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Everything posted by Py
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Aim for 450-500 knots at the drop.
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Do they have different effects in game?
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This would be very useful
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We're going to need more information to help you, that's why a (short) track is useful. When you exit the mission in single player, it goes to the screen showing all the events that happened. There are buttons on the bottom, left is EXIT, right is FLY AGAIN, middle there is SAVE TRACK and PLAY TRACK (or something similar). Are you using the realistic mode for mavericks where the TDC button must be depressed to move the cursor? Or the new modified mode? In the "unrealistic" mode you need to slew to the target then press the TDC button, it is supposed to lock just when you stop slewing but it is bugged at the moment. You won't be able to lock things when they are far enough away that they are a tiny dot, they need to be close enough to have some size. What mode were you using for HARMS? SP or TOO? Were they missing because they fell short? There is no range information in SP or TOO modes so you need to make sure you are high and fast enough for the missile to be in range when you fire, but it won't tell you if you re in range or not. The higher and faster you are, the further the range is. It might take some experimentation to get a feel for how far you can launch from. Hope that helps.
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It may be that after rearming each maverick is only beginning the cooldown (not warmup) when selected individually, instead of when any is selected. I typically cycle through all the mavericks after takeoff to set narrow FOV for each, and later when I fire them I don't need to wait 3min between each one. The countdown timer doesn't seem to be correct though and sometimes is not shown at all.
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Watch Wags' video again carefully and it makes sense what you are seeing. To do manual IFF you need to put the cursor over them on the radar page and press sensor select depress, which you might not have bound yet so check it. The small diamonds mean hostile from a surveillance sensor and no information from your own sensors. So when you are tracking one target with STT in pic 2, your radar can't see the other 3 targets so they are shown from SURV data only. When not on your radar in pic 3 they are all from SURV data only.
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Almost all missiles use a solid rocket motor, once you light it it will burn for a certain time then it's done. The missiles can't turn it on and off, they must rely on the energy from the initial burst of thrust.
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[REPORTED] Wonky CCIP bomb fall line (retarded bombs)
Py replied to Cyborg71's topic in Bugs and Problems
I've had this issue too, but on the previous version of open beta (before retarded bombs became dud at low level). Initially I thought it was from wind (was set to 20kt), but the bombs miss completely when you use the CCIP cross when it has this skewed drop line. And light wind should have almost no effect when dropping at 500 knots from 500 ft. -
Sure post a track or video. It sounds like you need to forget the landing part to start with and practice flying on-speed, using throttle to control the velocity vector NOT the stick. Once you have that down, landing is just the same except you place the velocity vector on the runway once you are at a reasonable glide slope. Don't try to trim until the flaps are down. I put gear and flaps down at the same time during the break then hold trim for ~3 seconds to get in the ballpark, fine tune when level to be centred in the E bracket. If you go straight in, put gear down at 250kt but wait a while for flaps. Maybe 180ish, then you won't get as much pitch up. Use brake if you need to speed up the deceleration, it will go down automatically when you put the flaps down.
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Did you uncage it?
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Height is fixed at 1500 currently, so you should always set VT to 1500 so that the targeting is accurate.
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ED to force a mouse click -> switch /dial useage?
Py replied to viper2097's topic in DCS Core Wish List
YES! It's very annoying when this is inconsistent and it breaks the immersion when things don't act logically. -
You can hold the trim button down, no need to press it a million times. It only takes 3-4 seconds to get to 17 degrees (on the ground). No need to FCS reset, but press take off trim to reset it if you have trimmed during the flight. No you can't set it on the FCS page, you can just see the current value. No need to re trim after takeoff, once the wheels are up it will automatically trim for level flight.
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You need to set the trim to around 17 degrees before takeoff or you'll get the warning, check the FCS page to see what it is set at.
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That's right. They have given a select few youtubers early access to promote the module, but it won't be released to everyone else until it's finished.
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It's planned to release the F-14 completed, so it looks like that will be out way before all systems are done in the F/A-18.
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BRU-33 release logic: 2 bombs dropping from same wing
Py replied to Nealius's topic in Bugs and Problems
No you misinterpreted Rennes, QTY is the TOTAL. QTY 2 MULT 2 will drop a pair for a total of 2 -
Was the parking brake on? I read somewhere that electrical power is not shared across the L/R channels with one engine off unless the parking brake is on.
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That's correct. I just loaded some up to check and it shows CODE for me (latest open beta).
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I had this issue once but simply logging out then logging in again fixed it, and it hasn't happened again since.
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hold down weapon trigger greater than 1 second How do I fire missiles?
Py replied to DonMarco's topic in DCS: F/A-18C
Do a flight in which the problem occurs, make it as short as possible so people don't have to sit through too much. On the screen when you exit, it shows all the events (blah fired missile at blah etc) and down the bottom there is a "SAVE TRACK" button. Save it and upload here and people will be able to see what is happening. -
No not yet. There hasn't been any news about it so I assume it is fairly low priority.
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It works for me on the latest open beta.