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Everything posted by Baldrick33
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Baldrick33 replied to nikoel's topic in Virtual Reality
I think it just is very subjective. I can't stand anything less than refresh without motion smoothing. The moment it drops below I can see it and for me it kills immersion because it no longer mimics how we see things. I do seem sensitive to these things though. I can tell if a streamed sports game on TV is being processed at a low frame rate (e.g. my LG TV NowTV app compared to a stick in the same TV). Occasionally my G1 displays at 60Hz although it says 90 and restarting fixes it and I can't run at 60. I think VR highlights just how differently our brains are wired -
You have to turn your head a lot more in VR regardless as it is 1:1 mapping. Turn that much and you can’t see the monitor! The limited FOV and sweet spot just increases the difference in movement.
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I prefer to run with menus off and just use "Options" if I need something not available (e.g. Mosquito prime engines). However, if playing late on headphones and not using voice I would like to be able to just use options to bring up the menu rather than reconfig VAICOM (plus I prefer to control the menus rather than allowing it to pop up) Can I bind a button to the "Options" keyword command?
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Just on the off chance but you are checking the slew under axis settings in DCS?
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By default Ctrl-F2 opens up the Toolkit in VR, then you move left or right with Ctrl-F1 as left, Ctrl-F3 as right. Ctrl-F2 will take you down and Ctrl-F4 up as I recall. I changed these as they also are used by default with DCS. You can change the menu timeout but of course you need to find it before it times out! Just moving the cursor around with the F keys (or whatever you choose) will keep the menu alive.
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Well done for persevering! With my G1 and lesser PC the advantages I have seen are when the frame rates are lower. The Apache strains my system a lot more than yours so maintaining 45fps with MR on is a challenge. OpenXR allows me to have MR at 30fps which appears just as good as 45. It allows me the headroom to run at a higher resolution than I did with SteamVR and the image looks noticeably improved and less washed out (I used reshade with SteamVR to compensate). So for me it is less about getting faster fps but gaining quality by needing less. I have turned off the frame counter and I have no idea if I am running at 45 or 30 and it is really smooth.
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My apologies I was reading the forum using unread posts and assumed this was another Apache Pilot/CPG controller post!
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The CPG has its own section of controls in the controls drop down top left, including its own axis settings
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Baldrick33 replied to nikoel's topic in Virtual Reality
did DCS update when you restarted it? If so you would need to copy the files into the bin folder again -
This post goes into detail how to get OpenXR running. It is regularly updated as more knowledge is gained.
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Just one thought, have you set up identical curve and saturation settings for axis in both pilot and CPG control settings?
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Baldrick33 replied to nikoel's topic in Virtual Reality
I am using Voice Attack (VAICOM) with OpenXR so it definitely does work. I can't think of why it should be dependent upon SteamVR though. Sorry. -
Question: 4 way hat switch double function ?
Baldrick33 replied to macedk's topic in Controller Questions and Bugs
That is what I have done! For example you can use the hat for trim controls when George is not enabled. When George is enabled the AI Helper controls mappings override the Pilot or CPG controls. -
Pilot-CP/G custom binding issues!!
Baldrick33 replied to Dameon135's topic in Controller Questions and Bugs
The CPG has its own set of controls. You need to map a Pilot key there to get back. You also need to map many of the controls which are duplicated so using the save to and load from profile maybe handy -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Baldrick33 replied to nikoel's topic in Virtual Reality
No, mine just looks different as I had an early Insider version going back. It is called OpenXR Tools for Windows Mixed Reality on the Microsoft Store and the current screenshots look like yours. I have tried uninstalling it and reinstalling. The Store says I have the current version but when I open it I still see the Developer wording. It is all working nicely so I am loathed to mess any more! -
I would absolutely not wish your interests to be missed and I fully support and endorse your endeavours. In this case it feels a bit like having DCS installed on two OS partitions on a single PC. It can only be used once and is simply duplicated so as to be able to test on different OS installations.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Baldrick33 replied to nikoel's topic in Virtual Reality
You might want to try the SteamVR OpenXR runtime "fix" Make sure you have Windows Mixed Reality for SteamVR set to beta (right click on it in Steam and go to the beta tab) Run SteamVR and open settings. Select Developer, click on "Set SteamVR as OpenXR Runtime". Close settings Windows Mixed Reality Portal should now prompt you that it is not the default OPenXR Runtime. Click on Fix to set it back. This worked for me (thanks to @edmussfor discovering it - I don't know quite how!)