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Everything posted by Ironhand
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Not really. I read it the same way razo+r did. The AND MAYBE in the OP’s sentence makes what follows sound like a separate request. I was wondering what else he thought would make loading fuel easier in his mind, too.
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Static vs Dynamic weather clarification
Ironhand replied to simo-dj's topic in Clouds & Weather System
I stand corrected, then. -
Static vs Dynamic weather clarification
Ironhand replied to simo-dj's topic in Clouds & Weather System
No. The “Nothing” selection reverts you back to the old clouds. -
Static vs Dynamic weather clarification
Ironhand replied to simo-dj's topic in Clouds & Weather System
You have to select “None” for the cloud preset first. That’ll give you the old clouds menu which has the “Density” setting. -
Strange runway selected for Gudauta with no (or for weak?) wind
Ironhand replied to virgo47's topic in Bugs and Problems
I can confirm @virgo47 's finding. No wind and RW33 is selected. 1 & 2 m/s wind from any direction will shift you to RW15. 3 m/s and higher creating a headwind for a RW33 landing will give you RW33. Any headwind 3 m/s and higher producing a headwind for a RW15 landing will give you RW15. So the issue is the 1 & 2 m/s wind speeds. TRKs attached. Gudauta-No Wind-RW33.trk Gudauta-Wind 151_1ms-RW15.trk Gudauta-Wind 151_2ms-RW15.trk Gudauta-Wind 151_4ms-RW33.trk Gudauta-Wind 151_6ms-RW33.trk Gudauta-Wind 330_1ms-RW15.trk Gudauta-Wind 330_2ms-RW15.trk Gudauta-Wind 330_3ms-RW15.trk Gudauta-Wind 330_6ms-RW15.trk -
Strange runway selected for Gudauta with no (or for weak?) wind
Ironhand replied to virgo47's topic in Bugs and Problems
It would seem that 33 should be the runway used whenever possibly due to the mountains off the end of 15. A DCS instrument landing in low visibility on 15 can make you dead. Interesting that 33 isn’t almost always used. -
Bug: STT extrapolation for IRST is gone
Ironhand replied to BlackPixxel's topic in Su-27 for DCS World
@BlackPixxel, I completely missed this, when you first posted it. I just downloaded the tracks and viewed them. Don’t know if they’re playing as originally recorded but there’s no radar STT lock showing in either track. And the OEPS doesn’t produce a target track on its own to extrapolate from. -
Apologies.
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Don’t recall if you were a part of the discussion about 1,5 years ago. But Artem, prior to the current war in Ukraine, listed the P1 and EP1 as part of their product line: I’m sure their production facilities would have taken out early in the war, though.
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Not a penny from me, unless the dog is animated and barks.
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reported FC3 aircraft rearming interrupted
Ironhand replied to Ben27603's topic in Su-33 for DCS World
Over a year of people complaining but no one caring enough to spend the 10 minutes it takes to provide the required TRK demonstrating the issue. I don't normally fly the Su-33 but let me help you folks out. @Flappie Here's a TRK made on one of the above mentioned servers. If my engines haven't been running, there's no problem. But, once I begin engine startup, a weird little sideways jerking motion ensues. This jerking motion continues even after the engines have been shut down. Because of that motion, the ground crew complains: "Hey, what are you doing?" and only partially loads your weapons. TRK attached. Su-33_Incomplete Rearming.trk -
Have you tried renaming DCS in the Saved Games folder and letting DCS create a new one when you launch it? Also a slow repair? I’m guessing that the latter is what you need to do because it sounds like something corrupted the default control settings in your installation. Just reread your OP and it sounds like you also deleted the defaults in your installation. If that’s the case, do a slow repair to restore them, if you haven’t already done so.
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Mig-29 Pitch Damper Improved = More Stable Flight
Ironhand replied to Steinsch's topic in MiG-29 for DCS World
They consider it part of the PFM. -
Mig-29 Pitch Damper Improved = More Stable Flight
Ironhand replied to Steinsch's topic in MiG-29 for DCS World
In my experience talking with community members with no FC3 experience, the majority also have the impression the the FM is simplified as well. Perhaps your experience is different and we can agree to disagree. At any rate, rather than worrying about this from now. Why don’t we wait and see what happens over the next few years. ED will do what ED will do. -
Mig-29 Pitch Damper Improved = More Stable Flight
Ironhand replied to Steinsch's topic in MiG-29 for DCS World
The majority of the community already believes FC3 modules are of lesser quality. So what difference would it make? They’ll make whatever changes they feel are necessary. They’ve already stated that they have no interest in make any module 100% accurate. -
Whats difference between Su25T and Su25 in DCS main world?
Ironhand replied to FlyingCoffin's topic in DCS: Flaming Cliffs 3
That doesn’t seem normal. But once you have locked the target, there is no fine tuning. You cannot select where on the target the missile/munition will hit. -
Last I knew, it was only working with the MT version of the DCS exe. Is that the version of the Open Beta you’re using? You’re seeing what I was seeing before I switched to the multi-thread version.
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Section 8.2.5 of the real world manual that’s floating around. Performed at altitudes below 1100 m and airspeed 300-360 km/hr. Also says that engine speed should be p sub2 = 80-90%.
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Keep in mind that it was designed to fly high and fast to intercept aircraft and, then, return home. So that’s what the avionics are designed for. It was never intended to fly long distances requiring numerous waypoints. At least, with the FF cockpit you’ll know which WP you have selected. Hopefully, too, we’ll finally have the entire ACS (AP) system modeled.
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YAHOO!!!!