

jross194
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Everything posted by jross194
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small things that make a BIG DIFFERENCE (List Yours!)
jross194 replied to flameoutme's topic in DCS 2.9
VR - if it wasn't for VR I'd be on that "other sim". -
Don't mean to bombard u with another "...can u do...", but, in VR I notice the most discomfort (on the eyes) when flying at night, especially carrier landings. I do them (in my Odyssey+) but well, it's messy [looking]. Have your tried that and what are your impressions. Thanks, J
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Watch the Devildogs mission is INCREDIBLE
jross194 replied to bennyboy9800's topic in DCS: F-14A & B
That was pretty good! I especially smiled at the little surprise when I trapped. Nice touch: Topped off the tanks inbound, 4 releases, 4 kills (Jester was on the ball), nuff gas to skip tanker on way back - trapped on the first pass (OK 2, meh). I've done very little A2G in the 'Cat' so most of the credit goes to Mr. Jester - I just drove him to work :) PS: Only thing I'd change was less static acft on deck for us VR guys. Loved it -
At the risk if jinxing it...after reading this post and someone mentioned they [too] had an Odyssey+, I tried the stereo_mode_use_shared_parser = true; thing. Danged if it didn't seem to boost perf a bit. Almost afraid to say it but, it went up about 20%. Nothing else changed in my system/setup. No visual artifacts noted so far. Or maybe it was something else, in a recent update [open beta]? Was worth a try. This isn't with a real heavy object load (my standard I-have-only-a-few-minutes-so-do-stuff mission). No nVidia driver updates: they never seem to have any affect on my system anyway - why don't they 'optimize' for DCS? - don't answer that...)
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Google "Haversine". Should get you started. I use in (C# app) and it's within 1 knot of what DCS reports (via F10 view).
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^^^ What he said. All of it. And since i built a 'haptic' feedback system (amp, puck, cheap USB sound card, etc) I also can't stand flying without that feel [in my backside] - it's not real "G" (or stall buffet) but it's physical/feedback. And interesting how well I've adapted to that. Key is not mucking with the settings after the point you've 'trained' yourself to; I feel I'm smoother cuzz I can feel something through the seat of my pants. PS: I had a bad experience with the Butt-kicker device but the concept was so good I built my own. J VR and never going back, and I have a 40" UHD monitor (a beast) for dev work - tried it once in DCS and after about 90 seconds went back to my Odyssey+, low-res and all.
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Not sure this is the right place for this but... Summary: My (c#) app is working fine, tracking, via UDP, all units. However, at approx. 36 minutes into it everything stops...DCS seems to stop sending. It's consistent (+\- 9o0 seconds); no exceptions thrown. UDP connection is running in a separate thread; UI remains responsive... I'm writing a .Net (c# for this particular app) that will, someday, possibly be used to explore the DCS world for various purposes; help other dev's (via plugins), etc. Right now I'm simply extracting groups|units and updating their positions - tracking everything on a map, with custom map data (airspace, terrain, etc). I've done quite a bit of .Net UI programming before but admittedly not a lot of UDP stuff. Has me scratching my head. Have written the UDP connection 3 different ways; examined my lua export overrides/hooks. All looks good. If anyone has any ideas I'd appreciate it. Thanks ahead of time, J
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[Official] SimShaker for Aviators
jross194 replied to f4l0's topic in PC Hardware and Related Software
Thank you sir. Maybe my butts just getting used to it Bigger amp may be the answer. Thanks again. I'll play with the sound files too, using the custom folder. Just feels like there used to be more range there in the G-feeling; feels now like there's only about 2-3 G's worth right now...ASCII graph: 2G * 3G ** 4G ***** 5G ****** G6 ****** 7+ ****** Take care, thanks again, J -
[Official] SimShaker for Aviators
jross194 replied to f4l0's topic in PC Hardware and Related Software
