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Shrimp

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Everything posted by Shrimp

  1. May I suggest that in the ‘Critical Information’ box you also add the Max an Min Engagement Altitudes? Cheers!!!
  2. Shrimp

    VPC#3

    Hi, If I connect, for instance, VPC #3 to VPC #2 and this last to the PC via USB does Windows (and DCS) see the two devices independently or one big new device? Cheers!!!
  3. Hi, Please, implement FFB on the rudder axis. Another small step towards DCS perfection!!! Cheers
  4. This!!! Also, to help finding updated files there should be indicated the first uploaded Date/time and the last updated Date/time in each user file page.
  5. I’m not asking for support for Brunner devices. I’m asking to know if there is FFB on the rudder axis and, if not, for it to be implemented. I would appreciate an answer to the question. The momentum for proper FFB has to start somewhere…
  6. https://www.brunner-innovation.swiss/product/cls-e-mk-ii-rudder-with-toe-brakes/ https://www.brunner-innovation.swiss/product/cls-e-mkii-heli-rudder/ https://www.brunner-innovation.swiss/product/cls-p-rudder/ https://www.brunner-innovation.swiss/product/cls-p-rudder-with-toe-brakes/
  7. Hi, Does DCS have FFB on the rudder as it has in the pitch and roll axis? If not, then (developers) it should be implemented. Cheers!
  8. Hi, I tried using BrunnerDX and all went well except two things: - Because I have both the Brunner CLS-E FORCE FEEDBACK JOYSTICK and the CLS-E MK II RUDDER WITH TOE BRAKES and there seems to be no feature to control the rudder through BrunnerDX I loose FFB in the rudder axis. - Second, there is not much force increase with airspeed increase (tested in the P-51) but I guess that’s a DCS feature that may not be so well implemented… or it is as is. Other than these two issues (maybe just one) BruunerDX works very well and the biggest plus (vs CL2SIM) is the working trims with the corresponding stick movement (the hardware trim from CL2SIM is a not so practical workaround because the simulated trim in DCS won’t move). Cheers!!!
  9. Hi, The stick rumbling/shaking FFB effects with low power/idle throttle are exaggerated. Also when the engine is starting/stopping it is as if the crankshaft is mechanically linked to the stick. These effects are so strong that I have to firmly hold the stick for it not to go crazy going from stop to stop. I use a Brunner CLS-E FFB Joystick. Cheers!!!
  10. I would consider running production servers with DCS Release (stable) version. Cheers!!!
  11. Valve Index 2 wanted specs (no special order): - Same overall design; - 2880 line displays; - Minimum 135º effective Horizontal FOV; - Preferable OLED displays; - A bit lighter; - A bit better ergonomics and weight distribution; - Rear adjusting knob less protruded to accommodate seating in racing car seats without players head being uncomfortably pushed forward; - Auto/manual mechanical IPD adjustment; - Varifocal; - Better lenses with wider clarity area (sweet spot) and less light glare; - High quality cabled DP 1.4a; - Hybrid selectable tracking (either with Base Station, stand alone or both); - A bit less heat on the display/frontal area; - A bit improved (more durable mini-sticks) controllers.
  12. I think that issue was solved (largely, at least) with 461.40. My experience has greatly improved since.
  13. Hi, I don't remember that message. I'm sure I already got that message in this campaign but don't recall if in this specific mission. Not saying it didn't appear. Anyway, the mission, besides that long time in holding, went well afterwards as usual. Spoiler alert: Cheers and keep the good work!!!
  14. Hi, Mission 9: - the instructions tell us to startup, take-off, rejoin over the airfield and start the navigation to Evreux at 0500; - actual take-off time was at 0405; - I patiently marshaled over the airfield with 11 aircraft in trail for 55 min (I found this an error but I didn’t want to break any trigger); - kneeboard has take-off time a 07 something (if I recall correctly). Am I missing something; is this a mission error or a specific problem with my installation? Cheers!!!
  15. The track has me as Lead. The remaining description occurs with an AI as Lead.
  16. AI Rubber Band.trk Besides this rubber band / warping / slingshot effect AI also: - start/end turns/climbs/descents abruptly (having wingmen flying in formation); - overshoot the desired heading and must immediately correct it (abruptly - twice); - unrealistically slow down when starting a big turn (big heading change) and starting a big climb/descent (big altitude change) to the point of being impossible to keep formation (for human players with WWII aircraft, at least) and after a short while climb at also an unrealistic performance being almost impossible for an human player to keep up; - keep the leader's plan during turns (as opposed to the earth's plan or a slight altitude stack - high on the outside or low on the inside) when flying close but not tight formation also in an unrealistic (aerodynamically impossible) way. If the human player is flying as #3 or #4 it is impossible to keep formation. This accumulates with the big drop of speed when starting a big turn (looking from behind it is as if #2 and #3 are attached/soldered to #1 with big sticks). All this renders proper formation flying impossible and kills the immersion on paid DLC campaigns. Especially bad on WWII mass formations when the human player flies as wingmen. Cheers!!! Specs: i9 10c/20t 4.7GHz 64 GB 4000MHz RTX 3090 2TB M2 SSD Valve Index Current Windows 10
  17. May I suggest Virpil developers that for VPC Control Panel #3 a NUMPAD be included as follows: 1 2 3 4 5 6 7 8 9 CLR 0 ENT Cheers!!!
  18. Nvidia GeForce 461.40 out. Problem solved. There’s still one rare dropped frame every now and then but the stuttering is gone. It is silky smooth and usable even at 30 FPS. The only remaining issue is in Syria map where performance optimization is needed on the part of the developer. So an unrelated matter. I tested SP on all maps with the Bf 109 and P/TF-51 with IA missions (mainly BFM and free flight in big cities) and MP on Storm of War server. I can finally watch the F3 fly-by view in all its glory and identify bogies at the merge!!!
  19. Hi, Is there any way to have one physical button output two alternating logical buttons? If not, would it be feasible for the devs to implement that feature in future software updates? Cheers! Edit: Also: the sum of two physical buttons returning a third logical button.
  20. Ok, probably some issue on my side. I'll keep trobleshooting. Cheers!
  21. For the idle axis setting inside DCS to match the physical position of the CM3 throttle it is easier to check in VPC the axis percentage value when the CM3 is at Idle and then just add 1% and set this value as dead zone for the respective axis in DCS. As for buttons 125-128 they are physical buttons in VPC that must be programmed to logical buttons in the ‘Buttons’ tab. Then DCS will ‘see’ them. Cheers!!!
  22. Hi, I have one request and an issue: - Request that you add english subtitles along with the german ones; - Issue: every now and then the server (Dedicated Server on a different machine) stops every non client unit (both players and AI). So, every human player in their respective machine sees everything else stopped in the air for a few seconds (it seems an eternity). It then returns to normal and many minutes later the same happens again. I haven’t experienced this on you Operation Clear Field mission. This with or without the B-17s enabled. Also, I haven’t perceived anything that may trigger this behavior to help troubleshooting. In the Dedicated Server machine the DCS instance stalls (not responding) for a bit according to Task Manager. Thank you for your missions, Cheers!!!
  23. Hi, I’m also interested in the Antenna Elevation and Manual Range pots for the Cougar Throttle. ‘Cheers!!!
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