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bumfire

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Everything posted by bumfire

  1. You have the correct keys for firing them, space or Ralt+space, so they should fire if you hold the button down for a few seconds. I can only assume that you are not within firing parameters ??? Once you push enter to stabalise the seeker, and then actually bring the crosshairs onto a target, only once the pointing cross on the TVM flashes will the missile be able to fire. This is copied from the manual. Once you have the pipper near a target, press the [Enter] key to stabilize the seeker on that terrain point. This will ground stabilize the seeker. You can then use the slew keys to place the HUD reticule / TVM targeting cross on the target. If in range, the seeker will "snap to" to the target and lock it. It will then track and maintain lock as long as it can. When the pointing cross on the TVM flashes, it indicates that you have a valid lock and can fire the missile. That being said, when I first installed FC2, my weapons would not fire at all, at first I thought I was doing osmethign wrong which I wasnt, I knew that the vihkr launching had changed for the 25t in fc2, but I was doign it correct but still they wouldnt fire. I reinstalled and it has worked smoothly ever since.
  2. Either that or break into a US airbase and steal there NVG glasses instead, just remember to put spare batteries in your pocket :)
  3. Just did more testing/playing, for once the re-arm added fuel tanks onto the wings, yay. I was surprised, but its just my luck, I make a post moaning about it and lo and behold the next time I fly the tanks get added during a re-arm :music_whistling: That being said, they still dont fill up with fuel. This is what happened. I was taking out a convoy, a line of about 8 sniper bmp2's at the end of the convoy opened up on me and killed one of my engines, I was fully loaded with 2 fuel tanks, 2 58s, vikhrs, phanta pod and some 13s plus ecm pods on each wing. I was losing height so I had to ditch the fuel tanks and the s13s, with those gone I started to get some decent height. I landed at sochi with about 1800KG of fuel left, I re-armed and for the first time since I have had fc2 installed, I got new tanks, it auto brought my fuel status upto 3500 something KG. I then proceed to fill the main tanks as I was thinking that the 3500KG was the remainder of my internal tank ( roughly half empty ) plus the 2 external tanks, but upon trying to fill up my main internal tank I still only manage to get a maximum of 3700KG of fuel for both external and internal. So, even though the fuel tanks respawned for once, the fuel situation regarding them+internal tank is being confused somewhere and basically doesnt work as it should. I started the mission with 5100KG, 2x external & 1x internal, but re-arm/re-fuel cant give me more than 3700KG of fuel regardless if I get new external tanks or not. I can understand what ED are trying to do here with lockon FC 2 and the DCS series, but some of these bugs are really annoying and so prominent that it begs the question what are the testers doing ? having a fun time playing the game and not really testing ? or is the testing procedures not as strict as they should be ?. I wont speculate asto why these obvious bugs get through, it might be due to something else entirely. I ask because, if I can find bugs, and I take 6 - 12 month breathers away from flying at a time, and for me to find a bug, it really does have to be right in front of my face, that doesnt say much about the testing procedures and or testing team, because I dont get too deep into this sim, I basically just skim the surface, so if these bugs are on the surface and easy for me to spot and I am dumb, then they really should of been found much much earlier and, before ED put their name to a product and started selling it to the public. Its just a pity that judging by the previous history from Lockon FC DCSBS, that A10C will still be broke 2 years down the line. Its a pity, but ED have a reputation for releasing really buggy software, its a fact, I still buy their software regardless as I like what they make even though it is buggy, also I am a glutten for punishment, but it doesnt put me off of buying there stuff, I just wish a little more time went into actually trying to polish the game to make it as obvious bug free as possible. I know some people wont like what I just wrote, I am not cracking up with ED, I am just stating the obvious, I enjoy there sims very much and have helped ED along with a good few hundred spondoolicks from the stuff that I bought from them, but what puts me off is the incessant bugs, the backdoor fixes that users need to do in some cases, the tweaking of files just to get the game to run semi decently etc etc. It doesnt HAVE to be like this all the time does it ?
