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Everything posted by lee1hy
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DCS AH64 cannot accept LAT LONG input, so if servers not provide MGRS must use a LAT/LONG converter program
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Enforcing deck crew via mission settings doesn't work
lee1hy replied to Ahmed's topic in Bugs and Problems
cant belive it was released in this condition everything borken in Multiplayer respwan This is like an e3 demo tech -
Post update can't get deck crew to remove chocks
lee1hy replied to WurzelGummage's topic in Bugs and Problems
Slatue is not working , awaiting pernsoal and stuck must be dynamic respwan problerm agiain -
I have purchased and run it, but it seems likely that ED will do remasters like this in the future. With no way to make a profit, ED is now likely to upgrade PAY with minimal work, not to the very high level like A-10 or KA50. This probably seems like a business experiment model. They say 7,000 hours, but all the free community modders, mission, and skin maker are currently serving experienced that amount of work time.
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can't tell the difference. The fuze setting doesn't seem to make sense yet
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This aircraft is very modern of DCS and has great potential but now It sank worse than the titanic tooo sad toooooooo sad
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Unbound rudder axis but still moving
lee1hy replied to lee1hy's topic in Controller Questions and Bugs
In multiplay 1. First DCS loading, spawing with Fixed wing, the secondary rudder does not work = Normal 2. Then i play flying helicopter 3. After fly fixed wing again, the unbinding secondry rudder axis that was moving -
Unbinding secondary rudder pedal is moving I have twist and VPC rudder pedal I deleted one overlapping rudder axes but sometime 2 rudder axes are working
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I have 2 twis rudder and pedal rudder. Twis is for fixed wing and pedel is for rotor. But I deleted pedal axis in hornet but sometimes it is recognized and interferes. how to fix ?
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If you try multiplayer PVE, you will see that there are many problems. In my opinion, dynamic campaign needs to fix basic fundamentals such as ATC, AI behavir, ground units , SAM, and squadron commands.
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Can NVCD capture lasers from JTAC and UAVs?
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Not only fighters, but also AIs like Hind and AH-1W avoid radar missiles. They also avoid heat-seeking missiles fired from behind.
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Apache AH-64D Flight Model and further Development Status in 2024?
lee1hy replied to Terrifier's topic in DCS: AH-64D
7080 Soviet helicopter is more stable ED Apache FM's SME may be accurate, but unpleasant cotntroling game's perspective -
need more information Sudden drops in FPS/stuttering
lee1hy replied to Netrunner's topic in Game Performance Bugs
Just reducing the options, I set the window paging file and set 512 textures in dcs reduce preload radius, scenery etc etc ctd is improved, but the multiplayer performance is still wrost. recommend turn off ssao sslr something unstable new techolgy -
not planned F-18B - make more $ E.D, plus I can teach easier.
lee1hy replied to Norcat's topic in DCS Core Wish List
no old hornet, we need new hornet version or 2 seater -
[Resolved] Jester does not perform LANTIRN commands
lee1hy replied to Tomcatter87's topic in Bugs and Problems
I just found out the problem. It was a dynamic respawn issue. When I create TGP and LGB with dynamic respawn, JESTER does not work properly and TGP boot speed is strangely fast. Do not use dynamic respawn must loading weapons through GROUND CREW (old way) -
[Resolved] Jester does not perform LANTIRN commands
lee1hy replied to Tomcatter87's topic in Bugs and Problems
dude, singleplay is working fine, problem is multiplay jester can't find any ground targets at all even not swtich area track All the problems with this game come from the multi Beta testers say that there are no problems because they tested the few unit in the mission editor, but this is the problem. tester need to have a lot of AA/AG experience in multiplayer. -
omg It's right below
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[Resolved] Jester does not perform LANTIRN commands
lee1hy replied to Tomcatter87's topic in Bugs and Problems
crruent Jester's TGP totally is now completely broken. before smart Jester has become an dumb AI, before jester is searched tgp in a diamond pattern and targeting ground but now stupidly and drifting one side I guess it's a side effect of ed's official patch -
30mm hit effects are tiny compared to real life
lee1hy replied to motoadve's topic in New Damage Model Bugs
This game occasionally shows strange damage not only to WW2 air-to-air but also to Mordern ground vehicles. (gepard, stryker apc etc etc) -
When taking off from the ground, there is a heavy slip phenomenon from side to side. (none loadouts) when taking off, must be turn off the afterburner
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This game has more serious issues than the FA18 textures. FA18 is fine at its current level. It's not a high priority. Of course it's low resolution. But this game needs to fix its core gameplay and damage model and weird AI behavior.
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need more information Sudden drops in FPS/stuttering
lee1hy replied to Netrunner's topic in Game Performance Bugs
you can never fix this is a problem that hasn't been fixed for 7 years A a lot ctd / stutter in multiplay dcs today -
What did I think of Kiowa? It needs to improve in some areas!
lee1hy replied to ThorBrasil's topic in DCS: OH-58 Kiowa
I personally don't like polychop, but FM SCAS really mixes game and reality good well. It's better than weird incomprehensible FM like "ED SME"`S Apache- 591 replies
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