Something similar here: To me the G-force effect seems lower. Looking at the sound files used for the effects (Simshaker Module, not Simshaker for aviators) there is no single channel entry anymore for G-effect; only references to G-effect are in the dual channel folder. This is a change if I recall, from the original install. A G-effect sound file (in fact there are 4 now, instead of 1, all in the 2-channel folder, none in the 1-channel) is still there but it's more 'muted' no matter what volume level. it's like the range is lower; I can start to feel it a little, then a slight increase, then it'll max out quickly and never get any higher; feels like the output isn't scaling to the range, for instance: I have G set to come on at 2. I'll get a slight feeling at 2-G, good. Yet it will max out at, say, 4-G and never increase beyond that level. Just seemed to work better a few weeks/months ago. Not sure if it's SSM or SSA related, or both. Not sure where to go for info on the former but something seems to have changed. -
Actually, it's why I bought the dang thing! Seriously, I _was_ going to wait, for a long time; fixed income and all that...the irony
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Head / Cockpit shake level adjustment option
jross194 replied to Hummingbird's topic in DCS: F-14A & B
Options are nice, esp given this isn't a real F14 we're in. Having said that, I've gotten to where I depend on the feedback this (along with the sound) gives - and I find myself wishing other acft did this more. At first I was kinda like, "ohhh, what the heck is that!". But I'm pretty sure I would have the same reaction in a _real_ Tomcat (probably letting go of the stick like a hot potato - I don't have a FFB joystick). Thusly...I'm now 'trained' to the feedback. Just wish my haptic device gave me a bit more 'kick'with this variable. But that's another software arena. VR forever J -
These things, to me, are the 'glue' that makes a solid sim. Glue ain't sexy though.
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Thanks for that, but, do you have any idea which feature is applicable? I'm getting a "Windows Features" dialog with many choices, none of which immediately strike me as significant. But I'm really not sure. Thanks again, J
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"Don't forget the original F-15 Strike Eagle with those wire-frame MiG-23s.." ^^^ EXACTLY the one I was thinking about. And F19. The first Falcon version was like CGA graphics - 4 colors, whooo-hooo. Only thing that hasn't changed: I'm still playing the Upgrade Game; gotta buy a more powerful PC/Graphics card to keep up...
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VR! And especially VR in this sim. I've been flight-simming for 30+ years and I find I'm 'flying' 20x more now (Horrible internet connection, less than 5mbs, or I'd be online too, adding to the flight hours). And I'm done with the 'heavies'; P3D, FSX, XP - spent most of my time there cuzz, well, it just worked for me on a monitor. The 'mission' aspect was/is great; plan it out, hit your numbers, etc. But now I'm [more] really "there", again with a mission, and get to blow stuff up. And contort the bod all over my office chair. Sheeesh...guess I'm still pumped up from the latest Viper trailer... G'day
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O+ was my first so nothing to compare it to. I like it and, as mentioned above, the Bang-for-the-buck seems good. It is _not_ comfortable however. I've resolved this by purchasing replacement face padding from VR Cover's and, so far, much more comfy (the OEM pad was digging into my face, even when just resting there, and that padding is harder). Also, I have a large head and the headphone speakers, when I have it set for optimal viewing, don't go down far enough: the center of the speakers, even when extended all the way, are at the top of my ear, thus reducing the quality/volume. I can however move the speakers outta the way and use my normal headphones without issue. Performance-wise, with this: i6700k 4,4ghz, 1080GTX and can keep 45 fps most of the time (no MSAA or SSA); SteamVR at 180%. Mr Gman109: I didn't know the the headset would, assuming similar resolutions, would make that much difference. Good to know. I'm waiting for something with a wider FOV to come out before I upgrade - everything (PC too).
