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Everything posted by RustBelt
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I think Discord should be burned back down to its basic game chat and everyone stop using it as social media.
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You should post track files so Heatblur can VERIFY your METHODOLOGY.
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I have a samsung curved 30” series tied to head track mounted real close. Money no object, a 6 projector wrap around collimated spherical screen. Scary how good those work to convince you it’s 3D beyond like arms length. But yea…..that kind of money is always an object because it’s in the 5 digit range. Long term, clear AR pass through would be nice. And way cheaper and smaller than a huge cinerama dome.
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Useful Tips about f14 after touch down on runway
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
Given the state of ATC lately in the USA? -
Have you done a repair? And was it Quick or Long?
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Useful Tips about f14 after touch down on runway
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
Could make a go around a bit rough, but not crash rough. -
It should not work with PD-STT definitely. if it’s reflective enough, maybe with the right background in P-STT, but ground clutter should really make it unlikely. You will certainly miss with a Phoenix in P-STT.
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This single scene keep me flying cat for a long while,anyone the same?
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
Optical titles still look better. -
It doesn’t matter as the ED side of things is still always changing and causing problems with campaigns. So the Tomcat being out of EA won’t change that. The campaign makers have two focus. Either planes they like, or stuff they know will sell. And stuff they know will sell means Hornet and Viper.
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You assume I want it fixed.
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The Pilot can either shoot Chaff or Flare based on the selection the RIO selects on the CMS panel. But RIO has full control of chaff and flare (and decoys irl) from the 4-way hat switches on their towel rack above the DDD. As well as directly on the countermeasures panel. Jester’s chaff use is……generous, same as the auto mode. Meaning he’ll chaff an RWR ping 200 miles away.
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Useful Tips about f14 after touch down on runway
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
I mean, until the ground to wheel physics is working correctly I see anything past touch down as just Role play not simulation. -
Same, best hope is someone makes a comprehensive mod of the C-130 for systems and engine modeling or something.
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Why? Is someone making the C-2?
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They probably had them built in lots and when the current lot got low they decided not to have their manufacturing partner make any more because the min order would mean too much money tied up in a slow moving product. Especially if they’re setting up for a FFB release. For Chinese injection moulding firms the min order can be in the thousands. Assemblers too also have a pretty high minimum to justify setting up the assembly line. So they probably only ever made one large multi thousand build contract for them, and if they sold fast, would run them again. If they didn’t they would move on as they unloaded the rest of their back stock. Tomcat fever in the sim world is over, it’s time to make FFB money and tool up for the euro fighter or whatever new hotness they think will sell.
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Nicely executed!
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Tomcat hype is over. On to the next plane of the day.
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F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
The brake pressure/AUX gauge with the hand pump is a long term noted not working. The main gauge, and the actual electrically actuated hydraulic selector valve to extend/retract the probe requires electrical power to operate. Try it with Ground Power connected. -
ED’s wishlist, so not worth the time.
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Yea I believe the jester background is actually tied to “cockpit sound” volume or “in helmet” or something due to how they had to pack sound layers. It’a a game limitation. You can break the knobs in the cockpit out to an HID and that makes life a LOT better. But DCS doesn’t let you adjust its audio sliders on the fly with a axis or button combo. So that’s a pain of jumping in and out of the menu. But, up side is those stay on shut down, the in plane knobs reset every flight. The training missions need to suppress Jester’s background chatter better. But any added logic in the Mission Editor eats working resources.
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Wrong sim.
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Yes this is a core issue with DCS that’s on the Eagle Dynamics side. how they model frag and concussive effect, and how they manage target damage are strongly at odds with each other. Bombs have to be treated like kinetic impactors as long as the rudimentary ground target health bar system is in place.
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It’s the age old “we’ll fix it all together at the end / when x core feature gets done” trap that usually ends up with so many items on the list, that just starting over with a 2.0 is quicker and more cost effective.
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F-14A wing sweep override L/D mismatch
RustBelt replied to captain_dalan's topic in Bugs and Problems
It just can’t recreate locking you out until the bags deflate. If you find a tag for the bag state or the lock out you may be able to make your own physical “lock out” on your axis. It can’t move from 68° until the process is done, the jittering makes it think you moved it back forward from 68. The real one I think you have to go through a lock out gate past 68 and that’s when it deflates the bag with some proximity sensor in the lever mech in the lockout gate. gotta get creative.