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rayrayblues

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Everything posted by rayrayblues

  1. Nah........Tying refueling to a tanker truck and rearming to a supply vehicle makes much more sense. Even to the FARP ammo supply and fuel statics that we already have.
  2. OK I caught that. I attached the wrong file, DUH. I haven't been loading moose twice. That was a one time thing. But you gotta believe me. I was doing everything right and no helo would load. and now it seems to be working again. I haven't done anything different. If I have done something different, I have no idea what it was. I've been pulling my hair out for days and now all of a sudden it's working again. It's kinda like when your car is making a funny noise, but when you take it to the mechanic, it stops. As soon as I called you, it started working again. I'm gonna be scratching my head for some time trying to figure out what happened. I need a drink I have successfully loaded all three US carriers, the Kuznetsov and the Tarawa. Thank you so much for your help. I have a lot to learn.
  3. Any chance we could get a better wallpaper for the SC? This one is out of focus.
  4. For those who would like to try and help with my new issue, here are the .miz and .lua files. This is a brand new mission and for whatever reason, the helo won't load. :helpsmilie: Please. I'm still a newbie with scripting. :D Roosevelt_Rescue_Helo (2).lua PG Helo Test.miz
  5. The SAR chopper is a fundamental part of carrier operations and should definitely be a part of the ME. As for MOOSE, I have been using a SAR script for some weeks now that has, up until now, been working flawlessly. Something weird happened after the last two recent updates. While all of my existing missions are still working, I can no longer create a new mission using the same scripts that I have been using all along. I thought that maybe the new update broke something, so I reverted back to 2.5.6.52437 but that didn't help. I still can't make a new mission and if I remove the helo from a previous mission, I can't put it back. The helo shows as "allies flights" in the mission briefing, but will not load in the game. I have done numerous "cleanup and repairs." No Joy. :cry: I sent a PM to FunkyFranky who authored this script and am still waiting to hear back. Roosevelt_Rescue_Helo.lua dcs.log
  6. A control curve would be awesome. The way it is now, it's almost impossible to trim an F-86 or P-47. The input is too severe and it takes forever to get it right.
  7. Yeah, something like this, including setting the chocks.
  8. Hi, Now that we have the SC module, and it's working great BTW, it would be nice to have a little more detail on the CH-53E and SH-60B helicopters which are the preferred vehicles for the rescue task. It doesn't have to be a perfect 3D rendering, but round tires and exhaust pipes would really perk things up, don't you think??. :thumbup:
  9. Quote: "Make sure you use airbase names exactly as spelled in the mission editor. For example, Dubai is called "Dubai Intl"." Thank you Franky, seems to be working somewhat. In this test mission, all the planes take off from Chippelle, the radio messages say that planes are landing in Lignerolles, but are not actually landing there. They are landing elsewhere. What's going on? Normandy 2.miz Bf-109 K.lua
  10. As of the latest version of MOOSE, v2.5.0 pre2, (RAT Script) large planes are still colliding with ground objects. It's probably more of an airport design more than anything, I mean, who puts buildings and fuel tanks right next to the taxiway? Nothing larger than a Cessna could get through. Maybe a Yak 40. Certainly not an airliner. Maybe you could allow the wings to "ghost?" When the first plane gets hung up like that, then the rest of them can't do anything either. They just sit there. OH BTW, "SetDestination" and "ExcludedAirports" commands don't work. Either the script won't load, or I get an error message like this. (Example: A380:SetDestination({"Dubai","Abu Dhabi"}) etc. Even one destination triggers the error.
