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FoxAlfa

ED Beta Testers
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Everything posted by FoxAlfa

  1. The AIM-7 is probably best documented and modeled missile in the game. IASTAG did a very very in depth analyzes and provide it to ED and the misslie has been adjusted. Please check this thread. https://forums.eagle.ru/showthread.php?t=210940
  2. FoxAlfa

    Well played ED

    Well as software developer I heard of legend that says that somewhere out there actually exists a piece of software that is fully documented, and if ever found it will bring free energy, world peace and beer for all!!!
  3. FoxAlfa

    Well played ED

    I just had to :D love you all guys!
  4. FoxAlfa

    Well played ED

    DCS Nebuchadnezzar Confirmed!
  5. FoxAlfa

    Well played ED

    Well played ED for the April Fools, well played :D
  6. +1, short press back, long press close ;)
  7. Hello Frostie, with all due respect, I am no 51st, but I know what to do that much. Practice Tacview for references: https://drive.google.com/open?id=1GqD3u5Y5PwfAYo-fnnkUOf4fbpgtr1MW https://drive.google.com/open?id=1ImRIg6j9kanqwoLck9VFPGVx_-7fnVAP I can imagine when I do a similar thing to a player on BlueFlag he complains that his missiles are broken. Now back to the bug. First few times when it happen I did write it off as notch, bad radar return, my clumsiness... But here is why I think it is a bug: -When the glitch happens multiple targets drop of scope at exec same time -You can't pick them up after regardless of their height, range and aspect -Turning off and on the radar usually helps (the ol' IT crowd routine) -I wasn't able to reproduce it in single player with mock AI at the same locations In this particular case even when I removed all angle "unknowns" with OПТ since I had full visual on the target no luck with the pick up. I don't find it to be major bug but when it happens I can imagine it catches players off guard contributing to the "unreliability" of the Fulcrum. Next time when it happens I will try to document it more exact with replay and TacView.
  8. Ahh, and another interesting thing I didn't notice when looking at the charts before. The same chart is used for both ER and ET, and since the ET has worst aerodynamic properties then the ER, the limiting factor for range might not be propulsion, but the power source life time like stated before.
  9. I disagree, the AIM-7E/K-25 establishes a base line, that both designs were influenced by. Sorry for not being more specific, I was compering in game R-27 and AIM-7M, the difference in diameter and weight is ~10% but they perform quite different in the game, try it out. AIM-7E/K-25 is again relevant here since as a base line, both designs to be warranted, again must outperform it in certain aspect by quite a margin. DL is aspect since the missile is closer and can get a clear picture then the one that needs to get a clear reflection 'off the rail'. But I do agree it connected to the general CM modeling in DCS.
  10. When talking and compering the AIM-7 and the R-27, its worth to note that the team that developed the R-27 did have access to AIM-7E and reversed engineered it as a K-25 but found it under-performed in range and CMs compered to the R-23, the R-27 grandfather. With that said the engagement envelop of the R-27 family in the game is close to the all the charts I found in the different flight manuals. Stuff that is not that well documented is maneuver performance and speed loss of the R-27s (much worse then a AIM-7 in the game, which is odd since again those same scientist disregard the K-25 10 years prior as a inferior missile), but with out doing some fluid dynamic is too hard to tell. CMs rejection is also very bad without any good reason, thinking that the DL would keep the missile more focused on the right target, but again no data to show otherwise so I can just speculate. To conclude, I don't think it is the range that is the issue, but more total random behavior, going after total random Chaff and general unreliability that gets players to think that R-27 is "broken". The R-530 or Aim-7 are much more predictable in their behavior and its easy to tell and figure out what is going on with the missile.
  11. I would love the Fulcrum,but lets be honest, the best option to make everybody happy would be SU-30MK, twin seat, can do superiority, and do ground attack and interdiction, is Red Air, has fox 3's, can fit in to all scenarios (middle east, far east, black sea...) not as sensitive as Su-30SM... and a beautiful aircraft!!!
  12. It could be related to the issue I reported... https://forums.eagle.ru/showpost.php?p=3854530&postcount=104
  13. That is happening if you are locking AI with a jammer at more target at the more then burn trough range ~45km. AI can turn on instantly the jammer to brake your lock.
