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Bisch

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Everything posted by Bisch

  1. Yea, of course Just wanted to find out if my installation is working as intended right now. For nowI guess I ll revert back to SteamVR anyway because of VRNS and anti haze shaders. But I ll keep an eye on it
  2. Does running DCS in VR with only WMR and no SteamVR mean OpenXR fully works? During most of my attempts the OpenXR ingame menu could not be opened although the Toolkit did run in the background.
  3. Yea this gave me hope then I ll only need a working anti-haze shader like reshade 4.9
  4. Got it to work by running a small repair with Skatezillas tool. Installing kegetys shaders keeps freezing DCS in mission loading. But DCS works and I also guess OpenXR does. However, being able to bring up Setting popup doest work anymore suddenly. And I also have the sticky cursore like Fish. Edit: Forget about the cursor, just saw post above me.
  5. OK, OpenXR seems to run but DCS crashes everytime I load a mission at 50% - with or without additional shader
  6. Thank you so much for the input. - I did install the shader. Did it manually as OVGME didnt work (because overwriting is necessary?). Can't tell the difference. Would need a key to compare like HOME with reshade 4.9 - Me being an idiot didnt install OpenXR Toolkit. Did this like in initial post. But I cant open menu it in DCS although its open on desktop. Took away CTRL+F2 from the default mapping in DCS but still I cant open it. - Bonus question: is 1.0 in Dev Settings of OpenXR equal to 100% in SteamVR? EDIT: Looks like OVGME didnt overwrite OCXR WMR ACC too so I have to try again anyway
  7. I did this yesterday using the OVGME Method. Any way to tell it worked? Didnt note any difference in FPS or clarity. But I lost my reshare 4.9 which made my grafics less milky/foggy and what is worse: I cant use VRNecksaver anymore because I m not allowed to start SteamVR before or after launch of DCS. Before I try to get something out of OpenXR: Is there anything I can do about it? How can I verify OpenXR works correctly? Can you revert by just deactivating the Mod in OVGME?
  8. Here and there buttons and usually only few buttons stop working in flight on my stick. They work again after some time and it seems to help to just open controls in flight. DCS doesn't prompt that sth was disconnected. The axis aren't part of the problem. Some buttons are more prone to failure than others. Especially the little hat switch right from the trigger which I use for kneeboard controls. Any ideas?
  9. I am using the HP reverb G2 for quite some time. To try again standed games like Onward and Pavlov I re-installed my Vive Pro and the wireless adapter. I came to the conclusion that even there I would now prefer the G2 picture even with less effective tracking and an annoying cable. When reverting back to G2 I wanted to use my Index Knuckle Controller I used with my Vive Pro. Flashing two steam controller dongles did do the trick along with some more VR plugins. But now my VR stack for DCS got really flimsy. In most cases DCS VR crashes to the clifff house and DCS VR desktop view and game is still running. Also the headset or steam vr or wmr doesnt work at all. The G2 is marked with an arrow down in the device manager and I constantly have to switch ports, adapter. I did update bios, set PIC-e to 3x, uninstalled complete Vive and wireless software, removed wireless card from PC, disabled all VR plugins, updated firmware of Vive and I think situation got better. However, even after using different USB-3.0 and USB-C ports, mainboard and card, via adapter or directly, through powered and non-powered hubs it's still behaving strange. Often the stack doesn't completely start (wmr and steamvr including succesfull detection of HMD) but the worst problem now is, that the VR picture usually crashes into the WMR cliff house. The game keeps playing on my desktop but I cant get back into VR. I reinstalled steamvr and wmr for steamvr, opted in and out of betas but still.... I usually crash to cliff house. Sometimes DCS doesnt even start or starts in 2D only. After wasting hours and hours I really could need some help. My Setup: I79700K on Asus Rog Strix Z-390-E 32GB RAM 3080ti Game on M2 Latest Open Beta Win10
  10. Everything Biggs says on SOW with my G2. It’s a pain
  11. Yes, please buff DCS WW2 this way. With all the updates and fixes it’s finally taking off but a better Normandy would bring the experience to a new level
  12. Any good, populated and realistic server where the Mossie can be shot down tonight?
  13. Alpenwolf, I know it’s kinda early but do you already have some kind of concepts for the Mig23 in mind? Like roles, restrictions, count in general, replacing some of the others and so on?
  14. Tacview is a too big performance hit in MP for me. I have read you can just record yourself to save performance but this would be not enough to see your fights. Would it be possible to get a more detailed filter like MP airborne players and A2A weapons only or a certain radius around your plane?
  15. Awesome! Can’t wait try that legend of my childhood on your great server. Do you expect a longer downtime of your server when it releases? I guess Alpenwolf will find a way to keep it balanced. I prefer balancing to simply restricting. Even some unbalanced days in the beginning shouldn’t hurt too much. And it doesn’t replace a bad helo. Taking out the shark also takes away its special advantages.
  16. Will the Mi24 get the R60M in (some)Cold War Server Missions as soon as they will become available during EA?
  17. My bet is on the Phantom: why? - Multicrew like the F14 - afaik license fell (back) to ED and they don’t seem to be keen on doing it (leaving some kind of vacuum) - Fits perfectly for the Forrestal - Fits even better to their Forrestal plane set of F-14 and A6 - it‘s (also) a Fighter. They said it’ll be a fighter - Phantom is a big market in DCS and HB deserves such a high value project - would be a great pick if you want variations like F14 A and B. Variants make so much sense for the F4. Too bad the F-4F II ICE being one of them isn’t very likely - CEO seems to be a big fan of the USS Forrestal which adds to the Forrestal bullet points above A Phantom would be really cool but I would also welcome a Me262 or a Zero
  18. Lord can we finally get the bomb delay? This ist not a level bomber..
  19. Wasn’t it released quite surprisingly compared to the usual process? At least it should be mandatory to make the Hind playable prior to the Apache. No matter how. Don’t get me wrong because I loooove high end developed red stuff but I’d guess a playable Apache would distract more customers from a Hind release than the other way if I were ED I’d: - offer pre purchase Apache - followed by release / EA of Hind without pre - followed by release/ EA of Apache
  20. I guess we ll see a P-47 style release?
  21. Will do! Changed springs, put everything together and updated firmware so far. Difficult to get a good overview what you need especially as the PDFs for the single tools didn’t mention that gunfighter is supported. Slowly took first steps as I only had few minutes today here and there because of real life. Will calibrate tomorrow and start testing in DCS and MF FS. Like the feeling of X and Y already. Grip itself is somewhat strange to me until now. For some Buttons my hand seems to be too small and for some too big. Overall strange when you are used to the massive WT build. But I love the many buttons that’s why I opted for this grip. I really hope I get used to less tactile feedback from the buttons and overall ergonomics. But as I said already now the X and Y seems to be very good. No deadzone resistance. My Warthog already got somehow sticky
  22. Nice! Can you jump in right away or should you do fw upgrade, calibration an all that stuff?
  23. Thanks! But the grip is only screwed to extension but extension only sits loosely on base, right? But wait... adapter you said. Found no additional adapter in the package. Looking again... Edit: Oh I see there was a second screw in the 50# package. The V/U Cut is for ergonomic adjustments, right? Gonna put the #50 in to protectcthe stick mechanics (guess I would take less even with 20cm extension). Hope it’s not too difficult. About the twist. Looks like it only twist into one direction and only a very short distance
  24. Just received my GF III Pro with twist and extension. Quick start guide is not good and QR Leads to videos but not what I need. Should I apply the 50s springs? Are the contacts on the extension on friction only and is it just plugged between stick and base without any screws?
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