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Cytarabine

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Everything posted by Cytarabine

  1. Looking great, very excited to see your guys progress with this. Hopefully some RAAF liveries will eventuate. One question - will the low RCS be modelled?
  2. I think design compromise is more apt :smartass: (Kind of like those stubby barely lift producing wings and fragile undercarriage on the Viper)
  3. Likely it hadn't built up a track file of the other target when you went TMS right to convert the tracked files to system files so you can only bug one of the targets. The Hornet's radar appears apparently faster at building track files than the Viper I think because while in RWS if LTWS is active it is building track files so when you go into TWS it is already tracked.
  4. Let's get a finished Block 50 Viper before we worry about them trying to develop other variants. I would think though that in terms of 'bang for buck' a completely different airframe is going to get them further than developing another Viper variant. The Israeli variants are very different but I don't know how successful they would be in getting sufficient information on the avionics within those birds. I know it is a bit harder as the Lot 20 Hornet does a better job of filling in for the duration of legacy Hornet history due to it being able to carry many of the older weapons like Sparrow's and Walleye's, but I would rather ED move on to creating something different (once they finish the Hornet and Viper, please!) rather than another Viper variant. We don't have a Tornado, Phantom, Gripen, J-10, full fidelity Russian aircraft (one can dream), Aardvark, Starfighter... So many options! Heck I'd rather they invested the time in a full-fidelity F-15C or a Rhino.
  5. Having the exact same problem here, was working fine up until the latest patch, now get this intermittent error as described. Something is going on here!
  6. Mostly play single player. Can refuel the Viper, Hornet, Mirage and Tomcat (basically all the ones I have tried it in). If you can fly in formation you can refuel.
  7. I'd second that nomination, is an excellent campaign and mission. It doesn't require too much nitty gritty of systems operation but is challenging enough (the first mission can be a doozy if you ) Another good one would be Operation Exigent Riviera part 1; https://www.digitalcombatsimulator.com/en/files/3305707/ Has some nice carrier ops and Persian Gulf action, however the missions are quite challenging and require you to really know how to operate the Hornet systems.
  8. It should alter the height that the munitions release, and the higher the release the more area covered (but the less density so less chance of hitting anything within the area of effect).
  9. I think they have operated both the C model and the A model (including the A++). At any rate cool livery and a squadron with a really great history of Hornet operations.
  10. The air boss would like a word.
  11. You can hit STEP to select the target but I don’t think there is an option to display it all the time without selecting it.
  12. Have the same problem. On the plus side it fires a lot of missiles to achieve the shoot down now... but they still don’t get through. It feels like something is broken with JSOWs that they are easily detected (despite being meant to have a low RCS) and so get slaughtered with their slow speed at high altitude.
  13. The AI JF-17 seems to have a similar tendency to go into infinite loops. China appears to have perfected a perpetual motion machine.
  14. Or people complaining about people complaining about DCS progress :smartass: It’s just like inception.
  15. It has a passive electronically scanned array radar so can direct multiple beams to engage multiple targets with SARH missiles. First fighter to incorporate an electronically scanned array radar.
  16. I don’t get the obsession with HUD symbology, particularly after playing with the (albeit work in progress) implementation before it was removed. The HUD designation and slaving was super easy and very useful. I find it (acknowledging both are unfinished) more useful than trying to slew the marker around the HUD in the viper.
  17. Could some of this be more of the world being rendered given the bubble canopy than the Hornet or Tomcat where there is a lot of relatively static cockpit in the way.
  18. The gunsight is great. No longer do I feel like I need to fill the area in front of my target with lead and pray. Now I put my dots of death over the target, squeeze and watch the fireworks.
  19. Anyone else having issues using the mission since the latest patch?
  20. Just wondering does the Viper have (IRL) and is it intended to get (for real) flyout cues similar to the Hornet has? They are very useful (particularly to know when to go nose cold or when to look at that bit of sky for the pop).
  21. MFD readability looks to be better in the new patch (? Side effect of the new lighting engine)
  22. JHMCS displays ‘HARM’ in large letters Occasionally when using the JHMCS in Air to Air mode there is a big text of HARM in the middle. Any idea what this means? (And no my plane wasn’t carrying any HARMS)
  23. So hit the designate button and you will get a direction indicator and a target diamond (if it is within the HUD FoV), then adjust it from there, designate once adjusted to be on target. You will be able to do things even more easily when you can slave the TGP to the VV or an auto target. On the plus side you can use the SA display and the map to move the TGP over a geographic feature, known SAM site or waypoint.
  24. I looked up some photos of night air refueling at the tanker is lit up like a christmas tree in comparison to what we have in DCS. So sadly for the time being it is NVG's on the night refueling.
  25. You can see it on the HUD (goes from ACT to TTG) and in the flyout cue in STT (which is going to be added to TWS soon).
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