

Snappy
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Fess Up! - What did YOU buy during the Autumn/Halloween Sale for DCS
Snappy replied to flameoutme's topic in Chit-Chat
Nothing.Waiting for serious improvements to the core sim, which is lacking in quite a few areas. -
Well, Can‘t answer your Aim-9 question, but would be surprised if there is any net drag reduction bonus, if you subtract any potential gains from the added overall drag caused by carrying the missile itself. Also, since pylon drag apparently isn‘t modelled on the Hornet, you already get an unrealistic drag reduction bonus. Regards, Snappy
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What is the "Fixed Integrity Check error on multiplayer servers" in the description of your linked file supposed to mean then? Serious question. Kind regards, Snappy
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Hi Flighter, could you kindly add the dual gunpods to the loadout of the AJS-37 Viggen for the 1v1 areas? Right now it has only the rb74 loaded so its limited to missiles only. Also could you pls check the availability of the Viggen in the 1v1 areas? I can be mistaken,but I think in No1 1v1 area the Viggen is only available to the red side but not the blue side. Thank you for this fun-loaded server! Kind regards, Snappy
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Heatblur Development Update - Thunder & Cat
Snappy replied to Cobra847's topic in Heatblur Simulations
IronMike, Lastrifleround, thank you both for your input.Yes I do understand the Tomcat has a bigger team due to its fame/popularity and the Viggen had a head start in development.Thats ok. Still hope the Viggen gets its remaining items like RAT and so on fixed. Will see what the future brings. Kind regards, Snappy -
Heatblur Development Update - Thunder & Cat
Snappy replied to Cobra847's topic in Heatblur Simulations
Hmm, despite Cobras original announcement about the viggen customers not being second rate citizens, so far update after update comes filled with Tomcat fixes and improvements and still next to nothing for the Viggen . It‘s ok, still another month to go, but would be nice to see it getting some more attention in december. Regards, Snappy -
Hmm after the latest update,even the boresight and vertical scan modes seem to have a hard time locking a target that is very close( <5nm) and in within HUD frame.Sometimes it took a long time while I was chasing a target in its 6 o clock position at 2-3 miles until it finally locked on. Really hope that is not considered realistic as well.. These modes used to bit a lot more reliable at close range before update. I know the radar is WIP, still hope there will be a least some improvement in usability,at least in regards to short range Regards, Snappy
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Of course lets not do that ,thought I had written „Each to their own..“ though. Or is this thread reserved for positive views only? Serious question. regards, Snappy
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Agree with Arctander on this. Wish people would wait before stuff is really implemented in game and working at least semi-bugfree before heaping praise on ED.It’s unfortunately the same over and over again.ED announce something and tease some pics and people start raving somewhat prematurely. Each to their own, but I am sceptical.So much has been announced and teased in the past, much of which hasn‘t arrived yet. So I ll wait for concrete tangible improvements in the core game before pushing out compliments. Kind regards, Snappy
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Ah cool. very good, thanks Ragnar for fixing it! Regards, Snappy
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BigNewy, Thanks for chiming in here.However I would appreciate if you(meaning official ED) could have a word with Razbam regarding their general support policy. Because honestly it seems they have largely abandoned these forums and provide the majority of progress update Information and customer interaction via Discord. Very rarely if ever do they pop in here to acknowledge bug reports or respond to questions. I have no problem with Module developers using multiple channels for support &PR, but these are the only official support forums for DCS products so I expect at least an equal or higher presence here ,compared to other outlets. And no,I do not want to register on Discord to receive support for razbam products. I would really appreciate if ED could officially talk to Razbam about that. Kind regards, Snappy
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Ok thank you top jockey, I think I it working now. Regards, Snappy
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Hm, its not in the patch 11\12 update changelog, did ED forget to mention it or was not in the patch? Regards, Snappy
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Hi Top jockey, thank you for your reply with the picture.Just so I understand your steps correctly : You press „2“ to get into BVR.Then change into TWS mode. Then after locking the target in TWS you pressed „D“ to cycle through the weapons until you got aim-9 and the seeker was cued to locked target? Kind regards, Snappy
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Hi all, Is there way to cue the sidewinder seeker head to a specific radar locked target in TWS mode? So far I can only get it to work in STT (but then the targets gets lock warning)or alternatively if you switch into aim-9 AACQ mode and switch on the radar it goes into Flood mode. Regards, Snappy
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Very glad to see some of the more reasonable , balanced and sane posts above, instead of usual reflexive „It‘s EA, don‘t buy if you don‘t get it and btw you have abandoned any right to question or criticize“ quickdraw drivel. Can only hope ED slowly gets it. Regards, Snappy
