

Shrimp
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Everything posted by Shrimp
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Hi all, My Cougar Throttle is malfunctioning, having lost all but one axis and additionally all but four buttons activating additional buttons. The sidestick is Ops Normal. In the picture below I am pressing button 19 (ministick press) which is activating buttons 21 and 26. Buttons 20, 21, 22, 23 Ops normal. Button 19 also activates button 21 and 26. Button 24 also activates button 20 and 25. Button 25 also activates button 20 and 24. Button 26 also activates button 19 and 21. Button 27 also activates button 22. Button 28 also activates button 23. Axis S2 is disabled as intended and only axis YR is functioning properly (ministick up-down - TDC horizontal - sideways). The event that may have triggered this was that I installed it in a new mount and connected the throttle to the stick base while the grip was disconnected with USB plugged-in and I had to force bend the cable close to the plug (which I think did not physically damage anything). I have since done all I can think possible (erase firmware, reflash with throttle disconnected, empty buffers, clear memory, HOTAS cleanse via Foxy, uninstall and install drivers in Win10, plug in a different USB port). I suspect it is some hardware problem with the electronic board. If anyone has any hint or tip I appreciate. Cheers!!! Note: I have a HAL sensor for the throttle axis from CubPilot modded in 2004 and a Radar TDC slew upgrade for TM Cougar from deltasimelectronics.com modded this year, all functioning perfectly before this.
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The majority of aircraft have a clock with stopwatch functionality.
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Hi, Instant Action Bf 109 vs P-51 Furball: the 'engage P-51s ahead' are B-17 instead!!! Cheers.
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closed Storm of War - DCS WWII / Historical Server
Shrimp replied to philstyle's topic in Multiplayer
Hi, Do you record the session real-time or do you play the track afterwards and record it? I ask because my experience has been unpleasant. Only the first sortie of my last session played back correctly. The rest is lost, which actually included the best part from my perspective. Cheers!! -
My take on variant, equipment and balance My take on variant, equipment and balance: Variant = any that can be properly modeled. Equipment = any that can be properly modeled. Variant + equipment = avoid (like the plague) hybrid non-real equipped aircraft. It's better to make different sub-modules (like F-14, C-101, L-39, Gazelle...). Choose a specific airframe (c/n) at a specific time and do it. If possible choose one for each developer country (my personal preference: at least one GAF and one RAF). Balance = if we want balance (usually blu v red) we, the mission creators and server managers, can provide a chosen module (the same aircraft for both teams) and give it painted bright blue for the blu team and bright red for the red team. That's balance. I hope the developers understand this message and find it useful. Cheers:beer:
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I use Valve Index and the "only" drawback is that, due to performance reasons, the Motion Smoothing, which is subpar compared to Oculus ASW (I had a Rift cv1 previously) creates too much ghosting, thus rendering close combat VID harder. As for the spotting I find it easier than real life for medium, long distances. For close distances what's harder than real life is image clarity/sharpness (SteamVR Motion Smoothness is at fault here) and FOV which makes it harder to keep eyes on the target. For ground targets it is way easier to spot targets than in real life. Most issues are a combination of resolution/sampling/LOD, but overall I find DCS quite good in this department (not saying it's perfect and there is no room for improvement)... ... only hardware has not evolved enough. The future is bright!!!
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This!!! ... with a few more years!!! I only open DCS in "2D" for ME or other admin tasks. So, no, the effect does not wear off. Only hoping for better resolution/FOV/performance for the ultimate experience.
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I use the keyboard for this action. Anyway, I have the Thrustmaster HOTAS Cougar. The issue is not device related. Even when it does not work I go to the Options/Controls and the keyboard command highlights the proper action in the list and also it works when the aircraft starts on the ground. Edit: This may only happen if two pilots (not MP) are on board. Missions Instant Action 'L-39ZA QuickStart Persian Gulf - Camp Attack' and 'L-39ZA QuickStart Persian Gulf - Dogfight' that have only one pilot on board did not have the problem, so engine did go from Idle to Stop. The problem may happen when starting airborne and the aircraft has two pilots (not MP).
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Hi, In what appears to happen in all missions started airborne and with both versions of the Albatros, the throttle does not move from Idle to Stop. It behaves properly in missions started on the ground whether cold on the ramp or hot on the RWY ready for take-off. I only tested in the front seat. I use DCS Release branch. Cheers!
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https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.5.41371/ Stable updated after OB had new A-10C cockpit means it also has new A-10C cockpit. Cheers!
