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Lt_Jaeger

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Everything posted by Lt_Jaeger

  1. I will stay with my trusty STM32 and Freejoy. Already use a DIY Throttle and some panels. All of them rund very reliable off the "blue pill". Just there would be no feedback via DCS Bios or something like that, but for sure it safes me from going down an additional rabbit hole of needing to programm stuff. I will safe that for retirement
  2. Don't feel pushed around. I don't care if it is done tomorrow, next week or never. If the latter, I will find a way around it. Just happy you did all the hard construction / cad work already and I can take the cheap route of copying your work.
  3. My printer is back in business, so it's running 24/7 again to print all the files As @ITR1102 mentions above, I find the same files missing. Not sure yet how all this will fall together, but time will tell. One thing I don't like so far, would be the speedbrake switch. I cannot find a momentary one, and I think the switch should be like momentary on - off - on, since the speed brakes are not binary. What I did, I did cut out another's guy's design and inserted it in yours. I need to print an additional stem, hat and will work from there with two momentary tactile switches. To describe what I did, I will attach the STL. Don't judge me, I'm a total noob in construction, and that shows. Right Throttle Quadrant - Cover Plate_alternate Speedbrake.stl Hope you don't mind. Other than that, I keep on printing and start looking for the needed hardware. Thinking of adding an shiftregister board on the right hand grip to minimize cables, but not sure on that one yet.
  4. You get a brand new unit with delivery. I used mine for roughly 2 years extensively before my right FCU battery started to get weak to a point where I would not be able to run a whole mission (2+ hours). Why only the right? Because on the left side I use a panel with switches in the correct position, got sadly no space for that on the right side. Left FCU is still going strong. When I ordered my PointCtrl I ordered a set of spare batterys which I used one from for now. Hope I'm good for another 2 years now. But I guess you will also find replacements somewhere in the net. For a delivery to Germany I had to pay VAT. Cant remember but I believe it was something between 25 to 50 €
  5. Phantom, baby, the phabulous Phantom. Looking very much forward to it.
  6. Did you ever thought about hall sensors for the axis? I have to wait for my printer parts before I can continue. After all pieces are done, I hope I can figure out a way to replace pots with the sensors. Got some pretty cheap ones in my current throttle, but being pretty happy with them.
  7. Thank you for the Video. I'm at a full stop at the moment, due to the fact that my printer broke down. Already switched out the main board, but it seems either a cable or a limit switch is still broken. Have both parts coming in from China as we speak, so I hope I will be back in business soon.
  8. I did assume it will follow the course it had during launch. A short hop to the LSO station will give you heading and speed. After that you need the rough time you spend on the mission and can extrapolate the position of the Carrier group from there. Other way would be to fly back to the known launch position and fly the heading the ship had. Mark I eyeballs be your friend. It was a surprise for me how tiney these big ships are from above.
  9. I use STM32 boards (blue pills) with Freejoy as software and until now I have to run into a unsolvable problem. For my throttle build I used cheep hall sensors for axis and I was able to adjust the 2 channels for a more or less linear output, even so the input is kind off jittery and not very linear, maybe take a look at it. If you would like to integrate Stuff into DCS Bios, this would be the wrong way.
  10. I got a question, though. If I take a look at the top cover, the throttle movement would be roughly half way of the total movement range until hitting the AB-detend. That would correspondent with the MIL marking in game, but in game the throttle moves roughly 3/4 of the total way before the afterburner detents are hit. Are you sure you got it right? If so, does it have a fine enough movement range to actually do the adjustments for carrier / formation work?
  11. Already almost at a full stop. I thought I had everything ready, but all my Filaments are run down to only short pieces. Need to get me new ones first.
  12. First batch came off the printer. Worked pretty good. But I'm not complete sure yet hot to fit this on that
  13. Do you have the airsources turned to both....no air, no guns. Sidewinder firing point me in that direction. Another plane in airstart (canned missions) has the air source usually to both
  14. Thank you very much. I will take a look how I can get this beauty integrated into my existing setup.
  15. Look for Openkneeboard. This app paired with a compatible graphic tablet is kind of the holy grail and adds lot of immersion as well as keeping all the stuff not fitting in the brain in writing (it's a lot for me)
  16. It's Lua Voodoo, so no showing up in OK, not can you save it.
  17. Thank you for bringing this must have trainer back to life @Bankler
  18. Head over to the PointCtrl Discord I mixed some files together (absolute noob in CAD) and came up with a mount, which will fit the pimax. STL should be there as well I glued mine with hot glue now, that will leave no marks if removed, so this is an older pic
  19. 1) I usually only fly the B, but from what I remember I need more FF for the same result and in general the TF 30 react slower than the B engines. 2) Leave it off, at least in case I. If you engage it, AT ONLY gets you on speed. So, in order to raise or lower your rate of decent, you need to raise or lower your nose via stick input. Leave the DLC alone in this phase of the flight (it's easier said than done, I know, I use it sometimes to rectify fu..ups in my throttle setup as well and feel bad about it) 3) in the downwind leg you should all be trimmed out and should actually be able to fly the thing hands off. For sure you need some lateral input as soon as you turn for the 90 / groove. 4) On a good day, I only user 2 short bangs only to make sure kitty doesn't float over the wires. If I start early to use DLC, I know I did screwed it already and just mopping up behind the Jet. 5) Speed brakes come out full in the break and stay on full during the rest of the recovery. 6) every change in throttle is accompanied with change in pitch. Yes, the engines spool up slowly but that is to be anticipated. The whole trick is to know what will be happen and what to do next, even before it happens. Yeap, I know, easier said then... You want to learn the FF during different phases of the flight. Obviously depending on the weight, it will be 3000someething during on speed level flight, pushed up a little, to maybe 4000 entering the turn for the 90 to be deduced again immediately, reaching 500 on the 90 it needs to be reduced slightly again to get a little greater rate of decent, rolling out in the groove, you will lower the throttle to not climb. Next you know you will be pushed up by the burble, you want to lower the setting in advance again, just to raise it immediately for the second part, where the burble will suck you down, just to find the sweet spot again for a controlled flight into the wires --- here you just give it the two dashes of DLC. The Tomcat wasn’t called the turkey for nothing. You will see flight controls moving every second of the flight which would make her look like a fat flopping bird… So yes, in the end it is only training and training again to get in front of the jet and not only react. This is a highly perishable skill, and just jumping into the Hornet for one two traps totally screws up your skills. Oh, btw. you want to have your view glued to that pack of flight instruments on the left for most time until crossing the wake... another thing hard to learn. Just my 2c and no, even after all these hours, I’m still not there yet to be on a constant level. Some days it is the OK 3-wire which impresses myself, other days its just a struggle to achieve the fair something wire. Don’t give up, that’s the charm of a non FBW plane, you have to work for good results.
  20. Did you turn the airsource to left and right? No air, no gun. Not sure if the counter should be set, since I seem tor recall its only a backup or providing the value of rounds remaining for the HUD.
  21. There are (some) known issues with the F-14 and FFB, e.g. ACLS flys you straight into the drink. At least this one is tracked by HB, as far as I know. Another thing would be the run away trim as soon as you jump in the back, but I believe that will happen also with "normal" sticks. Exept for the ACLS thing, I'm quiet happy with the FFB implemantation.
  22. Looking so forward to browse thrue the files, how you did all this. Would be hard to integrate into my existing left panel, but sure would love to try it.
  23. If these pages are Lua controlled, they don't show up. Don't know the technical reasons for it but it seems to be impossible to implement in a reasonable manner.
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