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Everything posted by Baldrick33
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It took me a while of searching for the gun trigger and safety mappings to discover the free Mustang didn't have guns! So I tried the SU25 to discover it was a slug. That is my recollection of DCS for the first time. Personally I think the free stuff should have guns and a faster jet to give a greater taster. DCS is many things to many people and trying to push people through any kind of training program or career route could prove detrimental. Flying isn't that hard, doing it properly and by real world procedures is a different matter. DCS offers the possibility for non pilots to fly a range of pretty exotic aircraft in combat scenarios or just for the fun of flying. You can choose whether you wish to fly it as close to how real military pilots do or go a bit rogue. Either way doing it with a flight model and systems that are as realistic as possible is somehow more fun for me than other supposedly more accessible titles. I would like to see more ED supplied quick (and relatively easy) missions and a bit more resource to keep them updated with radio settings tuned for correct ATC and so on. Once the user has the bug, finding their way around user downloadable files, advanced control settings and even the mission editor really don't seem that onerous. Unless ED decide they want to become the iRacing of the flight combat sim world with matchmaking and behaviour control then providing the tools for the multiplayer community to manage their own servers and communications seems a prudent choice. It will IMHO always be a small but enthusiast subset of a niche genre.
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- more beginner-friendly
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That was the point, it makes random too risky to use, especially given the loading times. Hence the desire for more options as suggested above.
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By default the QAG is set to random time, which adds variety but I think it would be nice to have a day or night option as well. My first mission after taking ages to load I was plunged into darkness for a ground attack in a Mosquito which really didn’t work. So to avoid a night mission you have to specify a time.
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I believe setting wingman to 1 means you fly alone although not that obvious. The first mission I generated the wingman crashed every time on startup, positioned too close to a hill, so I ended up lane anyway! I tried it again today and even not changing maps, the regeneration for changing targets took ages, so it isn’t just changing maps that makes it slow.
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I have regularly played DCS for years and have dabbled with the ME to the extent I am pretty comfortable making basic missions but largely to fill the gaps of available Instant Action quick missions. For example when a new map doesn't have any instant actions missions for an aircraft or changing the available aircraft in an instant action mission. Maybe some might see it as a being a bit soft but I also use the ME to lessen the difficulty or to add aircraft I can fly as clients so if I get shot down I can select another slot to continue the mission. Hardly Top Gun stuff but it is how I enjoy DCS. So the QAG is of interest to me as a means of adding significantly to the instant action kind of stuff. In this respect it is impossible not to compare with the quick mission and advanced quick mission in another well know combat simulator which IMHO works very well for that quick fix, which frankly is mostly what I end up doing. My initial thoughts are that as mentioned it should have every possible asset available regardless of map or mission type. I also feel it needs to be be snappy and only start a delayed loading when starting the mission. I am sure that is easier said than done but the visual representation of the map in the QAG interface doesn't seem to need to have the level of detail we fly in so I would expect (wish) it to load much faster. I would also prefer not to have just a Save and Fly button but a Save option so I can make a bunch of missions with different aircraft/mission types with a given map rather than have to load it again each time. I would also like to have the option of setting the player aircraft and wingmen as clients so I can choose which aircraft and loadouts I wish to fly for my saved mission plus the aforementioned ability to jump into another aircraft to complete the mission should I get shot down or run out of ammo (heresy that it might seem for some DCS veterans!) Just some thoughts, hopefully this will evolve to add a useful option to supplement the provided instant action missions and the full mission editor.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Baldrick33 replied to Dmsea1's topic in Game Performance Bugs
I have not even looked at temps but my 5800x3d is running more cores at 100% whilst anecdotally it feels like it is taking longer (which is why I looked) -
I think part of the issue is the QAG loads the last map at startup, so if you don’t want the same map as last time it takes a while to get to the point where you can change it. The old quick mission and mission editor you get to choose the map before it starts loading stuff. Also in VR the loading bars don’t work so there is no update on progress. The bars work fine in 2D.
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I agree, the loading times seem incredibly slow. Whilst not the very latest and greatest I have an NVMe drive stuck at 100% for ages whilst it loads. I even benchmarked the drive in case there was something wrong with it and it is at the top end of the benchmarks. I have another NVMe drive for the OS, DCS is the only thing on the one that gets busy. As a quick action generator unfortunately it seems anything but in its current form.
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Have you checked the axis mappings for the CE, I can’t recall if they are have separate controls?
