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Harlikwin

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Everything posted by Harlikwin

  1. I mean with the "fidelity" that IFF systems are actually modeled in DCS (like basically none), I don't think this is a real problem, most modules its on/off and then it magically tells you if its friendly or "enemy" (there of course being no neutrals).
  2. Is this part of the mod? Or something Raz added?
  3. Yeah but pilots would or could likely make marks or markpoints on their maps in those old modules for example, i.e. kneeboard map. Or like for the hind. And while some stuff for the hind works in SP, it does not work in MP, which is one of the key complaints about these missing sorts of functionalities. And while the 3rd parties and community have developed hacks around some of it, DCS really needs this as a core tool for MP.
  4. This is awesome, thanks for developing it.
  5. Yeah its complicated and not complicated. People think "heat" as being what is seen, but rather its a combination of emission/reflection of IR energy. And if the emmisivity of 2 objects is different they will look very different even if at the same "temperature". You can see that the ring on that finger looks very different than the rest of the hand due to the different emissivity of the hand "material" and the ring "material. Even though they are basically at the same temperature. It gets even more complicated in .mil world where most paints/coatings are specifically designed (these days) to match background emissivity (though historically this wasn't the case). Its further complicated by the fact that ED looks like the chose to model LWIR imagers (i.e. what the Apache has). But then TGP's like the Litening/ATFLIR/etc work in the MWIR part of the spectrum so will look somewhat different, especially during the day.
  6. So, I can't really comment on the implementation aside to say I hope its WIP. IRL, dry soil will tend look "brighter" No clue on the ground around forests, ground imagery tends to vary alot by soil composition and more importantly vegetation content. If I were to have a comment on the ground in general on the maps is that its too uniform, same comment on trees/forests. But they look uniform in the regular view too so that is what it is. Not sure if I understand your contrast comment, but yeah those images look ok ish. And yes FLIR, works better at night. If you are in a testing mood, I haven't had time check for diurnal crossover on these maps. like a bit after sunrise or a few hours after sunset should be poor contrast conditions.
  7. Heat signature from people is pretty variable and overrated. Its mainly seeing "clothes" which are alot cooler than your body temp. And then military uniforms have "treatments" that make them less emissive in the IR anyway. So you should basically see hands and faces as the "hottest" part of the figure. Also environmental conditions will make huge differences in how things look as will how the camera is setup. So its very much an "it depends" kinda answer. Like at night with a cool background, yup people should show up easy. During the day in an urban environment, its gonna way more cluttered and harder to spot people.
  8. Really great post. Are there however not ways in post processing you can use to get better directional info. I.e. phase comparison of signals between antennas.
  9. Pretty cool
  10. Yeah, they shouldn't really cast a shadow.
  11. The suggestion from actual apache pilots has been Xbox controller.
  12. The funny part about that being that the general concepts and principles of how at least some of that IRST stuff is used are reasonably well known. But I guess for DCS you need what buttons to push as well. But passive 54C shots sound fun.
  13. For the life of me I can't get that link to work, you wanna snip out the relevant bit for me. Its been discussed at length many places before.
  14. Your helicopter may not be moving doppler wise but your rotor blades have a large signature and are moving.
  15. Yeah I mean thats my question, if the actual NE border will be included (plus 20km of Iraq would be nice) for this specific scenario. I mean I'm super impressed with Ugra for all the work they have already done with the original map (i.e. adding Cyprus etc). So if not I won't cry much, but it would be cool even if it was blank out there.
  16. Yeah, but the question remains how much further east the map goes, H3 is pretty far west. Be cool if it went all the way to the E border of syria/iraq.
  17. Any comment from UGRA about how far East the new map will push. Will it make it out to the NE syrian border? I.e. If we wanted to could we recreate the famous iranaian H3 strike in the future from the 2nd tank point over turkey near Zakho, will Al-Qa'im be on the map?
  18. There are bunch of IRL limitations and issues with lasing, so "range" is one of those funny numbers that tends to get debatable. The major advancements from the early lasers were less about the laser itself (though altitude limits were related to HV/dielectric issues with "thin" air) and then overall laser power. But it was mainly things like spot jitter, dispersion, collimation that were major players in how effectively you could lase. Then there are things like spillover and then environmental stuff like dust, smoke, humidity that all impact how good or bad your spot actually looks on target. And of course none of this modeled in DCS, though some of it would be pretty hard. I do think HB modeled the alt restriction on the Lantirn at least.
  19. Do you guys know what the actual laseable ranges/alts were with Pave Tac and Pave spike? Or is it just gonna be the standard cheezy 8 mile or whatever it is limit in DCS like everything else?
  20. Outstanding work guys. One request could you post a F10 map image showing the extent of the new map?
  21. I think this is sorely needed "core" feature of the Black Shark, and its only 13 years late.
  22. It seemed to autopopulate blank WP's, but I haven't used it much.
  23. So. Trying the new version... I get this
  24. Yeah what GPU? Cuz I went from a 9700k at 5ghz, to a 12900k at 5.4 and my overall CPU frametimes went down significantly and my framerate went up pretty well. Previously my 3090 was only being utilized like 60-70% and now its a full 100%.
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