

sweinhart3
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Everything posted by sweinhart3
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Now this is something for the wishlist I would really like to see. The training videos are great but we could really use some tactics and some offense/defense training as well.
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Darnit. Had to try.
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Can I ask why you would want instantaneous deflection? Im not an aeronautical engineer so I'm just guessing but I would think that instantaneous movement in such large proportions in a fast moving aircraft could disrupt airflow enough to cause an unstable condition. Of course that wouldnt be the case at slow speeds, but aside from stunt aircraft designed for those stresses, Im not sure of any aircraft that can instantly deflect from one extreme to the other.
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Any clues to what their current military contracts are or is that info hush hush?
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Im pretty sure every DCS module will be standalone. DCS and FC2 are barely even related.
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TrackIr to only Control Helmet Mounted Sight?
sweinhart3 replied to memento10's topic in PC Hardware and Related Software
If you had a surround gaming display setup and a pit you likely wouldnt need to change the cockpit view but still would need the HMS steering. But that would be a pretty extreme setup that few people will ever have. -
I just bolted down a few 2x4 in a rail fashion to raise height and be able to push and pull out my seat if needed. not sure if that would go well in an all metal cockpit though.
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your pit is gonna make mine look like shit
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Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Maybe we'll get a 2010 release after all. lol. -
The other option is in this case purchasing a 5 position rotary switch and use scripting to translate the individual switch positions into CW/CCW keypresses. The downside is that it would use 5 switch inputs. More than likely that is how I will be implementing mine. I intend to use rotary encoders only for digital knobs that have no absolute positions.
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There are some coding examples that can get you started here but as far as I know they are all based on LUA and OC cards. I am personally trying to use some working examples provided by other people with BS that I can learn and adapt from for A-10. Problem is, there isnt a whole lot I can do programming wise until A-10C comes out because noone has a clue what the mappings will be for each system. Best I can do is to try to understand how current iterations work with BS so that later it can be implemented with A-10. If you choose option 2, now is actually a really good time to get started with this. If you have some understanding of programming, much of the LUA coding will make at least some sense. I dont know the first thing about lua but going off of C++ experience, I can still mostly understand what its trying to do. Obviously, any programming experience you might have will be greatly helpful here.
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Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Well I think a short sequence in the cockpit with some in game coms showing a few of the avionics while targeting and releasing weapons would certainly demonstrate some of the depth of the sim. That could probably be relayed n about 10 seconds. Once the weapon is launched, switch back to external view or weapon cam and watch it slam into the tank or whatever. Course since most of that can be done using just the hotas, seeing a couple different mfd screens that demonstrate a couple different weapons modes while your running in could probably do much the same thing. -
Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Haha you can just turn around and say, "Well you just run around and randomly blow stuff up. I dont get it. Whats the point?" -
One other thing of note. Despite getting 60fps with Soft Th, and it is possible this only applies to the latest alpha version I tried, I found it rather impossible to play using that software because anytime certain events take place, i.e. a sam launch or release of countermeasures, fps would drop to 0-1fps and last several seconds.
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Ok somehow it works now. Im not sure why it wouldnt work before but I made a few changes and it works all of a sudden. One thing I had to do was to make my primary monitor all the way to the left. For some reason I cant get anything to work if there is a monitor to the left of the main. I removed the Soft Th program and changed to windowed mode and it worked. Then I re-setup all the files to display the windows in the proper places and tested. Using the quickstart mission I measured 30fps. I then deleted the Soft Th config file and reinstalled it and set full screen on. Still works and now getting 60fps.
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Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
XP does not even support DX10. That came with Vista. -
Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Same here. But it does bring up the only criticisms I have. The light bloom is excellent during dusk/night time but in the day, especially a bright day, there should be very little. The blue taxi-way lights that have a huge amount of bloom during the day should be adjusted. Second one was I noticed the trees still seem to be of the current DCS itteration which sadly means if I am not mistaken, they are still see through for AI and non collidable objects. Third one as other people mentioned, explosions could really be spruced up a bit. Other than that, I cant wait for the release. -
Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Do we finally get raindrops on our windshield? -
Project 10 - DCS: A-10C Warthog Promo!
sweinhart3 replied to Glowing_Amraam's topic in DCS: A-10C Warthog
All I can say is that it looks awesome. Personally I think that a lot of it looks like a professional video and have a hard beliving everything is actual in game screenshots and possible from within the game. The cockpit screenshots look great. If this is even partially indicitave of the actual sim it will be a real treat. The bullets hitting the water and tanks were awesome. The water in the beginning of the sim is a little too realistic to be a part of a video game lol. -
Got back to BS and... again bored...
sweinhart3 replied to AnkH_82's topic in DCS: Ka-50 Black Shark
in the options menu under gamplay, there is an option to select labels. I have a difficult time even with labels turned on, so as much as it might be a cheat, I find the missions in campaign hard enough without having to identify everything as well. -
thanks. obviously this is for A-10C but i want a working proof of concept so that when it is released it will be working proof of concept and minimal code change.
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Ok im still having problems. After 4hours I made some progress but obviously not enough. The only thing I managed to figure out was that Soft TH would not activate unless I changed the options to force resolution = 1. Using the settings given below this is what I end up with. Options.lua ["graphics"] = { ["multiMonitorSetup"] = "my_monitor", ["color"] = "32", ["heatBlr"] = 0, ["scenes"] = "medium", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "Low", ["aspect"] = 3.259, ["textures"] = 1, ["shadows"] = 2, ["effects"] = 2, ["width"] = 1920, ["lights"] = 2, ["height"] = 1080, ["civTraffic"] = 0, ["resolution"] = "1920x1080", ["haze"] = 1, }, -- end of ["graphics"] ___________________________________ my_monitor.lua _ = function(p) return p; end; name = _('my_monitor'); Description = 'Shkval on the left monitor,ABRIS on the right and camera on the center'; Viewports = { Center = { x = 800; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.777; } } Shkval = { x = 0; -- Left side y = 0; width = 800; height = 600; } ABRIS = { x = 2720; y = 0; width = 800; height = 600; } _______________________________ This is what my screens look like. Note that on the main monitor as BS loads, you will see that the screen is shifted to the left and onto the small vga screen. I could live with that except if you draw an imaginary vetical line on the right side of the screen where the loading icon ends, when the sim starts and the screen is corrected, anything (switches and knobs) that are to the right of that line are not selectable. You can also see after it finishes loading that only half of the shkval renders on the left monitor and the other half onto the main screen. The abris doesnt even get displayed. After a lot of messing with settings and changing the above code to stuff that doesnt even resemble the above code, I managed to get a nice neat fit for shkval on my left screen alone. I however was not able to resolve the abris not being displayed nor was I able to resolve the right side of the cockpit being unclickable. Also before anyone says anything about the abris not being display at start of sim, trust me when I say after unpausing it so it shows up in the main display, it still is not rendered on the 3rd screen.
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both engine anti-ice and rotor anti-ice are on the overhead panel above your hud. also note that the engine anti-ice switch is 3 position for anti-ice/off/dust protection. Some people dont realize that and have it on dust protection.
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It is nice model. Makes me feel like I need to wear sunglasses tho.
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Well first you have to convince your government to purchase one. Then it should be available.