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Here's the email I sent them...regarding the VR Cover Odyseey + replacement face cover... Can't find an easy place to put up this review (I hate FB) but - what a pleasant surprise. I have a Samsung Odyssey Plus and it was killing me. Love VR so much I put up with it...but never more than about an hour before needing an extended break. Was due to the OEM face foam digging in, when situated correctly for optimal viewing. Your replacement item feels so much more comfortable. An additional benefit: less light leakage; when I do my VR flights at night [in the sim] there is little to no light bleed (Odyssey+ requires a well lit room - it may be midnight over the Nellis range in my F15 but my room is lit up like it's high noon). Not a long-term review, just an initial impression. J
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DCS Persian Gulf - terrain noise tiles fix.
jross194 replied to Mustang's topic in Texture/Map Mods for DCS World
Thanks dude! Using VR Just got around to loading this (I don't like messin with my config too much). My be in my head but I feel a better sense of speed down low in Nevada. I like that. Not sure I see a huge visual 'oooh, aahh" here but, again, the sense of speed seems higher. Again, this is in VR (Odyssey +), i6700k, 1080GTX (8gb) Many thanks, j -
+ 0.99999999
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How would a CH Fighterstick compare to an older stick? Like x45?
jross194 replied to Bahnzo's topic in CH Products
I've had my entire CH kit (Fighter stick, throttle, pedals) for going on...umm. Not sure, but whenever the USB model came out. Like 20 years ago? Having said that, when it a) does stop functioning [mechanically or software], or B) I have several lazy hundred dollar bills just laying around with nothing to do, I'm going to purchase a Thrustmaster or its ilk. If the price [used] is right I'd say you can't go wrong. If it's not then go with a TM or the like. I believe, at least back when mine was made, CH was a company that made this kinda stuff for commercial/industrial customers. That's why they've held up. Maybe CH still does I don't know. [edit] and as far as 8-bit tech goes; I've never tried anything with more 'bits' so i can't compare. I've never written any software that consumes input from joytsticks so I can't tell you how significant the difference would be (8 vs more). In the end it's about 'feel', and it feels fine to me. The only 'jitter' I get is from the pedals, but that is handled via deadzone. -
The AI seems, well, off. I've found the Mig23 to be more 'manageable' for routine missions, that is; it performs, to me, relatively speaking, more in line with something of that generation. Wish they would expose the AI so people could tweak it. Just put a GUID in there or something for IC'g online. No way everyone would agree on the results, but at least you could refine what you get. Check Six
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^^^ Exactly. Wish there was a setting for this; when I find those patches of low scrubs (NTTR or PG) I feel like I'm _movin_! At least more so than the blacksea map. As for VR vs my monitor; my cat, staring at me off to the side of my monitor, kinda ruins the sensation of blasting along at mach 1+. Only in VR, when he jumps into my lap, do things get 'off'.
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Ok, I'm bored waiting for a download, so I'll take the bait... A) Circa 1987, Strike Eagle (or something like that), wire-frame graphics, one button joystick. A first B) Circa 1998, Falcon 4.0 (and all its later iterations), buggy mess, dynamic campaign, texture-mapped graphics, TrackIR (at some point), nicer monitors over time C) VR A = Immersive Fighter Pilot experience B = A * 2 C = B * 2
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GVO, Have about the same system as you (CPU, GPU) but I have 32gb memory, and I get about the same results. If that helps? Use MSI to bump the CPU to 4.4 ghz. Never run it at the stock 4.0ghz so not sure of the difference - it crashes when I try to go much higher, so I dont :). VR unit = Odyssey Plus. All depends on how they wrote the code; shadows are, used to be, computationally expensive. If ED can boost VR performance I'm buying more of their modules. If not then someday I'll give my [limited] funds to Intel, Samsung, nVidia - again.
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Haven't read every singe one of these reports but; I don't run across a lot of "bugs". I'm not a Power User when it comes to missions (one or two small scripts, half-dozen to a dozen flag references..). Mostly it seems to function as designed. The design is missing important things, or fairly standard features you'd expect in an editor. See all previous posts... and I'll sneak in one more: multi-select of units (to apply some operation on them like moving them). i.e.; Control key + mouse button. If that's in there then ignore me.