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Wali763

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Everything posted by Wali763

  1. For a minute I thought I had it. With SSLR disableled those start-problems are more common than without. Had an older 441.87 driver installed and then it worked for 15 DCS-starts and upon disabling SSLR the next start didnt work again. Enabled it again and it was good for another few starts. But then even with SSLR enabled a few starts did not work. Dont know, what to do now. Maybe I download stable! Would be the wisest I guess. Attached is the latest log... dcs.txt
  2. Hi. Slowly going nuts..... Heres what happens: I click the DCS-button in the start-menu, briefly later the new DCS-logo-box appears and then the login-box. Then the screen goes black with only the DCS-logo in the middle and some seconds later the mouse-curser appears and then the music starts go play. But Im stuck in the black screen with the DCS-logo and nothing happens. Have to open the taskmanager and manually stop DCS. Normally afterthe black screen it would first go the the sky-loading-image and then the main menu should appear and the music should start. But 3 out of 4 times this does not happen. See attached files, that I renamed according to loading-sucs: DCS-ok is when it loads correctly, DCS-notok when it does not. The files look all the same with "DCS: Screen: MainMenu" in the last line. Interestingly the notok-file is always a .log-file whereas the ok-file is a .txt-file. Here is what I already did: - numerous repairs - rename DCS-folder in savegames and have a new one being made by DCS - install newer video-drivers - COMPLETE new install of DCS; that was a 110GB and 10hrs download! :mad: Some remarks: The last time, when in had DCS make a new savegame-folder it worked for maybe 10-15 restarts of DCS. All the time on the main-menu my monitor-framecounter was jumping between 50 and 144Hz (have Freesync/Gsync-compatible active). Then I checkd the settings and SSLR was active, so I unchecked it. Next DCS-start the framecounter was at an steady 144Hz, also during a mission, which was wrong. Then I tried to deactive Freesync in the Nvidia-controlpanel to see if this would change something, and it did. DCS didnt start again correctly.... Making a reboot of the PC greatly helps (but not in all cases) to avoid this startup-problem. Id like to point out, this is only since 2.5.6; never had this before. Also loadtimes are horrible, like 01:30mins at times. With 2.5.5. I had ~30sec and after having DCS make a new savegamefolder its also faster for a while and this the problem starts again..... I now will try to install an older driver, but Im pretty sure, this wont change anything. dcs-notok.txt dcs-ok.txt
  3. Index vs Rift S Hi. After using the Rift S for some two months I went back to TrackIR, since VR had too many shortcomings for me. But it was a close call.... Anyway: this week I saw an ad for a little used Index with one basestation from a Racing-Simmer and jumped at the opportunity. I just wanted to know, if the "best" VR-set out there would change my deceision regarding VR (to wait till better headsets come out and are usuable in DCS; maybe if a ~ 8K-X/RTX3080Ti-combo (and Vulcan) could be had for maybe 1200Euros instead of the most likely 2500 Euros....) After now testing the Index for a few hours vs my Rift S, thats what I found (very personal): Index is better in resolution, FOV and sound. But only sound is a clear win. Resolution (and SDE) only so slightly and FOV a bit, but by far not a gamechanger for me. Comfortwise I actually prefer the RiftS since its a bit lighter and has a thinner/lighter cable even the Index is very comfortable to wear. What is annoying about the Index is the high pitched noise off the basestation. Its not too loud, but still hearable. Anyway you soon forget it, once the headset is on. And the next big minus for the Index is the performance-drop I get with it. With the Rift S (on my second install, the stable 2.5.5 that I used for this comparison) I used my old "standard" 2x MSAA and 1.3 PD (if ingame or OTT did not matter I think) and with that got a fairly stable 40 almost everywhere with my settings. With the Index I had to turn off MSAA, set PD to 1 and went for 120% SS in Steam (which meant 2200x2450, that equalled the Rift S's resolution of PD 1,7 (PD1,3 plus 0,4 equivalent for MSAA)). That way the performance was quite the same, but picture-quality of the Index was only on par, maybe even bit worse than the Rift S. But going up to 250%SS in Steam made the picture-quality visibly better; in contrary pushing PD past 1,3 in the Rift S never really did much for me. The resulting performancedrop got my system to the edge of acceptable playability in most situations and I often saw 27 fps.... But overall I have to say, that I kind of enjoy using the Index; for me its not a big, still a distinct step over the Rift S. But then again (especially with my current GPU) its not enough to make me overthink my decision to go back to the monitor. Maybe if I would have a GPU, that made those 27FPS to 40FPS. But I guess even with a 2080Ti Id have to make quite some concessions. Another reason also being, that general concerns with VR like the annoying shimmering, are not really better compard to my Rift S. So I guess, I will resell the Index again with a rather heavy heart and wait what future may bring. I got one question though: Ive already read quite a bit about this and was also confirmed by other people that the basestations do make some noise. Arent there any completly quiet basestations out there? Right now, this would not keep me from going the 8K-X/RTX3080Ti-way, but certainly would make me think a few more times......
