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Wolf Rider

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    2008
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Everything posted by Wolf Rider

  1. :thumbup: oooh yeah
  2. no, there's not too many WWII birds and never will be, I'd like to see the entire Duxford Collection modelled at some point... the only question being modelled to what quality - too many h/a attempts would be too many
  3. Try reinstalling the Warthog drivers
  4. Try running the Heaven (unigine) benchmark... it'll soon tell you if its a hardware issue or not
  5. Wolf Rider

    EFM vs PFM

    SFM = Standard_Flight_Model just a timely reminder -> http://forums.eagle.ru/showpost.php?p=2039947&postcount=1
  6. Wolf Rider

    EFM vs PFM

    EFM just makes a simplified delineator between 3rd party effort and inhouse DCS effort... there's nothing confusing there. At that, we know where the effort came from - clearly. The "devil in the detail" lay in the SFM/ AFM/ AFM+ and PFM goal posts - and they should be goalposts. They should be clearly defined and kept clearly defined. As mentioned, we've already seen the top level watered down... let's not see the lines of these new levels become murky and ill-defined. if its not AFM, its SFM (if it is almost AFM - its is still SFM) etc
  7. Wolf Rider

    EFM vs PFM

    "VEAO says about Hawk: "As such our aircraft will have EFM (up to PFM standards) and ASM for the internals/cockpit" . This statement is according with their initial announcement, first SFM and after AFM ... now close to PFM. So, as Sithspawn mentioned, EFM must be followed by SFM/AFM/AFM+/almost PFM as it alone means only that is 3rd party." Dunno about the "almost/ close to PFM" factor... seems if it isn't 100% PFM, it should be AFM+ by default ?
  8. +1 for a Duxford map :thumbup:
  9. Should be good for "Zork, the buggy Beta version"? :) Could always do a re-run of CFS2...
  10. The more people there are trying to download at the same uses up a limited amount of bandwidth... the less there is to go around. Wait until most have gone through, or pick a different time, and the rate shoots up to 600ish.
  11. In the Sanskrit Samaraanganasutraadhaara it is written: "Strong and durable must the body of the Vimana be made, like a great flying bird of light material. Inside one must put the mercury engine with its iron heating apparatus underneath. By means of the power latent in the mercury which sets the driving whirlwind in motion, a man sitting inside may travel a great distance in the sky. The movements of the Vimana are such that it can vertically ascend, vertically descend, move slanting forwards and backwards. With the help of the machines human beings can fly in the air and heavenly beings can come down to earth."
  12. Flagrum, heat the mercury
  13. It waits to be seen @pr1malr8ge... to expand on what you're saying there, The sim's viewpoint (how the sim world is viewed) is done from a single camera point ( the same as us in the real world looking at something with only one eye open). Everything you said is pretty much spot on. With the newer technology coming along, such as the Rift, perhaps developers could look at a two camera like viewpoint, like how the use of two eyes allows depth perception to exist... basically go 3D. ?
  14. fair enough... you've made your point, not all quite accurate though :) but nonetheless, do you now have anything constructive to add to the thread topic? :music_whistling: Perhaps someone could develop a DCS: Wright Flyer ?
  15. It was never meant to be an argument (point of debate)... sorry you saw it that way Actually, they were a success as they did achieve powered manned controlled flight before the others and what you're saying (above), is about what came after that achievement and at that, not quite accurately so
  16. @P*Funk... you're the one doing the semantics though, even though a lot what you have said has already been said, including by me. So, just what is you're trying to get across to the interested readers, that may actually be helpful to the areas of the sim which could use greater attention by the developers?
  17. actually, that is camouflaged... it may be effective (as the photo posted up earlier shows) or ineffective, but an attempt to conceal or blend into the local terrain through the use of materials or colour or other forms of masking (such as IR paint) is camouflage... yes, the same for anybody else ingame or in real life - once you get close enough... how you see the definition of the word as being generalised or definitive, is up to you
  18. The paint scheme on the vehicles and planes is camouflage... it would be real nice though to have a "perform" advanced camouflage function to apply some branches, dig in etc to ground vehicles etc... real nice
  19. Yes, Helltoupee... that (the rudeness and condescention) is certainly part of what happens in the argy-bargy of the fracture (it also gets thrown out by those who can't sustain a genuine argument as a shutup and go away tactic, along with the cries of "troll") and are you really saying the Wright brothers weren't successful or are you saying the other wealthy government funded parties who were also seeking the grail of manned, powered, controlled flight weren't? 'cause it seems they got stuck into the Wrights" success with a vengeance
  20. 6 I can find :)
  21. scanning for the enemy positions at that height and speed though, sets you up for a nasty experience with equipment designed to knock planes out of the sky. That manual also details some of the difficulties associated with spotting over hilly terrain and forested area. properly camouflaged tanks have lost most definition when the unaided observer is that distance (a few kilometres) out Ieditin good luck with the above at a couple of hundred meters out and at a few kilometres
  22. Also a method of overcoming barrel/ pincushion like distortion associated with larger or narrower than default FoV
  23. and monitor technology as it exists currently
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