

jross194
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Everything posted by jross194
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I seem to recall someone saying you need to put their skill level on, I think it was, Average, not Excellent. Reduces the Ferris Wheel tactic. My experience is that this does work/help, though it also makes them too easy to kill. So I do 1 V 2 with the AI, though they ain't real good a 'teamwork'. Probably why I stick to honing my manual bombing skills instead.
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Gracias!
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The $1000 I would need to upgrade my GTX1080 will buy a LOT of modules. I can't do both anymore. Or more correctly, repeatedly and regularly.
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Haven't seen this reported yet. So there.
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Ah, ha. Don't recall changing that. Thanks.
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VR - No Deck crew in right eye Haven't seen this reported yet. So there.
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Thanks for this. Nice compromise.
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Am I used to feeling I'm "In" the cockpit? Yes. Would I go back? No.
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Wags original landing tutorial vs DCS in game tutorial
jross194 replied to SmoglessPanic's topic in DCS: F-16C Viper
Yup. Good friend of mine got me some time in a Viper sim; several of them standing behind me (I'd had many Faclon 3/4 hours in by then and thought I kinda knew what to do - mid-1990's). Well, they were all "hey, good", and "not bad", until I was about mid-field rolling out. Then one said, "nice landing", then all rest, in unison, yelled, "ALL OF THEM!" - seems I bounced it slightly. Tuff crowd. -
So, how to get my comms menu's back until the fix is out? I used VCP to disable them. Tried to run it, without running DCS, to RE-ENable. Didn't work. Got the 10% bug. Repaired DCS. Ran DCS again. No menus. I can't talk to my wingmen/tanker/atc now. Funny it works (ATC) on the ground however. Is there a LUA file I need to root around in to get these back up til the fix? Still looking. Thanks.
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^^^ "Well... the game does look good, but it simply makes we feel like I am watching a plane on a screen. I don't even know how anyone could ever go back to that." Yup. I don't care how pretty it is, no VR, no interest, and I've been strictly a PC Flight sim guy since the 80's. MSFT's had me scratching my head at times, since way back then, over some of their decisions regarding gaming/simulation...
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What does he think about people, like myself, that make a hobby out of doing something, even though simulated, he does/did for a living?
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^^^ JasonJ, Good to hear. Yeah, I've been thinking I need more pucks and a bigger amp (only 70w and a single 50W Aura). No pun intended but, I think that (and this concept) has more 'bang' for the buck than most anything, esp. in VR. I hate bad-mouthing a product but the BK2 bordered on a fire hazard and just feel it's necessary to inform others in this genre. Smooth simming, J
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I can't fly (VR) without this feedback anymore. But...be advised: my BK2 amp fried about a month or so after I got it (was kinda scary - sparks, flame, smoke, etc). Appears I'm not the only one who had that issue (purchased about 8 months ago). The one time I _didn't_ really research a piece of hardware, and it bit me. I ended up building my own simple system. Which, if I didn't have the outlay for the BK2, would have been cheaper. Just a heads-up. Check six, J
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Just don't go tooooo far back for us really old guys: 8-Track. Hmm. Kinda what we have now, now that I think of it.
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sze - mucho thanks for that, it's appreciated.
