

Tiramisu
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Everything posted by Tiramisu
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That is a general problem with the AI in DCS. They do not line up very well. Sometimes it takes an eternity for the AI to line up on a target or towards a runway. Lining up towards a nearby waypoint is also very difficult for the AI even when that waypoint only requires them to fly on a straight line. It is not Heatblur's fault, so I hope ED will improve these flaws as well.
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Is there any progress for AI multi-attacks in TWS now? If it was possible to spawn Phoenix missiles and assign their targets with a script, then mission creators could be able to simulate TWS attacks. I hope you guys find some workaround, if ED does not support TWS for the AI.
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How to STOP a task? Once done, how to change to a WP?
Tiramisu replied to ChuckIV's topic in Mission Editor
Ok, I have found a way how to stop all current tasks. You overwrite the AI tasks with a task, that has a false condition, i.e. it will not be executed. Here is my code (assuming pContr is the controller of your unit or group): local tEmptyTask = { ["enabled"] = true, ["auto"] = false, ["id"] = "ControlledTask", ["number"] = 1, ["params"] = { ["task"] = { ["id"] = "Orbit", ["params"] = { ["altitude"] = 5048.0976, ["pattern"] = "Race-Track", ["speed"] = 115, }, -- end of ["params"] }, -- end of ["task"] ["condition"] = { ["condition"] = "return false", }, -- end of ["condition"] }, -- end of ["params"] } pContr:setTask( tEmptyTask ) -
How to STOP a task? Once done, how to change to a WP?
Tiramisu replied to ChuckIV's topic in Mission Editor
I am having a similar problem at the moment. I have tried to use the function popTask from the API of DCS, but it does not work. Maybe it is not cancelling the current task, but the task that would come after the current one. -
Any news on the submarine development for DCS? Modern submarines have a lot functionality to offer.
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Auch wenn das Cockpit in Echt unschön aussieht, hätte Deka Ironworks die Displayreflektionen und die Texturen ruhig etwas realistischer modellieren können für den Preis. Wags hatte mal gemeint, dass die Modulpreise abhängig vom Enwticklungsaufwand sind. Ich bin gespannt, ob die JF-17 wirklich so viel Inhalt mit sich bringt wie die Hornet oder die F-14, die preislich auf demselben Niveau sind.
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Wags talking about the Afghan map in the comments on : I guess it will take much longer than 2021. :(
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Ok, I will try it. It would be really awesome if the AI could lase for their own bombs or for buddy lasing.
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So is it possible that the AI F-14 lases a ground target with its Lantirn?
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Ich würde mich schon freuen, wenn in der Mig-29 die aktuelle Wegpunktnummer angezeigt werden würde.
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Ist die Grafik schon im Endstadium oder wird da noch nachgebessert?
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Thats a good question! Besides, I wonder if home-on-jam weapons are modelled in DCS. Maybe you could kill those jammer-spamming players in MP with a HARM-missile. :D
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After flying against the WW2 AI, I must say there have been some significant improvements. They are making interesting maneuvers during dogfight, which feels more immersive and challenging for me. However, the AI is still missing the ability to make barrel rolls to evade enemy fire (like against missiles or guns). Also I have not noticed any AI improvement for the modern fighters. Does anyone know which aircraft got the improved AI?
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In dogfights I often observed that the AI stopped trying to evade my fire once I got directly on their six o clock. Probably it happens, when I am in their blind spot, which is realistic. However, real pilots would check their six especially when they had visual on their opponent a few seconds ago. In my opinion the AI should make some turns in these situations or fly in a serpentine line to make sure nobody is following them closely. I think this would fix the problem that the AI suddenly starts to fly on a straight path after it has been engaged in a dogfight.
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Is that going to make the AI use laserguided GBUs correctly? When I tried to setup an AI-strike for an F-14 the GBU missed its targets way off.
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So does that include the ALQ-167 pod? I just want to be sure about that.
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It seems like the built-in VOIP will have more features than SRS like e.g. simulating the radio transimission power, which will come later.
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Did Heatblur already explain in detail how Jester will control the Lantirn? I find it more important to give feedback on their actual plans, because the current discussion about keeping the Lantirn mod will not change Heatblur's opinion sadly. Since I do not want to take part in the current discussion I just put my opinion in a spoiler to whom it may concern:
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Are you sure about this? The AN/ALQ-167 is not mentioned anywhere, neither on the product page nor in any official post by Heatblur.
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Bei mir lockt er manchmal nicht, selbst wenn ein Feind für längere Zeit auf dem Radar ist und ich ihm befohlen habe den nächstgelegenen Target zu locken. Wenn ich im RIO-Sitz bin und auf einen der beiden STT-Knöpfe drücke, kann es manchmal auch sein, dass der Lock mal nicht geht, aber in diesem Fall verengt sich wenigstens die Scanbreite des Radars für einige Sekunden lang in Richtung des zu radarlockenden Kontakts. Bei Jester hingegen tut sich da nichts. Keine Scanverengung! Ich glaube daher, dass er es nicht mal versucht, d.h. er drückt einfach nicht auf einen der STT-Knöpfe, selbst wenn er bereits einen Radarkontakt im Softlock-Modus anvisiert. Euch ist das bestimmt auch schon mal aufgefallen. Vielleicht sollte ich das als Bug melden. Anderes Thema: Auf der Produktseite der F-14 steht Die Lantirn-Pod ist damit wohl nicht gemeint. Kann es sein, dass Heatblur die TARPS-Pods noch veröffentlichen wird?
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I have deleted my old Tacview replays. Sorry Kaba! :( If this mission is supposed to be only a quick bomb run, then I understand why you are against Phoenixes, but let me tell you that I found this mission pretty interesting using those missiles.
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Thanks for your field report, draconus! Maybe Kaba will consider adjusting this mission a little bit now. In my opinion it is sufficient if he uses four Phoenixes for the preset loadout of this mission. No other changes are needed. I was able to splash 3 bandits and maneuver kill another bandit only using my Phoenixes and win this mission on my first attempt without really needing my wingman. Also I had enough time dropping my 6 bombs. It was really fun. :)
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After taking a look at it, it seems to be quite good. However, it costs 25$ and I I would rather spend money directly on DCS, because you never know for how long inoffcial tools will be supported for DCS. Besides this, it seems like this tool is just emulating what you should be able to see with your radar and I would like to have a proper simulation instead.
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I was already aware that the F10-map can be used for playing as a GCI, but I am still interested in a full fidelity AWACS module. The F10-map is not a proper alternative in my opinion.
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I am not aware of the confidentiality of modern AWACS aircraft, but it would be very interesting for me to operate one of them. Not just flying them but also analyzing the battlefield with their radar or with the information from other aircraft (e.g. to triangulate SAM site locations with information given by RWR) and playing as a GCI or commander. Actually I would be even happy if just some parts of the AWACS were modeled to a degree that allows us to do the most of the important things. Probably AWACS aircraft would be suitable as multicrew modules as well. I would be ready to pay more than 100$ for such a beast.