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Personally I don’t wish to have a mouse pointer visible all the time as it reduces immersion of VR. Then again I find it pops up instantly when I press a mouse button mapped to my HOTAS, or the mouse centre function again mapped to my HOTAS using Joy2Key. I don’t actually use a mouse at all when flying in VR, it doesn’t feel quite right to me, so I have mapped buttons and move my head to the switch etc. I want to click on. Again using Joy2Key mouse movement can be added to buttons or axis to move the mouse for those difficult to get to items where head movement alone is a bit restricted.
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I do the same
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Stering on spit is almost impossible
Baldrick33 replied to Red_Camarada's topic in Bugs and Problems
I recall an issue with different control behaviour between missions in the Spitfire which was due to one mission being the clipped wing version and the other the normal wing. Both have their own folders for control settings. Could it be the missions use the different models? If so I will try to recall the solution. -
I tried having a couple of terrains on an HDD with mklinks and the performance hit is very noticeable, the disk access is on 100% when loading for ages. Plus it hits 100% and causes stutters in flight.
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[Guide] How to make DCS download updates on a separate drive
Baldrick33 replied to Shadow KT's topic in DCS 2.9
I use symbolic links infrequently and have to look up the syntax every time! I found this utility made things much easier https://github.com/arnobpl/SymlinkCreator -
Configuring Toe Brakes instead of Brake Lever
Baldrick33 replied to Major Sepp's topic in DCS: Mosquito FB VI
I just thought I would add how I used my TM Warthog stick with the Mosquito & Spitfire. I used the Paddle switch as a modifier together with the Y axis with a deadzone of over 50% so just the latter half of the stick applied the brakes as you pull it towards you. This allows you to switch between pitch and wheelbrakes just by pulling the paddle switch and analog control of the wheel brakes. Easy for taxiing and just needs some timing when landing to enable the brakes once you no longer need pitch. -
All guides. I have tried it on 2 PCs with the same issue.
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I get the following message trying to download in Firefox, even if I paste the URL from Edge: Secure Connection Failed An error occurred during a connection to assets.chucksguides.com. The page you are trying to view cannot be shown because the authenticity of the received data could not be verified. Please contact the web site owners to inform them of this problem.
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On my PC it doesn't work with Firefox but does with Edge
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I have the mouse left & right clicks and mouse wheel up/down mapped to a hotas 4 way. To get the mouse to immediately appear I just click one of the mouse commands, I normally use a wheel up or down to avoid inadvertently clicking on a switch.
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With "use mouse" ticked, the cursor disappears after a short period of mouse inactivity. Any mouse movement or click brings it back. With it unticked it remains on as far as I recall.
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A few thoughts: Jostick Gremlin would work but you would still need to reassign the controls to the 40+ aircraft to the vjoy device. If the bindings are the same (axis and button numbers) you could create a batch file to rename the existing controller ID to the new one and run this in each aircraft input folder. Best option (IMHO) is to bite the bullet and install Joystick profiler https://github.com/Holdi601/JoystickProfiler set up all your controls using this and then you can change individual controls for all aircraft in one click. You can also exchange devices using this utility. It will involve some work to set up but then you are future proofed for changing devices or which buttons do common tasks.
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Going a bit OT but third party utilities like joy2key & Joystick Gremlin can convert axis movements to keystrokes or button presses so you can use analog levers to operate landing gear, flaps etc. on modules that don't have axis support. The problem with control mapping is to make it both comprehensive for those building cockpits and simple. In my experience owning a number of modules is that Joystick Profiler is brilliant although it does take a bit of initial setup which could prove daunting. Once comfortable with it then it handles all those issue like having common controls across modules and changing devices superbly. https://github.com/Holdi601/JoystickProfiler
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!!! Microsoft kills WMR with Windows 11 version 24H2 and newer !!!
Baldrick33 replied to Ulukai's topic in Virtual Reality
This article states it applies to Zen3,4&5 architecture https://www.techpowerup.com/326010/amd-ryzen-branch-prediction-optimizations-now-available-to-windows-11-23h2 Plus a number report gains on Reddit with 5000 series testing.- 50 replies
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- windows mixed reality
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!!! Microsoft kills WMR with Windows 11 version 24H2 and newer !!!
Baldrick33 replied to Ulukai's topic in Virtual Reality
Thanks for the info, very valuable- 50 replies
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- windows mixed reality
- 24h2
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!!! Microsoft kills WMR with Windows 11 version 24H2 and newer !!!
Baldrick33 replied to Ulukai's topic in Virtual Reality
I believe you can opt in to get early updates. My quandary is I use Windows 10 for my gaming PC with a Reverb G1 but have a Ryzen CPU that 24H2 Win 11 is reporting to improve gaming performance by up to 10%- 50 replies
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- windows mixed reality
- 24h2
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