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So, lets just say, for arguments sake, that I somehow found $800 bucks lying around, for a Reverb. I think that's the cost. What video card would I need to _then_ buy to get performance similar to my current setup: nVidia 1080 (not a ti) and Odyssey+? (45 FPS, or slightly more, in single player and fairly simple scenarios). Thanks ahead of time, GOFI - "Guy on fixed income"
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[Official] SimShaker for Aviators
jross194 replied to f4l0's topic in PC Hardware and Related Software
For user with a bass shaker-type setup: single base shaker [puck] or butt-kicker 2; mono output; single amp. A simple system. Just a quick note to users concerning what levels to set for each output category in Simshaker for Aviators. Maybe more of a reminder, yet I didn't see this mentioned and I was a little slow understanding how sound output works... Seems for sounds (effects to a sound card for this hardware) that play for some period of time (G-feel, and stall fx specifically) you shouldn't have either of those above 50. More correctly the sum of these settings should == 100. If they both start 'playing' then, it seems, you get the sum of the two: in a hard turn and in buffet (F-14 shows this the best of the modules I have), if both are 100 one will 'wash out' the other. For short-duration Fx (landing, ground bumps, gear cycle, etc) then you don't notice the interruption. I had both stall buffet and G-feel at 100 and wasn't feeling much definition on one or the other. Then it dawned on me. So, in short, with my G-feel at 50 and Stall at 50 I can feel them both much better when they are 'firing' at once. 50 + 50 = 100 percent. The feels/samples are different enough to differentiate between them. Would like a larger range; seems the G-feel is mostly On/Off but may be due to my system only having 70 amps? Again, I'm not a sound guy so wasn't obvious to me. Or maybe even correct? If not then please educate me. J PS: If you don't have a device like this, and the SSA software, then you REALLY need one. Like VR I no longer can operate without it. -
^^^ This
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For the same reason I love the AC Cobra, the one with the big nasty engine. Only thing on 4 wheels I'd ever buy (not counting my truck). And the F-4. It, they, have personality. The Heatblur representation cinched it - you have to _fly_ this thing and that, in of itself, makes it very satisfying. And yeah, 90% of the movie TopGun sucked, except the flying cinematography. It grew on me though. It ('she') lives on via HB's dedication.
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AI does not check its six
jross194 replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
Just noticed this...created a 1 v 1, me in an F5 v F14B (AI), guns only. After a turn or two I lost it. Thought was just bugging out, even though it was only a minute into it. So I found it a ways off and closed. Snuck up behind within a plane length. Nothing, no reaction. Then I slowly eased alongside. Didn't react until my nose was near, if not in front of, its 9-O'clock. Skill was on Average? Maybe high, but not excellent (get tired of the endless loops). Maybe someday... -
Can anyone tell me about this device, specifically the 'range' of feedback... Meaning, can you tell, say, the feeling between 1 G and 9 G, if set to start at 1 or 2G's? I ask because I've built my own system (from parts; puck, amp, wires laying around, and the SimShaker software bits). I'll never fly without this type of feedback again. But, I'm thinking I need to upgrade as I seem limited to about 4-G's of feedback - it peaks at an intensity, as my butt feels it, at around 4 G's = I can't really tell 4G from 8G for instance. Have it set to start at 1.5G+. May be the puck/amp output limit however... Just wishing I had a wider range here. Thanks ahead of time, J
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^^^^^^ What "Notso" said. VR and DCS have culled my sim library down to one, which is good cuzz I can't afford more than one anymore... VR is the primary reason (like you I waited, literally, decades for this). And I get to blow stuff up. Flying the system-heavy [buttons/knobs/procedures-wise] platforms in P3D, X-plane, etc, even in VR, is second place now. Heck, I have purchased modules I rarely 'fly', cuzz I want these guys -- this genre -- to succeed. Sooner, rather than later, hopefully. If they/it tanks (becomes another arcade game) then, well, I take up gardening (nothing against gardeners BTW). Semi-related: If MSFT 'weaponizes' FS2020, and gets VR, maybe things will change for me? Check Six, J
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G force physical simulation
jross194 replied to VIXEN413's topic in PC Hardware and Related Software
Since I built a DIY feedback system, using a sound puck, amp, and the SimShaker software, I've been unable to fly without it. It does add to the 'process' of getting the sim up but, if it's missing, I notice immediately. Things feel dead without it. I have mine set to start giving me feedback at 1.5 G. The important thing is to keep this constant so your butt learns, say, what n-G's (of vibration) feels like. All the other bells & whistles (Gear, flaps, probe, etc) are cool too, but the G, and stall buffet, are the biggies, imo. Not scientific but I think I fly more smoothly. I need a bigger system (puck and amp) to make it really kick me in the arse (peaks at about 4-5 G) but, it does train you via feedback. I WISH this type of support was more deeply supported. JetSeat may be on my list if mine breaks, or I'll just rebuild it. -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
jross194 replied to wilbur81's topic in DCS: F-16C Viper
Plane-spotting, with a bang...