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closed Storm of War - DCS WWII / Historical Server
Shrimp replied to philstyle's topic in Multiplayer
Would be great. Thanks for your reply!!! -
Well, maybe I didn't track the sequence of the posts thoroughly myself. Anyway to add some of my thoughts on the subject I (if I were ED) would not remove any feature from OB but make it Limited OB. This would re-focus its main goal of having a large user-base feedback (Bug Reports) while not fragmenting so much the MP critical mass and not slowing DCS development. It could be implemented by way of free subscription with user commitment to make proper Bug Reports that, by verification of their quality and pertinence, would extend the subscription time. I'm sure that many users would contribute to this and maybe the flow of quality Bug Reports would even increase in exchange of the reward of feature early releases. The common users, like myself, would benefit of having more/better MP servers and events and the underlying benefit of fixes and updates coming round from better Bug Reporting. My thoughts, Cheers:beer:
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closed Storm of War - DCS WWII / Historical Server
Shrimp replied to philstyle's topic in Multiplayer
Hi philstyle, Would you consider a second server on DCS Release branch? Cheers and congratulations on this project together with your YouTube channel!!! -
You are answering oranges to apples. Re-read what Pikey has thoroughly explained and you could have saved yourself a post. Cheers :beer: By the way, generally I agree with Pikey. I and my group exclusively fly in Release branch (we have no time, due to real life constraints, to hassle with instability issues and troubleshooting cycles) and have missed lots of otherwise great MP servers and events or online flights with other groups because of this Release vs OB segmentation.
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All OK!!!
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Sorry to bother you once more but the problem still remains with the updated downloads. I guess the old files were uploaded somehow. Anyway, thanks for your quick response. Cheers!!!
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ED, here goes Portuguese Air Force Ranks and Portuguese Medals. [FAP] PoAF Ranks.zip Portuguese Medals.zip
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ED, here goes Portuguese Air Force Squadron Patches. [FAP] PoAF Squadron Patches.zip [FAP) PoAF Aircraft Markings.zip
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Hi jocko417 and thank you for your outstanding work!!! The FAP F-86s (Blue and Red) are showing with missing gear and wheel textures. As far as my limited investigation goes the gear descriptor in the .lua file is missing '_Portugal'. Furthermore I installed on the below shown path instead of the DCS main installation folder which I think is easier (not to screw up things in the main DCS folder, at least). C:\Users\<UserName>\Saved Games\DCS\Liveries\F-86F Sabre I suppose this is OK. Cheers :beer:
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Hi, Problem solved with 1.8.2. Cheers:pilotfly:
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No... But... I'd pay for online events with the following philosophy: ED organizing online MP events consisting of initially single mission historical operations and, as these improve (on ED expertise and customer participation), go further to historical mini Campaigns and going even further to full Campaigns. Examples: Operation Vengeance, Operation Tidal Wave, Operation Chastise, Doolittle Raid, Pearl Harbour, Operation Bodenplatte, Operation Bolo, Midway, Six-Day War, Falklands, Battle of Britain, Operation Rolling Thunder and so on. Of course, the more modules, maps, AI assets the more possibilities for historical accurate and immersive events exist. The scenario would have to be well implemented (historical skins, SQNs, Callsigns, Order of Battle, dates, assets numbers and logistics, voice-overs, kneeboards, weather, etc). It’s like DLC SP Campaigns but in online MP environment with proper implementation. Human Admins would manage the online events in real time. Players would apply for slots in the missions and, based on their performance, would earn status that would get them higher rank to lead roles on future missions. Missions may be either PvE only or PvP. The player would pay for participation and, depending on customer adhesion, further events would be organized and a good stream of revenue would flow. As DCS evolves these events will require ED less and less resources (I suppose), these being historical research, ME, server allocation and human event management. For this I would pay for Korean War Assets Pack, Vietman War Assets Pack, Cold War Assets Pack and the many historical Maps and Modules that will come for sure covering military aviation history. This is my view on payed “subscription”.
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Try to disable wake turbulence. It's a performance hog!!!
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Hi, I did install Tacview 1.8.1 standalone again and the same happens: Click on the 64-bit EXE and a prompt opens to install the Steam version; Click on the 32-bit version and everything works OK. I use a non-admin user for everything, with a non-default 'Documents' folder. Anyway I tested installing Tacview on the admin user (with a default 'Documents' folder) and the same happened. DCS has 1.8.1 written on the Tacview thumbnail and the chat/messages when in mission also show Tacview 1.8.1 logging, so it is working properly in the background. Cheers!