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deathbysybian

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Everything posted by deathbysybian

  1. I have the 3070 with 8gb of vram. Reducing the "textures" to medium fixed my stuttering problems that would come up after too many external view switches. Better frames too. FYI, one thing I noticed when the problem started is my GPU would be pegged near 100%, and even backing out to the main menu the GPU would be stuck at 60% or more. Only resolved by closing DCS and waiting 30 seconds. (Even the oculus home screen was stuttering until DCS closed completely) I don't think I've run into that problem with the lower texture setting.
  2. You can leave terrain textures high, but set regular textures to medium.
  3. Try setting textures to medium. Really.
  4. I turned textures down from high to medium which seems to have resolved the problem for me. I wouldn't think I should have to do that with a 3070 card.
  5. Are these things meant to kill soft targets?
  6. Reduce collective to bring them back online. I'm guessing voltages dipped too much.
  7. Doesn't happen in the huey either. It does happen in the mi8 to some extent, which is probably because they copied the flight model and tweaked it.
  8. What I can say is I've had this effect on my remote control helicopter when I installed modified paddles which were lighter, to reduce stability and increase responsiveness. Flying in FFF I experienced a sudden pitch up to 90 degrees. I'm skeptical that these flight reponses would be left designed into a real helicopter though.
  9. I've had the roll-over effect, but what I'm talking about is less than 300kph. Pull up on the elevator and reduce collective to slow down, and it pitches up to 90 degrees uncommanded.
  10. What about the tendencies to violently pitch up in fast forward flight?
  11. There's no gun pod / rocket preset so you're stuck with either guns and grenades or rockets and grenades. I find grenades next to useless, so this is disappointing.
  12. You can switch seats in the Gazelle in MP.
  13. None of the presets have gun pods and rockets, is that IRL?
  14. If I have 4 rocket pods, they all fire. If I have a gun pod on the inner pylon and rockets on the middle, the rockets won't fire. If I have rockets on the inner pylon and grenade launcher on the middle pylon, both work fine. So rockets won't fire on the middle pylon unless rockets are also on the inner pylon.
  15. The issue is that the first person view is not aligned with the sights so there's no way to aim other than shoot and see where it goes.
  16. I had several AI flights leaving Qeshm airport on the PG map. One would back-taxi down the runway while the others wait. When the plan pulled into the U-turn area the waiting AI detected the runway was clear so started back-taxiing itself. The Ai in the U-turn area pulls back into the runway and initiates take-off. The two collide. Then they eventually de-spawn and the process begins again. Eventually they all annihilate each other. My track file is too big to attach, but easy enough to reproduce.
  17. What's the purpose of marking targets in the a2g radar? What's the point of Wags tutorial on how to use it to attack ground targets?
  18. I thought this was a known bug with any GPS weapon with turn points, like the harpoon.
  19. I'm curious about this to. Been getting locked on by a sa2 but can never find it in TOO mode.
  20. Put a t-pod on to see where you're actually designating. I have a suspicion it's only accurate the moment it's drawn. Since it can take several seconds to update the image it can be very far off.
  21. To use your head to designate a target, hit sensor select forward, then nws/undesignate. TDC Depress to lock the target. MK1 to save in Mark Point 1 On recalling the markpoint: There is a bug on the f18 right now where if you hit WPDSG while the Tpod is the Sensor of Interest it will pick some random spot instead. So be sure to set something else SOI before you hit WPDSG.
  22. If you freeze the ground radar in the F18 and then use the TCD to slew a new target, the actual target it designates is nowhere near what you selected in the A2G radar screen. Are you supposed to be able to keep the radar screen frozen to select targets? The fact that you can update the target crosshairs while the radar is frozen suggests to me it's supposed to work. You can see this if you have the A2G radar on one screen and the tpod on another. Freeze the radar while an airport is visible on the radar. Pick anywhere as a new target and look where the tpod points.
  23. Track file. This bug is easy to reproduce. Equip 4 SLAM-ER Fire 2 Try to change channels. Also, another bug. 3 of the 4 were set to fly "high" however they all flew low. slam-er-bug.trk
  24. Especially on busy servers, or in Liberation, I notice that if I cycle through too many external views, or load into too many unique airplanes my frames will start getting very jittery until I close DCS entirely and restart. It makes everything in VR jittery, even the oculus menu. Once DCS is fully closed Oculus home returns to being smooth again. Feels like memory management issues. i9-10850k 32GB RAM EVGA 3070 Rift-S latest nvida drivers
  25. Someone linked me here as what appeared to be an explanation that it was working as designed because 80 and 160 aren't meant to show. But only one of them shows. So I clarified here.
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