  4. Thx for the help! That was a place, I wasnt looking! Didnt seem logical..... Got it working again and my load-times are also back to ~30s again. Maybe 3s slower, but thats no problem. Thx!
  5. Hi. Did not find anywhing using searchfunction; maybe also being too lazy..... Someone know, where the pilot-Logbook-data is stored? Just briefly tested 2.5.6 and had numerous freezes during (much enlonged; ~30s =>~01:30) game-loadtimes. Especially on the second loading without reboot. I often forget to set soundoutput correctly, so I exit and then restart DCS after correcting this; Alt-Tab in the game and then changing the setting dont always work for me. Renamed DCS.openbeta-folder in the Savedgames-Folder, forcing DCS to make a new folder and that problem was gone. But then also my Pilot-Logbook-stats were gone. Im aware of the inaccuracy of the logbook, but still is nice as a rough info. Copied many files back from the backedup old DCS.openbeta-folder to the new DCS-openbeta-folder, but did not find the file, where the info is stored at. Anyone got more insight into this??
  6. Id be very happy if this patch/update would remove all that light coming out of every gap of the frontpanel in the cockpit and remove this unnatural light in the legroom when the sun is low on the horizon and actually could not light up that part
  7. Heres a pic of the report. Also above, there is no mention of the UH-60 being hit. But thats actually not related to my question, which kind of is obsolet anyway. Should have thought of the label-trick before. :noexpression:
  8. Hi and thx for the input. I got no coordinates. But I turned on labels to try some things. First thing: its impossible to spot infantry in the forest with a TGP. Out in the open, its ok, but in the forest I dont have a chance. Second thing: the mission seems to be bugged anyway. I clear all enemies around the target (shot down pilot) including AAA-site in the vicinity and call in the helicopters. They report to have picked up the pilot but then hover around the pick-up-area and after some time crash without enemy-interaction. I put my A-10C on AP and watched in F2-mode. In the report aferwards, there is no mention that one of the two helicoters get hit only one line "pilot dead" second line "crash"
  9. Hi. My forumsearch did give me nothing, so sorry for the maybe obvious "noob" question: Im flying the first Caucasus A-10C-mission, called "CSAR" and am not able to finish it. It seems, the recue-helis always get shot down by infantry. I was able to kill some of them with a CBU, but that was luck, since I did not exactly know, where they were. I tried to spot them with the TGP using infrared, but that did not help since single troups have only little IR-signature, especiall in the forest. Can anyone give me a hint, how to find/spot them? I dont want to turn on lables. Thx
  10. Thx. Did some testing and Im very satisfied now. Not, that Ive been not before, but its better now. But to achieve those min 60fps (which I do not have 99% of the time at least in my tests), I had to reduce MSAA to 2x. Did not see a visible difference but did also not look for it. By maxing fps to 60 I got those constant 60fps, which felt very smooth. But on the other hand without that maxsetting I got also quite high fps, ofter above 100 and only low on the caucasian trees a bit above 60fps. Also this felt quite smooth, the difference compared to max60fps being, that when panning the frame of the cockpit does to stutter a tiny bit with no fpslimit versus no stuttering but slightly looking soft with maxfps-setting. Either way its quite nice and for now, Ill leave it capped to 60fps.
