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Everything posted by RustBelt
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Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
Except going back seat is using autopilot technically. -
Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
Checking the books. Nothing, including the ITER itself, should ever respond to a jettison command when an ITER is mounted. The only way to get rid of munitions on an ITER is to pickle them off in sequence on the A and B. Which does nothing for rocket launch assembles. They appear to be separately wired. I think the ITER jettison is acting incorrectly. -
Were you in a campaign mission, or a multiplayer sandbox? I know Jester can get overstimulated in sandboxes for many reasons due to how they're made.
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Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
It's really weird we have the same stick but it behaves so diffrent. -
Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
Ensure that you DON’T have axis bound with FFB in the RIO binding menu. There’s still a lot of cross talk between stations for,…reasons. I have a completely different device bound for the HCU and I don’t have issues when backseat. Double Check HCU assignments have FFB off/at 0% Can’t share it but look for F-14 NTRP 3-22.4-F14ABD The one floating around is from a virtual CVW-8 group. And tagged with that. -
Impossible to drop rockets after firing them
RustBelt replied to Michael-Fr's topic in Bugs and Problems
You can’t jettison the TLRs on the phoenix rails. They’re bolted in. It’s mentioned in the supplemental NATOPS for loading and munitions. (The white one with the color triangle on the cover) Here’s a question, is the dial a bomb wheel set to the rockets? Because the WCS may not “see” the launcher if you fired everything. Or the sim just doesn’t. So it doesn’t jettison what it thinks isn’t there. Try an emergency Jettison and see if the empty tubes fall off then. -
Yea I curved the hell out of my brake axis so it doesn’t get anywhere near even 80% until it’s almost full travel. Gotta switch to load cells some day. I had hoped a kit would be out by now but, nope…
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That’s a good question. With gas in the wings there’s definitely a lot of mass moving around and building some momentum.
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How would you hear either your or Others wing sweep actuators? Engines got to be running for them to move. And Engines are LOUD.
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This is a sim engine problem with tire to ground contact. It is very strong in the Tomcat. Any reverted rubber hydroplaning is a one way variable until a full stop. It behaves better with Spoiler/Antiskid - BOTH and turning the NWS on under 100 Kts. The workaround is to try real hard to be careful on the brakes until you come to a stop. The sim can’t reestablish traction on the move very well. Ground Dynamics are always a distant tertiary in flight sims. You should have seen what a mess it was when the Carriers were new and the sim couldn’t comprehend a “ground” that moved.
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You cleaned off all the sneezes!
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It had a very thorough CATOBAR refit back when we used to refit instead of throwing out carriers and starting over every 25 years. They look roughly like the Forestall which I THINK was the followup class to the refit? including dem sexy bridle catchers.
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I find all-fault to be the best policy.
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Before you do full reinstall, try removing the F-14 module full restart, then reinstall the F-14 module. It may be something weird Repair can’t see. Or just do a full reinstall when you go to bed or work and let it chug overnight.
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It likely has to do with some deep fudge in the code for the display that was never planned with how MT got implemented. They’re doing some creative stuff with the lights and displays that feel like a work around layer from back in the 2.5 lighting update. Until, and IF, they do a big rework on all that, this will still be a problem for some. Hopefully it’s just something being simmered for a big feature complete push.
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Why not just use some small cheap servos and DCSBios? It’s just to little moving thigums. @parkerfly51505 I really like this solution. I may steal it if I end up too lazy to make a proper thing.
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I second this. It’s way too easy to over pull.
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Is there any way for pilot to control radar elevation
RustBelt replied to herobie's topic in DCS: F-14A & B
With DCSBios all things are technically possible. But not particularly easy. -
Doesn’t sound like it. Or your joystick has some kind of bias issue.
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Someone hasn't learned to trim.
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Caution, the B NATOPS out there is for a PTID B. You also want an A NATOPS to cover both A and our mostly A with good engines Fishbowl TID B.
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F-14B, what are the most common EP's you have experienced?
RustBelt replied to Abahji's topic in DCS: F-14A & B
There’s a very limited manual reversion. Basically it traps fluid in the actuator when it looses all pressure and your stick movement “pumps” the actuator with the fluid in there. Sluggish and you need the electric Hydraulic pump to land so save that! On the gear handle you place it down, twist 90 and pull and the up locks release and a nitrogen charge in the gear isolated hydraulic lines gives the gear actuators a bit of a kick. They will fall and lock by gravity. Basically all the important systems have “leak stop” valves like backward pressure relief valves. So if your lines or tank get popped, the critical reversion hydraulics won’t drain out. if they get popped, yea they're empty. Eject. If just your engines go dead, you just use the emergency electric hydraulic pump. There’s a whole Emergency checklist to have you determine when you should or shouldn’t give up on the airframe. Middle of a fight, bail, because more kaboom is coming and you won’t outfly it. -
Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
It stands for Big Old Bobweight. -
Ok think like this. A radar is a flashlight with a tight beam. It swings around side to side at different elevations. Say you’re in a dark gymnasium with a very coherent beam flashlight so not a lot of light scatter, there’s two orange barrels out there somewhere in front of you. If the barrels are in a straight line, to you one behind the other, and you swing your light by and find the barrel, how many do you see? One. The other barrel is right behind it in its shadow. Now you may say “but I can see the edge of that other barrel.” And maybe it’s not perfectly behind. Now to replicate a millimeter wave “light beam” not a nanometer wave light beam, put on the oldest foggiest pair of safety glasses you can find. The ones that were under a pile of work jackets in the back of a truck for a month. With all the grease and oil smears on it. That’s how a radar sees. And It doesn’t have an aperture like your eye, it just has a reception plane. That’s the safety glasses. All you see in the dark is a bright orange blob roughly barrel shaped. That’s your radar picture. Also, a Carrier group burns over $6.5 MILLION dollars a DAY. A Day. They are VERY expensive.
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I fail to understand why offsetting to the side would be an impossible concept. It’s in 101 BVR. You’re playing chess here. You have to counter what you think they could do. The could come in on column to their IP then go abreast for attack. But keep in mind the Red Crown being offset would TELL you they see multiple contacts. Then your job is to put the plane in a position to hit them all asap. In Fleet defense the AWG-9 is only one piece of the system. And it’s fairly far along the chain from, “contact at 250NM” to “Splash”. Also the F-15C is an FC plane and so uses gamey radar, don’t use it as a standard for how 3rd party fully modeled radars should work.