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Harlikwin

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Everything posted by Harlikwin

  1. Harlikwin

    Su-17

    Yeah soviets didn't really do AAR during the CW for most stuff. Not how frontal aviation was designed to work.
  2. Harlikwin

    Su-17

    The Iraqi versions of pretty much anything were pretty interesting. I'm glad to see we will get an Iraqi MLA for example along with the less capable "classic" Soviet version
  3. Harlikwin

    Su-17

    I mean the whole video is a total WIP... But yeah I'm sure the devs know that, and it isn't implemented yet.
  4. Harlikwin

    Su-17

    The TV is removable. So most likely he just hasn't added it yet given the overall state of the cockpit. The mount points are there for it. You can also have a EW/SEAD panel there too.
  5. Its much better than it used to be is all I can say, but yes of course big populated cities the frames do drop.
  6. Harlikwin

    Radar functions

    Yeah on one hand I want the F1 to release soon, but I also want it in a decent release state when it does.
  7. Harlikwin

    Su-17

    IDK it prolly can. Earlier ones could. Like gimmie a 70's AND 80's version.
  8. Harlikwin

    Radar functions

    Honestly what ED SHOULD do. it to do whatever "F5 wunderwaffle" as the upgrade, and then give us a 70s era F5. You know the era it was actually relevant in, no magic RWR or at least some crappy one, crap radar etc. Cuz the 70's.... null
  9. Harlikwin

    Su-17

    supposedly nothing official yet per 9L... But yeah its good to see.
  10. Harlikwin

    Su-17

    Dont forget Kh28
  11. Harlikwin

    Su-17

    Yeah but given what DCS coding is, its at least a year out minimum, likely more. Its not like the Su-17 is a "simple" plane. Swing wing = complex FM Many complex weapons, i.e. dumb bombs, laser guided stuff, TV guided stuff, SEAD missiles and a "sybolic/runic RWR" jammer pods etc... its stupid complex. And its russian so janky complex...
  12. Harlikwin

    Su-17

    This was the laser pod used on earlier SU17/22 null It was modular, you can put an EW panel there as well for SEAD stuff.
  13. Harlikwin

    Su-17

    M4 by the look of it. Apparently you can dismount the TV.
  14. Harlikwin

    Su-17

    So the nose laser could double as a actual designator? I know the M2 had a LR designator pod for that purpose. IDK on the M3/4. I've only heard of the laser being called an LRF, though with the M4 and fixed inlet maybe it did both.
  15. Harlikwin

    Su-17

    And now there is this
  16. Harlikwin

    Radar functions

    I mean I hope so. A proper MTI implementation with those limitations would be good for DCS, and frankly its gonna come anyway from Raz with the Mig23 Sapfir radar soon enough, so it should be interesting to compare between the Cyrano and the Sapfir. As for the F5/21 comment, I think a big part of that is that both are really old modules at this point and expectations were far different even a few years ago, but older modules need to be maintained up to current-ish standards IMO. Moreover I'd say the community understanding of Radars and how they worked then were far far lower than what you have now in the broader community, and hence the desire for higher standards/fidelity when it comes to modeling radars and trying to get away from "meme" level radar mechanics such as notching. I do know M3 is committed to fixing up the 21 to include all the things wrong with the ASP and I hope they dump some of the more unrealistic weapons it has at some point, and I've heard some "confirmed/unconfirmed" rumbling about ED doing a BS3 like upgrade to the F5, though I really wish they would do an actual "down-grade" of the existing F5 to 70's standards (i.e. older/no RWR) as its the far more relevant one but at a guess it will unfortunately likely be some sort of Mav slinging upgrade or some such thing, i mainly hope it doesn't end up with AAMRAMs.
  17. Harlikwin

