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Blaze

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Everything posted by Blaze

  1. Just look at those floppy disk drives!
  2. Our Patriots jets are black and the reflections work fine. I remember a time when they didn't. Don't know how but redoing the specs somehow fixed it.
  3. From the VA server yesterday. After Viper East practice, flew cross country to join up with a 3-ship of A-10s out doing some formation practice. Nice pilots, and they seemed a bit chuffed to see a Viper on their wing. :)
  4. In standalone they render automatically, if not type showcol in the text field. And Ali, our jet uses mirror. Click for full-res.
  5. Like Aaron said, it only works in the standalone modelviewer.
  6. You can make them render in the standalone...
  7. Jane's F/A-18 and USAF. I miss the cool intro videos to flight sims. 2-pV1KHBz7o JUBZ5c8Tcgo
  8. DAT BEAT! Somewhat related...
  9. My Viper East replay is here. We'll see about getting our Virtual Patriots replay up at some point. A9PJetnibLY
  10. Click for full-res. Had a great time flying at the VA show yesterday. :)
  11. Looking spectacular! :)
  12. Oh wow, just watched all of those. Really took me back to 2003 when I was in high school, watching those old videos, eagerly waiting for Lock-On to come out. :)
  13. Oh boy, where was this stated...? :)
  14. If anything, a similar thing will be set up as per third parties for aircraft. Signing a license agreement for building a map to get the tools, etc. I guess time will tell. :)
  15. Not weathered but try this alternative.
  16. Click for full-res. Click for full-res. Click for full-res. You're funny... ;)
  17. There are models pushing 200,000 polys in DCS. No big deal.
  18. Very nice! Here's also an embedded version. tj9UwKQKE3A
  19. New skin after ages! P-51D-30 Mustang Cavalier "Val-Halla". First post updated, enjoy! P.S. Eventually I'll get around to updating some of the older skins in here. :P
  20. New skin, it's been a while. "Val-Halla". :) Click for full-res.
  21. Why not keep them for export, or better yet, why bother with the burn in? If the bones are animated and the parts linked, why burn them into the parts? If you have to adjust the animations later, you have to re-burn them in. So just keep the animations on the bones, give the model a bounding box and export. Saves a step methinks. :)
  22. Making a promo for the VBDJT it seems. Interesting.
  23. Aerobatics is where it's at. :)
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