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Druid_

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Everything posted by Druid_

  1. The warehouse system is still being tweaked and added to, but last time I checked 1) fuel total doesn't work correctly at the moment but is on the fix list 2) ammo transfer works fine last time I checked 3) not at the moment but something requested and being considered.
  2. Here you go .. a miz I created for a short film some months ago. I imported into latest 1.2.4.xx ver and resaved then ran it. Sure .. heli's appear to overshoot ldg spot slightly and therefore take a wee while getting into position (reported to Devs btw) but the whole approach to land works beautifully. RR_HAI_land_Demo.miz
  3. You need to play around some more, I have reasonable success with Heli approaches and landings. One thing to play with is the distance from LAND action waypoint to the previous one, too short or too long will change how it behaves. At the moment the heli does appear to overshoot very slightly, retreat and pause before landing. They certainly don't rush in vietnam style. One thing everyone has to understand is that making AI more intelligent requires more CPU cycles which = lower FPS. It always a balancing act. Same with min 98'agl = less collision polling and avoidance instructions = better FPS. Before anyone implies that making landings better wouldn't impact FPS that much, I agree unless of course you have 6 Helis all doing it at the same time and we include all of the other AI improvements that ppl are asking for. That all said I did mention the Heli behaviour to the Dev when I tested the LAND feature, maybe he will take a look at it when he gets a chance to move onto low priority fixes. cheers.
  4. Yep, thats a fair enough point. The trouble is that I think the min distance between follow/escort aircraft will change depending on the size of the aircraft. If you want to test this for every different combination of aircraft and pop it into a database or spreadsheet then I'll push it up to the Dev :) Sometimes, just having a great new feature and having to do a little work ourselves should be enough, it certainly is for me . You might think differently if you knew how hard it is to get new features into DCSW and then the amount of time testers devote to making sure it 1. Works as advertised & 2. Intergrates correctly into the Sim without breaking something else.
  5. During testing of this feature it was found as Grimes has rightly said that collision was a problem. The collision avoidance distance was increased slightly to avoid it. The feature was never intended for setting 4 AI aircraft to fly in formation 5ft apart (although it does look nice). Also as stated it is much better to put all aircraft to formate on a lead aircraft rather than daisy chain the follow on each other else you end up with a lot more movement on the last following aircraft.
  6. Been flying for 27 years and I still remember my first solo like it was yesterday. Learning to fly was the best fun I ever had. My advice is to get all the funds in place first. Find an accredited flying school. Get the books from them and get into groundschool. The temptation is to get into the aircraft as soon as possible but getting as much of the preparation done first saves time, heartache, frustration and ... money! When you start the ppl course plan on doing at least a couple of hours flying each weekend. Continuity is the key here. Watch the weather forecasts and fly in the ealry evenings if need be. Lastly .... enjoy the whole experience.
  7. that'll work
  8. If you edit and save the zip and then subsequently open and save the miz in the ME then your files won't be included I don't think unless the Dev has changed this recently. A solution is to: Just place any trigger along the lines of ONCE -> FLAG IS TRUE 1 -> SOUND TO ALL filename1, SOUND TO ALL fielname2 etc ..and obviously remember to never set flag 1 to true. All of the sound files will then automatically be included in your mission and accessable by your lua scripts.
  9. My thoughts go out to his family & friends, R.I.P. Jim. High Flight Oh! I have slipped the surly bonds of Earth And danced the skies on laughter-silvered wings; Sunward I've climbed, and joined the tumbling mirth Of sun-split clouds, — and done a hundred things You have not dreamed of — wheeled and soared and swung High in the sunlit silence. Hov'ring there, I've chased the shouting wind along, and flung My eager craft through footless halls of air. . . . Up, up the long, delirious burning blue I've topped the wind-swept heights with easy grace Where never lark, or ever eagle flew — And, while with silent, lifting mind I've trod The high untrespassed sanctity of space, Put out my hand, and touched the face of God.
  10. In the Action, Use AI TASK -> FAC assign gp along with the activation of each random group. This way the group is activated and the JTAC is assigned it as a target at the same time. If you have used this method Sith then apologies as I am on iPad typing this. I can't think of an easier way.
