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Blaze

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Everything posted by Blaze

  1. The water under the terrain is how it's always been. From what I was told about it a long time ago: It's more efficient to just render a whole water plane under the terrain, instead of cutting out a ton of coastline for lakes, beaches etc, as that would use more processing power to render all those edges of water against the land.
  2. Now, decisions, decisions... :) Glad to see the system up and working, Matt.
  3. DCS A-10C Facebook page is a fan page, not an official source for news.
  4. Click for full-res. Click for full-res. Stop, hammertime! Click for full-res.
  5. I have the batch file working in 3 separate and different versions of DCS, so it does work. :)
  6. If it needs to be said this batch file is NOT for standalone modelviewer, it's to run the modelviewer bundled in your DCS installation, which is really the only version you need. Running versions newer than your current DCS version is pointless.
  7. http://forums.eagle.ru/showpost.php?p=1268545&postcount=5
  8. Not sure, but I would advise against converting the FSX Hornet pit unless you have permission. :)
  9. Think you misunderstood. The MiGs can take damage, the model just doesn't have visual damage built into it yet.
  10. "DCS World OpenBeta\Mods\aircrafts\F-86\Doc"
  11. Visual damage model for the MiG-15 hasn't been implemented yet from the looks of it, still a very new model.
  12. I don't think it auto centers, to re-lock it you have to line up the rudder with the angle of the wheel for it to engage with NWS.
  13. Made it a long time ago, with the old template... Available here though. An updated one (the one in my screens) is coming soon. :)
  14. Click for full-res. Click for full-res.
  15. Landing light illumination is still WIP in EDGE. A lot of things are being re-done / upgraded for the new renderer.
  16. Metal reflections are better in EDGE, it has nothing to do with the model.
  17. Updated metal reflections in EDGE, it won't require any special texturing, just the same way you make bare metal textures now.
  18. Wonderful news, thanks Matt.
  19. Nothing will change with missions, and the map isn't being "converted." The map is exactly the same as it is now, it's just going to be rendered with EDGE. Pre-EDGE missions should work fine.
  20. There is one new one, chrome.
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