    Radar functions

    Honestly I'm not gonna theorize on "why" ED hasn't done a better radar model than Raz was able to put out in frankly fairly short order. I hope they rise to the occasion though I very much doubt they will anytime soon for either APG68/73. The docs are there, basic radar physics is there, and still we don't even have the basics of how radars should work aside from the RDI. As for Aerges, Raz has posted the basics of how they did various stuff and Galinnete is pretty decent dude, so IDK, maybe he'd be willing to help em out. Though it seems like they have bunch of actual "airplane stuff" SME's. So hopefully they can implement something similar since they have white papers on how it was done at a high level. And I'll be honest, for more modern AC if you don't have a team that can do modern systems, stick to older jets. I'd personally have a older jet done "right" than a more modern one done "half-right".
  18. Harlikwin

    Radar functions

    So the 550 (magic 1) is currently in the game (Recently added along with the 530). Some guys modded em onto a mig21 to test em. And it turns out the 550 Magic1 is all aspect when it shouldn't be. And yeah it may be one line of code, but at that point you gotta ask yourself who is writing those 10 lines of lua code at this point that doesn't know its a rear aspect missile? As for radar performance. IDK to me the M2k RDI basically set a new standard in DCS whether ED wants to admit it or not. It raised the bar, significantly and showed what could be done in terms of radar simulation. ED is playing catch up in terms of radar modeling by "alot" at this point. Thats gonna be doubly true when the 15E drops. And really the RDI is actually a radar "sim" like it or not, it actually in real time models a variety of things like various clutter and filters(very simply tho). But thats like 100% more than any other radar model in DCS aside from maybe the F14. Its not simply some snark about "performance". Neither the APG73/68 really work like actual radars. I mean neither really should be notchable for one thing under 90% of circumstances (and I know the Jeff got a ton of crap at release for having a basically unnotchable radar, but it was more correct than what it has now, cuz the community is unfortunately too used to DCS "radar memes") And the lookdown penalty stuff for the APG68 is an absolute travesty IMO in how its modeled. Yes, it should have less range in lookdown, but not how ED models it. Frankly the Cyrano should be pretty terrible in lookdown for a variety of reasons, clutter/MTI etc. And yes, we haven't actually seen it aside from a few seconds of vid, but I really hope they do it more right than wrong. And the radar manual is floating around out there too, so its not like people aren't gonna fact check it. And I hope Aerges actually takes the time to make it better than the "standard" radars in DCS. Thats not what I'm talking about at all. I'm talking about radars working like actual radars in game, and currently the only one that vaguely does is the M2k RDI. And no, not all radars will work like that, and tons of radars are broken in DCS. The Mig21's spectacularly so. Like how can you notch a NON-PD radar in lookup even... Oh wait..
  19. Harlikwin

    Radar functions

    So far in testing it patched onto a mig21 it works like the R60M with more range/maneuverability, which it shouldn't (seeker wise)
  20. Harlikwin

    Radar functions

    IMO if its just an effect, thats pretty well below the bar for an FF module, I mean if thats the case it will likely be more effective than the RDI which was certainly not the case IRL. But who knows at this point, I guess we will find out on release. Also someone tested the R550 in game on different platform and apparently its limited all aspect which it never was IRL, so thats also troubling.
  21. Harlikwin

    Radar functions

    The real question is how the actual clutter is modeled. Is it dynamic like the m2k radar? Or is it basically a texture applied to the screen, cuz actual clutter depends alot on things like altitude and terrain.
  22. Per an SME who served on Ariadne in the early 90s: He reckons it took roughly 10 minutes to reload the whole Sea Cat launcher (so 2.5 minutes per missile), don't forget you've got to train the launcher to a position suitable for reloading and then get 2 guys to go below decks, fetch a missile, bring it back up on a lift, mount it to the launcher and remove the cover. He also said a typical load was 20 missiles total + 2 training rounds. (I think the current amount is 24, which is also reasonable) At any rate the reload time (currently instant) needs to be changed to something more realistic. A video of how the reload works is here at about the 1 min mark, and as you can see the actual reload is reasonably quick, but likely getting the missile from the magazine is likely not, nor is it shown in the vid.
  23. Truth is that the Norden Bombsight was never obsolete.
  24. Harlikwin

    Radar functions

    Didn't save it. So I guess not.
  25. Harlikwin

    Radar functions

    I did see one of the radar running when it was parked on the ground, with clutter taking up half the screen.
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