  11. I had more, but the drive they were stored on died. These are the most recent.
  12. This is affecting all planes and helos. Ever since the last update, every time I land to rearm and refuel, I cannot get take off clearance unless I shut down and restart my engines. In the past all I had to do was taxi to the parking apron, rearm and refuel, then ask for "taxi to runway" and then takeoff clearance was automatically granted as soon as I pulled onto the runway. Having to shut down and restart the engines takes a lot of time away from the mission. It is especially annoying when I'm doing takeoff and landing practice. Why was this changed? Is this the way it's going to be from now on? I hope not. :(
  13. Yeah, the Roosevelt script was the same as the Tarawa one. The Tarawa script is to take off from Tarawa and cover the Roosevelt. You can change the carrier name and the helo will take off from Tarawa and cover any carrier. I made one for the Ticonderoga as well. Works just fine. Here is the corrected script for the Roosevelt. I didn't find anything wrong with the Tarawa script though. What was mixed up? Roosevelt_Rescue_Helo.lua
  14. I have been getting PM's from a few other guys new to scripting wanting to know how to insert, and customize the script. Since it is difficult at best to try to explain in words, I decided to make a detailed video showing step by step instructions and include example videos of how it plays in game. Attached below are three scripts, ready to go, that you can add to any mission. Just copy and paste them into a folder and insert them into your mission editor. Good luck and have fun. If you have any questions, feel free to PM me anytime. Ray Roosevelt_Rescue_Helo.lua Kuznetsov_Rescue_Helo.lua Tarawa_Rescue_Helo.lua
  15. Here is one for the Abraham Lincoln. It also works for any of the US carriers and the Kuznetsov. All you need to do is change the unit names of the ships and helos to match. It can also be added to any existing mission. ------------------------------- -- Rescue Helo Script -- -------------------------------- -- NOTE: The RESCUE helo object has to be a GLOBAL variable or the lua garbage collector will deallocate it for unknown reasons. -- Rescue Helo @ CVN-72 Abraham Lincoln. RescueheloLincoln=RESCUEHELO:New(UNIT:FindByName("CVN-72 Abraham Lincoln"), "Lincoln Helo") RescueheloLincoln:SetHomeBase(AIRBASE:FindByName("CVN-72 Abraham Lincoln")) RescueheloLincoln:SetTakeoffHot() RescueheloLincoln:SetAltitude(25)-- Where altitude is the altitude the helo flies at in meters. Default is 70 meters. RescueheloLincoln:SetOffsetX(25)--Where *distance is the distance in the direction of movement of the carrier. Default is 200 meters. RescueheloLincoln:SetOffsetZ(100)-- Where *distance is the distance on the starboard side. Default is 100 meters. RescueheloLincoln:Start() Load Moose as "4Mission Start" and load mission script as "Once, No Event" In mission editor, select either SB-60B or CH-53E. (any chopper will work, but these are the most commonly used for rescue) Make sure unit group names are the same as the script. Place near the ship and select "Late Activation." The helo will start on deck with engines running, take off and in three 1/2 minutes total, it will take up station on the starboard side of the ship. It will follow The ship perfectly regardless of speed or direction. GL & HF Lincoln_Rescue_Helo.miz Lincoln_Rescue_Helo.lua
  16. Getting the rescue helo to stay with the carrier is wonky at best. I have tried using waypoints and timing, but nothing seems to work. Either the helo gets ahead of the ship or lags behind. I don't want to use scripts because they usually have to be changed every time the game updates. See discussion below. https://forums.eagle.ru/showthread.php?t=280071 A simple task to follow ships in the advanced waypoint actions would be great. There are options to follow helo groups, but none for following ships.
  17. I believe that currently. even though IRL these carriers can do 30 or 35 knots, in game they are restricted to 25. If you set speed higher than 25, it will only do 25. Somebody correct me if I'm wrong.
  18. Sounds like way too much work. It takes long enough just to set up the rest of the mission to have to take so much time just for a minor event as helo following. The simple and obvious answer is a "follow" command in the advanced waypoint options. It's already there for other units. How difficult would it be to add it to helo to follow carrier, or support ships to follow carrier?
  19. You might have gotten the numbers mixed up. 19th was the start date. (June of course) https://www.digitalcombatsimulator.com/en/news/2020-06-18_SS/
  20. I don't have the 27. Is it like the 33 or is it clickable?
  21. Yes it is. If you already have FC3 then you already have the Su_33.
  22. Here you go. Harriers are set to "take off from parking hot" and fly to Khasab. dcs.log Harrier.trk
  23. Like the title says. First day of new patch. dcs.log
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