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Tiramisu

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Everything posted by Tiramisu

  1. It is unfortunate, that we can only respawn Player-slots, but no Client-slots. I did a test-mission in multiplayer and my script was able to respawn my own Player-slot, but I think this would not work with more than one player. I wonder how DCS is deciding which player is in the Player-slot. Is it the host of the server? If it was possible to convert a Client-slot to the new Player-slot during the mission, then this would allow a workaround for Client-respawns.
  2. Finally, ED takes a look at this. :thumbup::thumbup:
  3. It depends. Which FC3 module was your favorite? If it was the A-10A, then go for the Viggen. If you liked air combat more, then go for the Mirage. However, it takes some time to learn the weapon systems of the Mirage. The Viggen is easier to learn and in the right hands it can also shoot down enemy fighters. Actually I found the Viggen to be more fun, but do not expect to shoot down 4th-gen fighters with it. What the Mirage and the Viggen have in common is their deltawing design. That means they are very maneuverable at high speeds, but they struggle very hard at low speeds, so you have to manage your energy well.
  4. Höchstwahrscheinlich schon. Als ich z.B. Command Modern Air gekauft hatte, war es für mich 50% billiger, weil ich den Vorgänger CMANO bereits besaß. Solche Upgrades sind technisch gesehen in Steam auf jeden Fall möglich.
  5. Yes of course, but I meant repeated friendly fire that becomes obvious. E.g. when multiple teamkills took place within a short time. If you do not like autoban, then you could make your script collect data from every friendly fire occurence, so you can decide yourself who you want to ban. Alternatively you could automatically send warn messages to players who made teamkills. Every teamkill increases the warn-score and that score only reduces slowly over time. Once the score hits a certain treshold, the player will be autobanned.
  6. I have read somewhere that the JF-17 is so easy to use that you can do everything with HOTAS commands. So I am a bit disappointed that you have to use MFCD-bindings for important basic functions. I had a similar problems with the guns, because you need the MFCD to feed them. Imho everything that requires a quick action during combat should be doable with the HOTAS, but I understand that it is not Deka's fault.
  7. Thanks for sharing! I will definitely watch this instead of the silly Top Gun sequel.
  8. So the clan abused friendly fire to give the red team an unfair advantage? Can't you just use a script to autoban people, who repeatedly use friendly fire?
  9. Meh, just because unsatisfied customers post more often does not mean that they are the majority. It is more tempting to write something, when you want to complain than when you just want to thank the team for their work. :D Anyway, I am really happy to see the announcement. Hope they will finish it in Q1 2020.
  10. German Bombers and Flakscheinwerfer. I like it very much. :thumbup:
  11. Zumindest kann man die GB-6 für die JF-17 verwenden laut https://de-de.facebook.com/pakistanidefence/photos/gb-6-joint-stand-off-weapon-jsow-is-a-gpsins-guided-air-launched-sub-munitions-d/10152598598682663/. Das sollte eigentlich ausreichen, um die GB-6 in DCS zu rechtfertigen. Ob sie bisher wirklich im Einsatz mit der JF-17 verwendet wurde, weiß ich nicht. Das kommt vielleicht noch in zukünftigen Konflikten mit Indien. Ansonsten kannst du mal im Pakistan Defence Forum suchen. Die haben dort sogar einen Thread zur JF-17 in DCS, wo auch die GB-6 diskutiert wird: https://defence.pk/pdf/threads/jf-17-thunder-by-deka-ironwork-for-dcs.521087/page-5
  12. In Chucks Guide habe ich gerade eben die Bezeichnung GB-6 JSOW für die GB-6 gefunden. Wenn du danach googelst, findest einige passende Treffer. Z.B. https://quwa.org/2016/07/09/pakistans-force-multipliers-part-3-cruise-missiles-sub-munitions/ Laut https://www.popsci.com/missiles-zhuhai-china-displays-new-strike-arsenal/ soll die GB-6 sogar eine "stealthy glide bomb" sein. Es würde mich interessieren, ob die KI SAM diese Bombe nicht so leicht abschießen kann. Bzw. müsste ich mal in Combined Arms das selber probieren, wie früh man die GB-6 auf dem Radar sehen kann.