  4. I have tried this a few times and each time I am left with the same conclusion and, that is that once the 25T ( I have only checked this on the 25T, it may affect other AC also ? ) uses up its external fuel tanks, they cannot be refilled again or replaced unless you crash/die/eject and recover. I start a mission with 2 external tanks on the 25T, I have 5010KG of fuel altogether, which includes 100% internal and the 2 external tanks. I take off and go and kill some stuff, the good part :) , I then land and park up and re-arm with the default loadout ( same as I started the mission with ) and then I refuel, I still have the external tanks attached as I did not jettison them in flight. If you jettison them in flight, when you re-arm they do NOT get replaced, why is this ? Anyway back to the main question, I ask the ground crew to refuel me to 100% AKA the maximum fuel option listed, but I only ever get something like 3600KG of fuel, which is roughly the maximum internal tank limit, but the external tanks dont get touched. I try asking for more juice, but the only thing it does is either start pumping and stop within about 3 seconds, thats if I pick the 100% option, as my internal tank is already full at that time, or if I pick options 75% and under it starts to remove fuel, which is fair enough. I cannot get the external tanks to be refuelled no matter what refuelling option I pick or even if I Re-Arm with the default loadout. Why isnt my External tanks being filled up OR replaced with new full ones when asking to get refuelled or re-armed ? I did look to see if this was a known problem or was the way it is meant to be, but i see posts by moderators saying that the external fuel tanks should be filled up or get replaced with full ones when re-arming, but in both cases neither of those options works for me in the 25T, as I mentioned above, I only fly the 25T thus I have only tested in the 25T, so maybe this affects or doesnt the other aircraft in LOFC2. Anyone got any ideas or info about how I can get those tanks filled without having to resort to ejecting and respawning. Cheers.
  5. Yes it wont chose next WPT for you on the PVI, only for Abris, my post was merely a follow up to ZaltysZ post, where he mentioned the PVI way of doing things and I mentioned the Abris part of things.
  6. In the Abris goto MENU/OPTION/MAIN using the FSK's In there you will find WPT SEQUENCE - AUTO Set to AUTO if it isnt already, automatically switches from one waypoint to next when the steerpoint has been reached. Page 7-24 -- 7-25 of the Bound manual.
  7. I have landed 25t 25 and mig29s on road and grass in fc2, works no problem.
  8. I can just imagine the performance hit if it was there and turned on :| But then again, maybe things have progressed and grass isnt that much of a perf hit ?
  9. I really dont know, I am just saying what he said, at first he said it felt weird and then he said that it was just a very little jolt and that he hardly felt it and he didnt think it could of been felt as far as NYC. His words not mine.
  10. My buddy was in his office speaking on msn to me when the quake hit canada yesterday, he said it felt weird as shit, his words :) I dunno about it being felt in NYC as he said that he could Barely feel it and that was way up in Canada, so I think its unlikely it was felt in NYC.
  11. Agreed, ACE2 for Arma 2 is the ONLY way to play this game :)
  12. try this, copy the entire contents on the disc to a new folder on your desktop and once its been copied there, try and install the game using the setup.exe or autorun icons, whatever you may have. You may have better luck doign it that way rather than installing it from the disc. If you do it that way and it works, then save that folder, copy it onto another disc ? but save it and install BS from there everytime, as it could be your disc thats messed up and you may or may not be able to clean it and be able to install from it again properly, but just cuz it wont install from the disc properly, chances are you can copy the files onto your harddrive and install that way no problem. But first off, uninstall blackshark, and delete the install folder before trying to reinstall.
  13. Single trigger FTW ? I use single trigger for blackshark, just edit a file and the weapons all fire from 1 trigger instead of 2, dont know if gunpods and cannon can fire at the same time though, cant recall if I ever tried it.
  14. Buffs dont have rear guns any more and havent had for years, so gunzo = easy kill :)
  15. Well, if its been removed from the sim, their is no need for me to "try" and put them in. I havent played blackshark for about 6 months or so since I changed OS, and I never got around to installing it, and during that time the patch came out. But, in trying to add fix points, I select INU, then click on the map, but it wouldnt put a fix on the map nor show any co-ords in the INU box, they were just greyed out, but maybe the reason is because its been removed from the sim ? Hopefully it gets added back in again, but I would also like someone to test to see if they can still input inu points on the map/ME, just so I can rule out my game as being the problem. Even though it cant be used when flying like it could be before the patch.
  16. In the mission editor, can people add INU fix points ? I ask because when I click on ADD, and then click on the map, nothing happens, it wont let me add any fix points at all, like it used to when I last had BS installed. I have tried adding them to the map, but nothing happens, everything remains greyed out in the INU section. is this a bug with the latest patch or is it just affecting my copy ???
