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Everything posted by AstonMartinDBS
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investigating Extreme frame drop for unknown reason
AstonMartinDBS replied to Topper81's topic in Bugs and Problems
%USERPROFILE%\Saved Games\DCS\Logs\ -
reported earlier Soldiers don't embark!
AstonMartinDBS replied to Fabiano-VIKING's topic in Bugs and Problems
I did some testing with different numbers of soldiers - here the result: Group size (Soldiers) Embarking 1 1 2 2 3 3 4 3 5 3 6 3 7 3 8 3 12 3 14 3 Summary: Independent of the group size only the first 3 soldiers are embarking. DCS Version: Current OB 2.5.6.60720 I hope, ED sets a high priority to fix this issue and we don't have to wait a month or more. A lot of missions are broken due to this problem. UH-1H Embarking issue tests.zip -
reported earlier Soldiers don't embark!
AstonMartinDBS replied to Fabiano-VIKING's topic in Bugs and Problems
UH-1H AirbornTroopsIssue 02.trk Here's another Track (mission @Syria, > 5 MB) -
Damn, you're right. The issue returned. Only 1 out of 14 gets into the huey. In another mission (> 5 MB) none of 8 embarked. Why does this problem return every few patches? UH-1H AirbornTroopsIssue 02.trk
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Inactive ships ("late activation" via mission editor) are detected and trackable in SEA mode. GMT is obviously not affected for inactive vehicles. Track attached. FA-18C AGRadar SEA issue 2.trk
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F10 Map: Ruler Issue (Offset)
AstonMartinDBS replied to AstonMartinDBS's topic in View and Spotting Bugs
Issue has been fixed in current OB. Thx @ED! -
fixed ATC issue: "Qeshm Island" responds as "Krasnodar"
AstonMartinDBS replied to AstonMartinDBS's topic in Bugs and Problems
Oh. I've checked if it is already reported, but didn't find. Sorry! -
Welcome to DCS! But you can also switch to a kind of arcade mode by changing certain options in the options/gameplay menu.
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Is there a good external slingload view as in Mi-8?
AstonMartinDBS replied to Vantskruv's topic in DCS: UH-1H
I don't think so. The only view I know is the "Cargo Cam" (RCtrl+RShift+P by default), which porivides some support at picking up cargo. -
Found a peculiar landing platform for my Huey
AstonMartinDBS replied to sirrah's topic in DCS: UH-1H
Well... thank you anyway. -
Found a peculiar landing platform for my Huey
AstonMartinDBS replied to sirrah's topic in DCS: UH-1H
Where did you find this ship (map/coordinates)? -
Welcome to DCS @jeffreymg! I recommend you to start with the A-10C (II). The Warthog has a lot of systems and has access to a large arsenal of weapons. Once you've mastered the Hog, you can learn other modules like the F/A-18C or the F-16C fairly easily. See you in the air!
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[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Yes, it works. Change both trigger types to "4 MISSION START" and remove the condition "TIME MORE" from both triggers. I only had to replace the player's P-51 with the standard TF-51, because I don't own the P-51. Here is your corresponding adapted mission from above - just test it: RAT_TEST_rudel.miz -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Optionally you can set the trigger type to "4 MISSION START" without the condition "TIME MORE". This seems to force DCS to process the scripts sequential. -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Your mission file contains this (outdated) script: local yak=RAT:New("RAT_YAK") yak:Spawn(5) but you wanna have this one: local sp=RAT:New("RAT_SP") sp:SetDeparture("Gudauta") sp:Spawn(5) I had exactly the same issue (see a few posts above). Every time you make changes to the script, you have to re-open/reload the script via your trigger so that it is also updated in the .miz file. Follow the notes from @Rudel_chw: -
UH-1H Huey: Checkliste für den Kaltstart
AstonMartinDBS replied to AstonMartinDBS's topic in Deutsch
v1.3.0 hochgeladen: Shortcuts für die Änderung der ROE des Copiloten, linken Bordschützen und rechten Bordschützen hinzugefügt -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Sounds good, but provide your mission file (.miz), please. And consider this hint: -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Now, that I wouldn't have thought of! Many thanks for this hint @Rudel_chw! You made my day, RAT works great! -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Exactly. Existing missions are not affected, but you can improve your old missions with RAT if you wish. -
[MOOSE] RAT - Random Air Traffic
AstonMartinDBS replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Many thanks for this powerful script, but I need your help: RAT works great using the sample script which generates a few Yaks, but I couldn't manage to create flights from the Civil Aircraft Mod (CAM). Additionally to the Yak I've created a 737-template (group name "RAT_B737", late activation boxed) and extended the simple RAT script for the 737, but it won't work, only the Yaks are spawning. local yak=RAT:New("RAT_YAK") yak:Spawn(6) local boeing737=RAT:New("RAT_B737") boeing737:Spawn(3) CAM is installed well. Manually adding flights from the CAM, i. e. 737 in the ME works great. What am I doin' wrong? Mission: (removed) Versions: DCS: Current OB CAM: 0.8.6 MOOSE: 2.5.2