  13. Selbst wenn ich hinter dem feindlichen Flugzeug bin, dauert es manchmal ziemlich lange, bis die IR-Rakete einen Lock hat. Manchmal geht es zwar recht schnell, aber irgendwie scheint das nicht ganz zuverlässig zu funktionieren. Beim Uncagen sucht der Seeker zwar in der Richtung in der sich das andere Flugzeug befindet, aber es kann relativ lange dauern bis der Piepton erscheint. Auch der Radarlock dauert recht lange, selbst wenn ich im Boresightmode bin und mein Ziel innerhalb des Kreises auf dem HUD. Ich frage mich, ob die echte JF-17 ähnliche Probleme hat.
  14. Hey, thanks for the update! It is good to see this bugfix, but it only works if Tacview is not already running. When it is running, then you still cannot open new acmi-files automatically by double clicking on them in the explorer. For me this is sometimes a problem, because Steam takes quite a while to close Tacview properly. I have written a programm in C# to fix those problems even when tacview is running. If anyone is interested, you can see my code here and run it as a windows application (you would have to change the directories though, if you want to use it for your PC): Btw. is there a way to use the steam-license to unlock the non-steam-license? I would like to display my flights in realtime on my notebook while DCS is running on my PC, because my PC has problems running Tacview and DCS at the same time and I would also like to use the second screen from my notebook. I am not sure how I could do that with the steamversion of tacview, because my DCS is also using Steam. Thanks.
  15. Is there a time schedule when German bombers are coming for WW2 Assets? I consider that to be pretty important for setting up missions. At least Ju-87 should be added imo. The damage model really needs some fix. It made me a bit sad, that WW2 vehicles almost cannot be killed. :(
  16. Hab mir die JF-17 endlich auch geholt. :bounce: Kann es sein, dass die IR-Raketen relativ lange brauchen, bis sie einen Lock haben? Die scheinen kaum besser zu sein als ältere Sidewinders. Hatte gehofft, dass sie so ähnlich sind wie die AIM-9x
  17. Beides sind doch gelenkte Gleitbomben und laut den Grim Reapers ist die Untermunition IR-gelenkt. Von daher dachte ich schon, dass es dieselbe Bombe wie die der JF-17 ist. Dass die Bombe amerikanisch ist, muss nicht bedeuten, dass es auch eine chinesische Version davon gibt. Im Jabbersvideo hat Deka ja gemeint, dass sie die amerikanischen Bezeichnungen für die Bomben wählen so wie bei der MK82. Abgesehen davon ist die GB-6 eine Weiterentwicklung der GB-1, wie es auf Wikipedia steht. Vielleicht haben die Chinesen die Bombe weiterentwickelt und Deka hat dann die amerikanische Bezeichnung übernommen.
  18. Dafür kann Deka ja nichts, dass die AIM-120C momentan so schwach ist. Was die GB-6 betrifft, ist das wohl eine hitzesuchende Variante der GB-1: https://en.wikipedia.org/wiki/GB-1 Vielleicht muss man aber nach der chinesischen Bezeichnung für diese Bombe suchen. Keine Ahnung.
  19. I have an issue: Today I have bought the advanced version of tacview on Steam, but when I double click on any acmi-file, then only a blank mission will be opened in tacview without the actual recording. It is still possible for me to open acmi-files within tacview by clicking File => Open, but that is cumbersome for me, because I have to close tacview every time I start another mission in DCS to save performance on my PC. Having to do all those additional clicks very often affects my workflow. When I had the non-steam version of tacview, I was able to open acmi-files very easily by just double-clicking them in windows explorer. Also I was able to open multiple copies of tacview. Now I cannot do these stuff any more since I have the steamversion. Should I refund it or is there any fix for my problem?
  20. Nope. It's just a few modules:
  21. 7.1 GB update at 6 MB/s on Steam. I am happy with that. :)
  22. Does that mean, that AI UH-1 helos can attack other helos now? In my missions the AI did not even have gunners, even though I put miniguns in their loadout (or maybe I did not notice the AI using them). More detailed explanations about these fixes would be nice. In some situations I got very confused by the unintuitive behavior of the AA modes of the Hornet. Btw. thank you very much for the normandy update. I am excited to see the changes ingame. :)
  23. Wow, this is ridiculous. How dare you, Paypal? :mad:
  24. That sounds extremly cool. I hope there is a wishlist thread for that in the Harrier forum. :(
  25. How is that function for the wind correction called in the Harrier? I have not found anything in the documentation, yet.
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