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Everything posted by Maximus_G
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Всё верно, игры держатся на казуалах. Хочешь успеха - делай симпоп. В одном я уверен - число мальчишек, с интересом смотрящих на самолеты, нифига не уменьшается. И нужно искать к ним дорогу, а не отпугивать всякими проЭктами.
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Может быть, с определенной точки зрения всё, что не симуляция в игре - это фантик - но мне трудно согласиться с такой дефиницией без доли юмора, потому что фантик смял и выбросил, а игровой процесс - это... всё равно что езда в автомобиле. Симуляция тогда - его двигатель. Без него машина - телега, но кому нужен дребезжащий кусок ХХХ с мощным движком? Поэтому, при всём уважении, это принципиально неверный подход к проблеме. "Или/или" тут нельзя. Вернее можно, но "результат вам не понравится". Проще говоря, шапка должна быть по Сеньке. Если при нехватке средств кто-то скажет - а давайте выпустим на рынок полмашины - это будет не самое гениальное решение в плане будущего такой компании. И вот еще пример - кто-нибудь видел автомобиль марки "Камминс"?.. Зато они выпускают прекрасные моторы.
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И это проблема игр и их разработчиков. Современные симы стали глубже, появилось много нюансов, а процессу познания объекта игры в них уделяется примерно столько же внимания, как и раньше. Что есть у игрока - пяток обучающих миссий "взлет-посадка" и книжка-руководство (в лучшем случае толстая). Обучалки слишком быстро кончаются, а книжка специфична, ею не так уж удобно пользоваться. Гравитим в своей игре "Т-72" сделали режим просмотра повреждений участников боя после окончания миссии. Как это было прикольно! Фича "Что случилось" очень не помешала бы и авиасимам. Потому что в этих играх с самолетами постоянно что-нибудь случается. Мы ради этого в них играем.
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Там были впечатления и трек.
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Wasn't that obvious? There are buoys using active sonar technology to detect subs. They are normally used for that purpose, i complex with the other means. They are not something exceptional. A...difference you've found doesn't change that fact! Well, a "lock on previous to launch" when it comes to torpedoes is #$%ing ridiculous, they're LOAL since WWII :music_whistling:
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What exactly is "COMPLETELY different" there? :D
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На этих скринах мне определенно нравится свет, картинка живая.
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Using active sonars is a common practice these days. They are used widely in sub hunting. Google "active sonar buoys" or "DICASS" for example.
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Какая "удобная" война, у каждой стороны есть повод гордиться - обе Кореи, мы, штаты, Китай. Все друг другу успешно вломили.
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A heli sim - that's a better choice for this game engine. It looks good!
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"Living people are what makes this program real. WE are. Stalin 6 conditions of victory:" ///text too small to read///
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xrIdGUIjSCU Funny sound, it's like prolongated :)
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I thought pre-purchase price is bigger (50% bigger than that of Ka-50) because it's a special offer for those who don't want to wait. So they can pay. And that seems to me to be fair and wise.
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Project 10 - DCS: A-10C Warthog Promo!
Maximus_G replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Raindrop tracks on the water (around 00m40s) - what is this, some Adobe AE FX or is it an ingame graphics feature? -
Sorry for being inexact, of course i meant blades *fully* made of radiotransparent materials. No metal longerons or other parts.
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What if the blades are made of plastic, composite or other radiotransparent material?
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Thrustmaster Warthog Preview CheckSix + Video!
Maximus_G replied to Nightmare's topic in PC Hardware and Related Software
The article and video presented in this thread are about Thrustmaster Warthog's features - that's the subject of discussion, isn't it? We have been demonstrated TMW's idle and AB detent mechanism. Thanks to 159th_Viper we know that idle detent resembles real throttle kinematics in A-10. AB detent is not there, but it's present in TMW. Does it resemble something real? With regard to the form of the throttle, we could look at ones found in F-15, F-18. Me thinks, we're quite ontopic here. http://aerotronicsllc.com/f15throttle.htm http://www.flickr.com/photos/42740324@N02/4455282815/ http://aerotronicsllc.com/f18throttle.htm There are controls marked as "finger lifts", i think they are what we were talking about. Looks like a simple and effective latch; in order to go to AB, pilot needs to pull these up with his fingers. And no need to grab and lift the whole thing up. Well, i wasn't truly questioning real throttle designers' professionalism. There had to be something like that - simple, safe and effective. -
Thrustmaster Warthog Preview CheckSix + Video!
Maximus_G replied to Nightmare's topic in PC Hardware and Related Software
Yes, but i wonder what's there in result - isn't player more prone to fight his thottle instead of his opponent in tight fight? Compromises are always there. Pulling up is not for the comfort, but rather for the safety. Why then TM wants to *patent* this method? Does it replicate a real thing or not? By the way, in Russian planes you need to push a button with your fingers to go beyond that detent. AFAIK, pilot needs to pull his throttle up in F-16; interesting, how it's done in other aircraft with AB. Pilots operate in a variety of G vectors, their hand actions require strength, so it would be more safe to make it pull up, since hard pushes are regular there. Situation at desktop is different :) So, i would understand this choice if it's made so for the replica purpose, if pilots actually have to grab and pull this F-15 style throttle up. - Is it so? In F-15? - -
Thrustmaster Warthog Preview CheckSix + Video!
Maximus_G replied to Nightmare's topic in PC Hardware and Related Software
I haven't noticed its movement either, but still i don't get it - why pull up? :) An affordable FFB joystick similar in its control qualities to the best non-FFB models would be a GREAT step forward itself. Even the best FFB models are made of plastic gears and are driven by conventional DC motors. This combination produces freeplay and jagged stick load, which get worse in time. This drawback could be overcome only by using different mechanics, a hydraulic clutch for example, similar to that in car automatic transmission. And that would cost a REAL amount of money. Anyways, there's an interesting option, which i'm personally looking forward to. An FFB seat wrap! -
Thrustmaster Warthog Preview CheckSix + Video!
Maximus_G replied to Nightmare's topic in PC Hardware and Related Software
It would be the case even more, if you're required to pull up the handle sometimes. Why not push it down, i wonder. Anyway, both things are likely to be fixed on a surface they'd be standing on, that's my humble impression. -
Упс, надо кликнуть по ссылке "This link has expired. If you are searching for "tilt-shift" related videos, please click here" или просто набрать tilt-shift там в поиске.
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Да, это техника тилт-шифт, основанная на малой ГРИП. Вот тут целые игрушечные города: http://vimeo.com/videos/search:tilt-shift/ca2eb960
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А... ложные срабатывания будут? :blush:
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Дак у меня новая голая 32-битная операционка, а когда всё поставлю - всё равно не смогу показать, юзает ли ЛО/DCS больше 2 гигов оперативки :music_whistling:
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Со скриншотом из диспетчера задач, где будет видно, сколько памяти потребляет Локон на твоем компе.