  11. I have no idea I'm afraid. I'll see what I can find out. A few more features might find their way into 1.2.4 so that would be a good time to update the ME manual methinks.
  12. It does appear that AI behaviour is affected by late activation and I have reported it to the Developer concerned. However late activated units will attack each other. Your issue is unit specific. You have pitted Main Battle tanks against armoured personnel carriers and AAA soft vehicles. The Blue MBTs pick your reinforcements off 1 by 1 since the MBT has a much greater engagement range. Even the Rangers that head off to the North get in on some of the action. In short the Blues have a much longer engagemtn range. This can be seen by the range circle when you first place a unit on the map. When checking a mission, save the track file. Then replay the track file and using the F10 map and selecting a unit and then F7 you can work out what is going on, who is engaging who and with what etc.
  13. 'Invisible FALSE' not working is Confirmed as bug in 1.2.3 and fixed in our internal build.
  14. I suspect it may have something to do with settings in the advanced waypoint actions. I am unable to download and test at the moment until the w/e but I usually find that when something like this happens it's because I have disabled an action and forgotten to re-enable it.
  15. Can you attach you mission to a post and then someone can take a look at it. This behaviour is certainly strange and incorrect. I take it that you have not played around with the advanced waypoint options and set them to ROE 'Hold Fire' ?
  16. Why not use the new LAND action. See my previous link. You can land helis anywhere on the map now as long as the terrain is flat enough. You can even make em land on an enemy FARP although they won't touchdown exactly on one of the 4 Pads (might do if you get the placement exactly right though. Lots of trial and error though). I used to fly the SAS boys around and they were always 'borrowing' U.S. kit. But your right in that the regulars would probably not. If the SAS guys went out with Delta teams they used Hummers occasionally. p.s. Can't believe I forgot about the Brit PUMA, a friend of mine flies them too!
  17. Yep sorry, except follow for Helis acts like Escort for aircraft i.e. They will follow but also engage. All info is this thread http://forums.eagle.ru/showthread.php?t=94862&highlight=follow+escort+land
  18. Windows START -> all programs -> eagle dynamics ->DCS World -> repair DCS World
  19. - Brits would use Sea Kings (Commando version) and Chinooks. - Capacity 28 and 36 troops respectively. CH-47D would carry vehicles externally (underslung hooks x3) up to about 12T, but not with a full load of troops. Hummers would be ok, Brits like to umm <cough> 'borrow' U.S. kit. - If miz is hot then definately. AH-64D (in fact Brit version is better). - Escort action is perfect for this, make sure you set the range to a realistic value.
  20. Are you connecting through a wifi router? Even if you are cat5 connected it may have something to do with your router or possibly your PC. You may have a good ping to the server but if your network is performing poorly (losing packets etc) then this will cause lag on the server. It may only present itself when your ping is above say 50, difficult to say. By way of example, I have a problem with my router at home slowing down and the only solution is to reboot it (frustrating as hell) curing the problem for a couple of days before it goes rogue on me again (updated firmware and still it persists). Make sure your router has the latest firmware. Enable port 10380 on it UDP&TCP (iirc) and also make sure the LAN drivers on your PC are up to date. There must be some free network testing software out there so maybe d/l it and check your network performance. This is all I can suggest at the moment. I understand your frustration.
  21. Ships to seem to exhibit some strange behaviour but only for some clients. We saw this briefly during MP testing but only 1 or 2 of the MP clients saw it (the ship was actually moving in the terrain). We are unable to work out why some clients see this behaviour but others are not. We think it might be related to when you joined the server and whether or not mission had already started. More investigation required.
  22. This has always been the case and will be with subsequent patches. A new name isn't usually required but probably good practice to display verXXX at the end of the filename anyway.
  23. Noted, thanks.
  24. If you place a single waypoint then that is where the aircraft will head to. It's fairly obvious then.
  25. Sorry, no not yet. Its been a bit manic recently getting as many things sorted as possible for patch 1.2.3 When I have some time available I shall update it and send you a PM.
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