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[FIXED] M-61 Vulcan and Gau-8 Avenger dispersion values
Snappy replied to nighthawk2174's topic in Weapon Bugs
Good question.Maybe it’s correct due to different installation positions in the airframes,resulting in different vibrations during firing? Or it’s not correct as maybe this is compensated for in reality and should be the same for all vulcan carrying fighters. I don’t know.. Regards , Snappy -
3B Viking model and the improved physics model for AAR
Snappy replied to AG-51_Razor's topic in Wish List
That was posted over a year ago and nowhere does he mention improving air to air refueling physics is required prior refueling video.Given the date of the post and how things are going lately in DCS I wouldn’t hold out hope for seeing that academic refuel video in the next two years,if ever.. Not that to say I find that good or acceptable,but its just the way things are/have been with DCS. Stuff gets announced(whether promised or not is pure semantics) and then doesn‘t happen or happens way later.Simple fact of life. Regards, Snappy -
Some people should keep away from posting in forums if they simply can’t handle that other people have other opinions on matters without immediately launching into ridiculing them. Regards Snappy
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:) Fine, have it your way.Just please don‘t post on forums if you can‘t handle people pointing out deficiencies in your perceived concept of realism.. No need to go PM for that.You blasted us with your imbalance theories as well without asking ..talk about derailing. Maybe ask yourself why people persist in not getting your point would help? Anyway, keep playing pseudo-realism,whatever makes you feel better. Snappy
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Slight thread drift, but please step down from your realism high horse will you. Or have you deinstalled the game after your first crash or first shoot down with loss of pilot? Because there is no -try again- in reality either in those cases. And regarding mismatches.Asymmetric historic conflicts notwithstanding, why do you assume that people enjoy being being cannon fodder for a technological far ahead blue side?? You wouldn‘t even get to the merge in your 70/80s vintage Mig in most cases as you would have been spamrammed out of the sky before you knew what hit you. Oh and btw you would likely be doctrine-bound to follow GCI orders and not get to make major tactical decisions if you‘d take it to realistic level& could fly DCS only a few hours per month as you don‘t get trained as much as the rw blue force. So please cut it down a bit. Regards, Snappy.
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Hi Idrisguitar, one more thing, especially if you fly the Hornet.Before you go buy any campaigns, check the userfiles for free bfm missions/campaigns.I think there is even a relatively good "Top gun" campaign for the hornet that puts you up against various opponents. So you can see if that suits your taste and then decide about buying campaigns. Regards, Snappy
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Hm I still get red/blue dot labels Schmidtfire .Or do you mean something else? Regards, Snappy
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Hi Idrisguitar, My take on your questions: 1.) Honestly I think its mainly placebo effect at play here.Yes the A.I. aiming got tuned as well as their aggressiveness in pursuing damaged planes. But for normal bfm, once the opening moves are over and you(the player) get in a semi offensive position its back to countless loop after loop sillyness. Still a long way from being a credible adaptive opponent. Plus,as Kengou said, their flight models/dynamics are badly messed up.How much depends on the aircraft in question, but most are sub-standard. 2.)Setting up simple 1v1 , 1v2 or 1v many dogfights is quite simple & straight forward in the ME.You can also easily do setups for offensive, defensive and neutral start. What you shouldn‘t expect is being able to construct realistic canned bfm setups like butterfly or perches as here the A.I.shortcomings become obvious and hamper things.(if you have no idea what those terms mean, dont worry, you ll probably read about them sometime) 3.)Useful hmm. I personally would say no,at least not in the way of learning bfm.Because you still get to fight only the usual a.i. in prefabricated missions. You can setup the same engagements yourself in the ME for zero dollars. Thats not to say the campaigns are bad or anything . Guess they do add a lot in immersion&atmosphere ,with the voice overs,briefings and radio chatter and so on. Thats just my personal opinion.You will have to decide whether you want that. 4.) Yes there is some use in fighting the a.i. I would say. -You can practice various moves/maneuvres and try to fly them more energy efficient (i.e. conserve more energy) -You can practice aiming and lead with the gunsight of the aircraft of your choice against maneuvering targets of various sizes and at different distances. -You can practice spotting enemy aircraft and keeping them in sight during turnfights which can be very very difficult (this also depends on display setup/monitor/Trackir/VR equipment a lot)this becomes very very important in multiplayer. -You can practice radar operation and BVR intercepts . Give it a try I would say. Try to keep in mind though that being good at fighting the A.I. doesn‘t equate to being good in multiplayer against human opponents.Otherwise you re in for a lot of frustration;-) ( I‘m still in the frustration phase though :)) Hope this helps a bit,wishing you lots of fun with bfm! Kind regards, Snappy
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Couldn’t agree more.The last thing they need is another new project. They should finish the ones they already sold. Regards, Snappy