  14. Maybe we should open a separate thread for the Phoenix? Since this is a R-27 thread. And stating max G for the missiles is way to simplifying the issues.... it is like trying to say how fast is a car around "Green Hell" by just looking at its max speed....it helps but there are too many other factors that must be included. btw. Chizh, thank you for the DLZ update on the R-27s
  15. Since the RL F-117 was made using "off the shelf" stuff from the Hornet and Falcon, I guess we need to get back to this topic once they are both done ;)
  16. Interesting date to "zombie" the tread.... 20 years to a date since F-117 was shot down....
  17. Based on my experience, the only super weapon in DCS is Mistral :)
  18. Ok, I managed to take screenshots of the radar "dumbing" issue in MP the MiG-29 which I find causing more issues that accrual range and causes people to think the radar range is wrong. Blue-flag, got EWR report, two enemy targets less 35km, I turn into them. The show up on the radar and as move closer suddenly both disappear from the scope at the exact same time. Here is the image of both of them clearly visible and higher alt them me. at this moment the Eagle is 31.1 km and Hornet 22 km I give chase to the Hornet, it doesn't show up during the whole chase on the radar. Note ABT (interleave) not being able to make him show up on the scope. I switched to vertical scan mode, trying to pick him up with EO and Radar at the same time since I have visual on him... nothing. No lock. One would expect that the EO would at least be able to pick up full AB Hornet tail aspect and less then 20km. In the end hornet turned, going trough all aspects at 15-13 km (so, please don't say, o but he was notching you) turned head-on with me and launched AMRAAM and got me defensive. Even dough my vertical scan with EO and Radar on I was never able to get a lock or anything. The bug always has same pattern, a target shows on the scope as a blink, and then disappear, if you keep closing the target won't show up again. Sometimes turning off and on radar fixes the issue. The BUG that the sensors just stop working appears from time to time and mainly on the MP, I can't recall that I ever got it in SP. Could be a sync issue or something, but generally it is impacting the MiG performance a lot since it gets you killed because even dough you are pointing the radar at the right direction its not picking up anything no matter how close you are.
  19. it's the engagement envelope (range) of the missile on the head-on (left axis), side on (top axis) and escaping (right axis) target. the full line is for the target traveling at 1100 km/h and the dotted line is for the target traveling at 900 km/h. the blobs corresponding to the engagement altitude of 1km, 5km, 10km. So per example, the range against a target traveling 900 km/h at 5km equal altitude head-on should be around 38km and for the same target side on around 17km. The chart is from the russian language pilots manual for the Su-27SK as far as I can tell, I attached the on for the R-27R from the MiG-29 manual just for references
  20. Please read my post more clearly, no body is saying the AIM54A can't reacquire the target. Secondly we are talking here about AIM54A the bomber killer, not the AIM54C... they are quite different missiles regarding processing power. Again my point is that all clearly missed it is early access and we all should expect that those things will get tweaked. Also the current implementation is not RL missile but the simulation within the limitation of DCS Good luck and have fun!
  21. Yeah, the team Sim Skunk Works P3D stuff looks really good and in-depth for P3D stuff. Quite a talented team. Pity they are not developing for DCS...
  22. Also in this case par example the missile tracked at the range of 1,45nm(2.7km) and started a Loony Toons chase with me, even dought the minimal engagement range is around 2nm(3,7km). But again it is early access and we all should expect that those things will get tweaked. Link to TacView: https://drive.google.com/file/d/1b1JusXGWdGyHCYt1EQdPyyoBY7AMtKL8/view?usp=sharing
  23. Settle down, if you can't say anything constructive it is always more polite to be quiet then troll by trying to start argument which tech is better. That doesn't resolve anything. Again, AIM54 is SARH missile, not command guidance, AIM54 can require the target with AWG9 help but here the problem is that is this was the case that AWG9 was sending correction, the missile would guide ALL the time toward the target and not suddenly wake up and decide to make a sudden turn. Again you said it yourself "quickly require it" , quickly is the key, if time passes, the math for requiring get a whole more complex and I am not talking about steering cues, I am talking about wave analysis... what is happening here in all is equal to mid air target change, which is you must admit a bit optimistic for the 60's tech...
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