  11. Does Vsync always reduce fps to 60 fps? Ive got a 144Hz monitor and I have usually 60-80fps with dips into the 40s sometimes. And of course higher up 100+fps. Panning around it usually dont feel very smooth but overall ok and not at all annoying. I think its very personal, what microstutters are, but I guess my "not very smooth" and your microstutters might be the same. I tried to activate Vsync but the fps still went over 60, often like 72 or more. Maybe DCS looks, what the video-drivers says about the monitor, which in my case is 144Hz? Anyway, I did not see a big difference with and without Vsync, so I kept it to off. Also with Freesync on, there is little difference for me. Maybe Ill try to pan around without TrackIR, then I can see a difference. But right now, all those panning-buttons on the numpad are used for other commands, that Ive set when I used VR. Dont want to reset them, since I already am accustomed to using them.
  12. Thx for that! I always pressed TMS AFT LONG and then Chinahat FWD LONG. Which s the same. But Chinahat AFT LONG is of course much easier! In Chucks guide on pages 50 and 51 there is also a nice discription of the HOTAS-functions.
  13. Hi. I did some tests with my system now. I can do a stable 5 Ghz on my i5-9600K. But comparing it both in 2D and VR in 20 runs on a 1min tracklog-replay (Hornet IA-Caucasus-Freeflight), there is NO FPS-difference for me in 2D and VR. The only difference is that in VR with my Rift S I gets better "App render CPU time" according to OTT. With 4,3Ghz its around 20ms (~17-25) and with 5Ghz around 15ms (~12-18 ). GPU-rendertimes are (with 2D-max-settings) at unplayable 34-40ms (=> 25-30FPS) Maybe with a higher resolution headset, that needs more CPU-power, an OC could help. But in my situation (1440p monitor with TrackIR or Rift S) there clearly is no CPU-bottleneck. Its all GPU for me. This might be also the reason, Im not having MP-perf-problems, since my CPU has enough headroom to handle the extra MP-load. Id have to get a RTX3080Ti (which I plan to do anyway) to increase my FPS to something above 50 to be able to use the OC to 5Ghz. But even in this case Id invest the extra-performance into better visual quality (which on the Rift S is a bit of a joke anyway).
  14. I am a fairly new adopter to VR. I tested the Rift S and the Reverb late summe last year and did not like them both. But after the Reverb, the Rift S seemed better. Better sweetspot, better comfort, much better cable, just one app to run it and much less cromatic abberation. I waited some time and out of impulse got a second Rift S. Since then in maybe 40hrs I got used to the poor resolution..... Still I had trouble reading the many thinhs like weapons settings in the A-10C.... Last week I did not play DCS for three days and upon 'coming back' the SDE seemed way pronounced than before. So I remounted my already stowed away TrackIR and used it for a few days now with the exception of some hardware-testing today. What can I say: the visuals are better big time and I can run up to 100fps with maxed graphical settings. At first TrackIR felt a bit strange since the situational awareness is way better in VR but overall I dont feel the urge to use my Rift S right now. VR fore sure is the future but right now headtracking still is a valid alternative. Especially with my 32inch 144hz monitor. Lets see, what the coming weeks bring. Right now I cannot tell...... If only the Pimax 8kx were more affordable or the new Samsung HMD has the Reverbs resolution without its many shortcommings.... I guess for now Im pretty happy with 2D again. And still have the Rift S if I feel the urge for VR....
  15. Hi. Youre not CPU-bound, thats just Windows spreading out the workload to all available cores. Even on my I5-3570 I had only 50% CPU-usage avrage. But going to the I5-9600k increased fps considerably. Also now Im not too high on CPU-usage. Following up with my completly unscientific testing, I also overclocked my GPU by maxing the powertarget by 11% (I think Bioslimit) and pumping corespeed +100Mhz, memspeed +200mHz and with my setting at my testing scenario I got maybe 1ms less in frametimes. Before the lowest in the start of the scenario was 20, that I saw, now 19 was more common. What was clear was, that I had less dips beneath 40fps. But overall in my (uneducated) opinion, Id say my results are "unconclusive". Still it seemed to me, that my oc´d CPU did not help and the oc´d GPU only helped a tiny bit. Of course a real OC with higher settings may yield much better results.