  17. "G'damn it wont keep a lock" gunzo ftw :D there is another video of a F15 from Oregan ANG or was it f15s from Washington ??? i cant exactly recall, long time since I seen the vid, they were training with phantom drones ( what a waste ) and the f15 fires a heater and the phantom releases like 100 flares and the heater does some crazy moves, like 90o angles and gets spoofed by the flares and the f15 pilots cant believe it. If I find it again I will post it if no one else beats me to it, it has the song radar love playing in the background. 4.05
  18. I am not sure, but I think I may have found a fix. goto Scripts\Aircrafts\Ka-50\Cockpit\mainpanel_init.lua then change -- Fuel tanks ForwardTankAmount = CreateGauge() ForwardTankAmount.arg_number = 137 ForwardTankAmount.input = {0.0, 1.0} ForwardTankAmount.output = {0.0, 1.0} ForwardTankAmount.controller = controllers.ForwardTankAmount RearTankAmount = CreateGauge() RearTankAmount.arg_number = 138 RearTankAmount.input = {0.0, 1.0} RearTankAmount.output = {0.0, 1.0} RearTankAmount.controller = controllers.RearTankAmount lamp_ForwardTankTest = CreateGauge() lamp_ForwardTankTest.arg_number = 139 lamp_ForwardTankTest.input = {0.0, 1.0} lamp_ForwardTankTest.output = {0.0, 1.0} lamp_ForwardTankTest.controller = controllers.lamp_ForwardTankTest lamp_RearTankTest = CreateGauge() lamp_RearTankTest.arg_number = 140 lamp_RearTankTest.input = {0.0, 1.0} lamp_RearTankTest.output = {0.0, 1.0} lamp_RearTankTest.controller = controllers.lamp_RearTankTest to -- Fuel tanks RearTankAmount = CreateGauge() RearTankAmount.arg_number = 137 RearTankAmount.input = {0.0, 1.0} RearTankAmount.output = {0.0, 1.0} RearTankAmount.controller = controllers.RearTankAmount ForwardTankAmount = CreateGauge() ForwardTankAmount.arg_number = 138 ForwardTankAmount.input = {0.0, 1.0} ForwardTankAmount.output = {0.0, 1.0} ForwardTankAmount.controller = controllers.ForwardTankAmount lamp_ForwardTankTest = CreateGauge() lamp_ForwardTankTest.arg_number = 139 lamp_ForwardTankTest.input = {0.0, 1.0} lamp_ForwardTankTest.output = {0.0, 1.0} lamp_ForwardTankTest.controller = controllers.lamp_ForwardTankTest lamp_RearTankTest = CreateGauge() lamp_RearTankTest.arg_number = 140 lamp_RearTankTest.input = {0.0, 1.0} lamp_RearTankTest.output = {0.0, 1.0} lamp_RearTankTest.controller = controllers.lamp_RearTankTest All works perfect, its been used for a while now by various people and there are 0 problems associated with it, basically just switch the red numbers about so that the forward tank is numbered 138 and the rear tank is numbered 137 and the tanks/guages will be correct ingame. I hope this helps, also its my first ever fix for any of the lockons/dcs sims, so I did get a raging boner when I found a solution :joystick: Just to add, I did more than just swapping the numbers about, I also swapped the paragraphs about so that the rear tank/137 is now above the forward tank/ 138 instead of being below it, purely because of the positioning of the numbers, I simply wanted 137 to be above 138 :music_whistling: have Phun.
  19. I think in the video, they were playing lockon AND DCS A10C Because, in one frame you see him flying the A model and then the f15, now, we know the f15 wont be in DCS A10, so in my opinion, in the video they were flying Lockon 2 and DCS A10C, hence the reason you see 2 versions of the A10. I dont think the A version will be available as a Flyable plane in DCS A10C.
  20. I have this video on my harddrive if anyone who cant view it needs it, I didnt think much of the programme, but others might like it. If you need it lemme know and I will host.
  21. Good to hear that a jiggle/reseat fixed your problem, with your symptoms, I would of definetly put it down to bust hardware, but alas a bad connection or a dodgy 6/8 pin power connection may have caused your problem. Good to see that it wasnt needing RMA'd, cuz rma is a pita, I am in the middle of 2 atm and both companies are coming the cnut.
  22. One of the Global Hawks was lost in December 1999, when an official incorrectly programmed the UAV to taxi at 155 nautical miles per hour. :megalol: http://www.barnardmicrosystems.com/L4E_accidents.htm#Hawk
  23. Whats Testes got to do with Lomac ? apart from getting them shot off :)
  24. I doubt very much that we will see a KA52 any time soon, the hardware inside it is probably classified. I would settle for the KA50 with samshite night attack system, gives us more scope for night flying, but alas, I wont get to see that ingame unless it goes into service.
  25. I would put my money on video card being fubar'd, memory problems on the card or actual gpu. If this happens before windows boots, i.e if you get graphical glitches during post or in the bios then its definetly a hardware fault, I presume by your shots that its a hardware fault already, but if it happens during post or bios then that would confirm it. RMA time me thinks.
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