are A-G capable. Thats why i think HB is taking some kind of excessive care not confirming AG stuff. It should come as a normal evolution of the EF sooner or later. Thats why i preffer a Tranche 1 only AA first no Meteor at Early Access and only when HB is sure they can model a 2/15 EF, introduce the Meteor and the AG complement. AA only EF makes no sense with Meteors.
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We Want To Hear Your Ideas For A New Map In DCS!
Esac_mirmidon replied to danielzambaux's topic in DLC Map Wish List
This is exactly my feelings about Maps. Nothing more, nothing better.