  16. Ive got a I5-9600k, that has 4,3Ghz, when all cores are used, 4,4Ghz for 4 cores and 4,7 for one core. I now did a moderate overclock to 4,8Ghz on all cores which needed no added voltage. In some benchmarks I got about 6% increase in perf (3D-mark CPUscore from 5850 to 6210), in some about 10%. Still if that were to go directly into framerate it would give me plus 2-4 fps (at 40fps) on my Rift S, which would mean, that Id get lesser time below 40fps (where my setup is tuned at). But since in VR most of the perfgains should come from the video-card those expectations should be way to high anyway. I then did test this and did not see any difference; same 20-22ms framtimes on start and 24-26ms low above the town with the same ammount of short dips to 37,5 fps in my testing-scenario. But of course thats just at a brief test. And seeing such a small gain in perf should not be possible anyway.... To me it seems, that my i5-9600k on standard could satisfy the needs of DCS so an overclock in my case does not help; but a I7-4790k might be of course a different story and adding a bit of clockspeed might make for a big difference. But I did this overclock just for fun and out of curiousity, since the last days I played DCS on the monitor again (which might stay that way also) and there I enjoyed some 70-100Fps with maxed settings in 1440p. So in this scenario its completly irrelavant, if I get 5fps more or not, so Ill probably leave the CPU at standard-settings.
  17. Hi. I bought the one you mentioned for close to 30 Euros, for the most part it was postaging. After 4 months of use, its feels already quite a bit scratched off, meaning, the detant is not that clear anymore and only need little force to go over it. Right now its still ok, but Im not sure how it will hold up in the future. Id say, the postaging is quite a rip-off, but I did not regret buying it. If it stays like it is now and not gets worse. If so, I will do the work from the vid or have someone with a 3D-printer help me out.
  18. Just thought of a funny comparison: Monitor is like the middlesection of a Playboy-magazin, VR is like what we got at home. BIG difference! Actually Im not looking forward to the progress in 20 years! :lol:
  19. I dont like your attitude, calling people not supporting your religion 'closed-minded' or troll. But DCS-VR seems to be religion for many people in the way, they do not accept different approaches. For me VR especially looking at the hardware requirements right now for a relativly mediocre result is far from 'being there'. When I was young, SVGA was the greatest. Luckyly those times are over and Im sure DCS-VR will look great too in a few years. Right now its not for me.
  20. Hardware-requirements for 2D are not too high and with a average 800Euros PC, you can do pretty well. Only VR is very hardware-demanding and will be for the next years to come; just look at the Pimax 8K-X. No enigne-update can resolve this, only maybe alivieate a bit. Still ED will (out of their own interest) have to put the whole game on a newer, future-safe ground. Which of course is a huge undertaking. Right now, it seems DCS is like a big castle, where in 35 different corners fixes are made and 10 new corners are added every month. This castle will get more complex and the structure will get also weaker, causing maybe someday to crash completly. So I guess its imperative for ED to make DCS ready for the coming years of growth. For me DCS right now is a joy and even visuals on my RiftS arent that great as on a monitor, Im putting lots of time into it. Maybe with a RTX3080Ti I can run a Pimax 8K sometime in the near future, then Ill be overly happy I think. And I will buy moduls (even only EA) also in the future, even I already have too many of them. Especially looking forward to the Warthog II. Keep it up, ED!
  21. Trying to make a printscreen, the bug seems even smaller. :music_whistling: Should have better reported that some days ago I was not able to release some GBU-12s. But since I was only able to replicate that once....... my mistake possibly. Regarding the tanking-basket, it seems, that there are only just some textures on the front (tanking plane) side missing. When tanking the basket looked like a toilet-seat, but from the side you can see, that its shaped correctly.
  22. Tiny bug. In the Mission-section, in the F-18 Caucasus-Refueling mission the front half of the basket-ring is not rendered. For me only in this mission. The same PG-mission has not this problem, others also don't. Did a repair. Same result. Could offer a pic. But it should be easy to find. Start the mission, approach the S-3 Tanker and hit F1 for 'ready pre-contact' .
  23. Im rather new to VR and having a Rift S. Did not like the Reverb. But I only put in a few hours in tweaking the settings. Not just because there is less to tweak with a Rift. When I had a point, where it was ok for me I stopped. There is no use in tweaking and tweaking if the final result is not that different. Except if you like doing it. And there is rarely the perfect setting, its all compromise. In 2D I pretty soon stopped have Afterburner show me my fps. If its ok for you, it dont matter if its 33 or 93fps. About dedicated PCI-usb-Cards. When I tested the Reverb it worked on my mainboards USB-port. Also the first Rift worked without problem. My current Rift S rarely worked with my mainboards USBs and also a powered dedicated PCI-USB-card didnt work. Now with a powered USB-hub it works most of the time.
  24. Im a recent converter from 2D to VR and am still struggeling. Not only struggenling to keep my Rift S running.... I can clearly understand, what the TO is saying but am not completely on his side. As many say, they could never go back to 2D, thats not the case for me. I just went back to do some TrackIR flying. Just because when I saw this thread and already knew I had something to say, I wanted to back this up by a recent experience. Funny thing is, that yesterday I finally (exept for the sensor on the monitor) packed away my TrackIR stuff so I had to unpack it again... One key feature for me in DCS along its technical approach to master such systems is its visual beauty. And this is a big minus for VR, since its looking much worse than 2D. I have a 1440p 32-inch monitor maybe 50cm from my nose, and this gives pretty much the same (horizontal) FOV like my Rift S. But you just cant compare those two images since the resolution of the monitor is miles ahead. In the cockpit actually its ok, since the numbers on the DDI in the F/A-18 for example - even in higher resolution - not that much easier to read. But looking outside for me its day and night. First exampe on the carrier-deck. In my Rift S the island is shimmering (aliasing) like a christmas-tree. Going back to 2D, I saw also some aliasing but much less pronounced and also partly to the fact, I was on the same low settings as in VR. I then did the PG-F-16-refueling IA-mission and everything looks much much better, especially outside with the low sun. Also when coming in to land, the airfield or Carrier are much easier to spot. But here comes the BUT. The spacial awareness (I hope this is the right term) is in VR way better. I only got the F-16 after I got the Rift S, so actually never had flown the F-16 in 2D before. Right now Im slowly am getting used to refuelling the F-16 and last night had the first not-once-disconnected-refuel in the F-16, but doing it in 2D is way harder. I had maybe four or five disconnects... When I changed from 2D to monitor AAR did take some getting used to, but going back and on the F-16 is something very different. Now in VR I only look at the fuel-pod (Hornet, Tomcat) and I know how far Im away. No need for referencing the fuselage of the tanker anymore. When doing some VR-tests late summe last year I somewhere challanged that doing BFM in VR, youd have a disadvantage against someone in 2D for its better spotting. That might be still right, but with TrackIR I often had the problem when looking back/up to know, where exactly the other plane was. With VR this is no problem at all, since the other plane is exactly there, where your looking at. So overall for the much better spatial awareness Im giving up most parts of the great looks of DCS. Right now, Im willing to accept that. But as the test with the F-16 AAR in 2D just showed before, Id also could go back and stay back, if VR made a turn for the worse. Also, what Id like to add is, that my overall experience in VR did not (well only a tiny bit) go up compared to the monitor. Thats what made me a bit scared when trying VR, since - as others have mentioned - I thought VR could make me unhappy but also ruin 2D for me. That did only happen to some small degree, since Im "only" not overly happy with visuals in VR and the clearly better visuals in 2D still make it a good alternative for me. Overall I think VR is a big tradeoff and depends on what things are imporant to you. So I can understand both, the VR-is-huge and the VR-is-not-for-me approach. I guess, it will take at least another five years to get VR to such a level, that there are clearly more pros for VR compared to 2D. Right now, Id say a Reverb-resolution with Index-FOV, comfort and sound and a RiftS sweetspot and price would be a good steps torwards that goal.....:)
  25. That was a misspell. I meant 20-25ms, but from the context I should have been understandable. I mostly have frametimes under 25ms so I get the full 40fps for ASW to do its job. Anyway, I still dont think my CPU is the bottleneck, even though its not overclocked. I tried that once and a mild overclock to 4,7 on all core gave me a worse result than the standard clock. I think I needed to put in some more effort here to get it right. I dont give too much anyway on clockspeeds, since 4,7 Ghz on a i7-4790K is way different (worse) than 4,7 (or 4,3 on all cores) on my CPU. But of course 5,0 on a I9 will be quite the same as 5,0 on my CPU, because DCS is using only 4 (some even say 2) cores anyway. Real multithreaded performance is of course another story when comparing i9 to i5 of the same generation. Anyway, I think I gave myself the answer anyway. Either way a RTX2080Ti would not do much for me in my current situation.
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