-
Posts
1039 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by VpR81
-
Oh realy? I missed that... obviously. I expected some new smaller bugs, so no complaining here. Was just wondering as i haven´t used the TGP for weeks and wanted to try out auto lasing after reading this thread... there is already a post in the bug section about this.
-
Did anyone notice that they made the LTD/R switch in the cockpit a 2 position (ON/SAFE) switch instead of a 3 position ON/SAFE/AFT) switch prior to the update? Keybinds are deleted for that switch, also for the LST switch. Another thing i noticed with the TGP is it doing weird things when pressing cage/uncage. It won't reset to boresight anymore, but will move to a 180° masked position o.O
-
100% Zustimmung. Wenn die dann auch noch mit 2- 4 Spielern kooperativ gespielt werden kann, wärs ein Traum!
-
T16000m Stick und Tastatur funktionieren kaum, bei vollständigen DCS: Modulen
VpR81 replied to WaggghBozz's topic in Deutsch
Rechtsklick auf das Spiel in Deiner Steam Bibliothek -> Eigenschaften -> Lokale Dateien -> Dateien auf Fehler überprüfen. mfG -
Does T.A.R.G.E.T Software Enhance DCS Enough to Use?
VpR81 replied to Flightsmmr's topic in Thrustmaster
Definately yes. Without Target you're missing a lot of your (Warthog?) Hotas potential. You can make use of each switch positions, for each module regardless wich function you want to bind. Without editing the .lua file. Yet alone this is worth the time getting into it IMO. And Target offers much more options, such as sequences and delayed input. When getting used to Target, it becomes a very powerful tool. -
How are people storing their extra stick handles?
VpR81 replied to Cowboy10uk's topic in PC Hardware and Related Software
That's actually a pretty good idea. The brand name is Gardena btw ;) To the OP, the Virpil dust cover for sticks are also good to store grips inside. -
this never worked for me. I've always had the Hotas synchro activated and still have to "wake up" my Warthog each time i enter the simulation. Or at least on the briefing screen before i actually jump into the pit.
-
Stick? Keiner. Throttle wird in der Preisspanne vom T.Flight X glaube ich auch schwer... Ich würde sowieso raten wenigstens ein bisschen mehr auszugeben und den TM T16000M + TWCS Throttle kaufen. Deutlich bessere Technik und zukunftsicherer als der Hotas X. Und ist, behaupte ich, der bessere Kompromiss. Wenn du merkst, dass DCS/Flugsim dir doch nicht so liegt, hast du lange nicht so viel Geld versenkt wie bei nem Warthog und wenn du dabei bleibst, hast du gleich ein Gerät das einigermaßen solide ist und dich weit über die Anfängerphase hinaus glücklich macht. Beide Triebwerke unabhängig voneinander ansteuern geht allerdings mit dem TWCS auch nicht, dafür musst du wohl etwas tiefer in die Tasche greifen...
-
Target fasst alle Geräte die Du im Profil integriert hast (kann man auf der ersten Seite im Profil editor bestimmen) zu einem virtuellen Controller zusammen und ersetzt sie mit diesem. Während Dein Target Profil/Script läuft, ist der physische Controller (also Dein "alter" Warthog) deaktiviert/offline und kann von DCS nicht erkannt werden. Wenn Du DCS ohne geladenes Target Profil startest, wird auch Dein "alter" Warthog wieder mit den alten Belegungen erkannt. Leider kann man nicht beides gleichzeitig verwenden. Willst Du die Vorteile von Target nutzen, musst Du leider alles in Target neu belegen. Das ist etwas nervig, ging mir damals auch so als ich den Warthog gekauft hab. Es ist die Mühe aber wert, ich könnte auf Target nicht mehr verzichten. Ich persönlich habe nur den Throttle in meinem Profil um die Kippschalter voll auszunutzen. Meine beiden Sticks und die Pedals belege ich weiterhin normal in DCS und hab sie nicht im Target Profil aktiviert. Dann ist die Neubelegung auch nicht ganz so viel Arbeit. edit: Willst Du nicht alles neu belegen und trotzdem Master Arm, Tanksonde, Laser, FLIR, etc. so wie gedacht mit den Kippschaltern bedienen, bleibt noch wie erwähnt die Möglichkeit die .lua Datei zu bearbeiten und weitere [spezial Joystick] Funktionen einzufügen. Damit kenne ich mich allerdings nicht aus, da Target IMO die viel einfachere Methode ist und ich daher gleich darauf zurückgegriffen habe. Außerdem bin ich mir nicht sicher, ob die .lua Datei nach einem Update nicht evtl. neu modifiziert werden muss und die ganze Arbeit wieder von vorne los geht. Aber wie gesagt, damit kenne ich mich nicht aus.
-
Perfekt, gern geschehen! Spiel ein bisschen mit Target rum und probier ein paar Sachen aus. Wenn man erstmal dahinter gestiegen ist und weiß, was man mit Target alles machen kann, ist es ein enorm mächtiges Tool. In diesem Video wird alles sehr gut erklärt und mit praktischen Beispielen erläutert. Hat mir am Anfang sehr geholfen. https://www.youtube.com/watch?v=-t_aRlS5Jvc
-
Da bin ich mir nicht sicher. Aber nur um sicher zu gehen, du hast das Target Profil geladen bevor du DCS gestartet hast? Ansonsten kann DCS die Befehle von Target nicht erkennen. Target wird dann einen neuen virtuellen Controller erstellen der dann in DCS angezeigt wird...
-
Entschuldige, das Bild war etwas irreführend. Die Event Liste kannst Du nicht laden, sondern ist eine Übersicht der Funktionen die man bereits belegt hat. Ich meinte die Button List, die alle verfügbaren Funktionen/Buttons auflistet. Wenn Du dir das Bild ansiehst, das ich gepostet habe sind über der Darstellung des Throttles vier Reiter, "Pan" "Zoom In" "Zoom Out" und "List". Und in dieser Liste musst Du den Button/Schalter auswählen und dann mit einer Funktion belegen. In dieser List findest Du auch die Funktionen der Kippschalter für beide (alle drei) Positionen. Wichtig ist bei Kippschaltern (und beim IDLE/Cutoff) dass Du das Signal auf "pulse" stellst anstatt auf "hold", damit beim Betätigen das Signal nur einmal und nicht dauerhaft gesendet wird. Gruß
-
Tatsächlich? Man lernt nie aus... Wenn du in Target die Schalter und Knöpfe belegen willst such in der Liste nach "IDLERON" und "IDLELON" sowie nach "IDLEROFF" und "IDLELOFF" und beleg die Schalter mit den entsprechenden ingame Funktionen.
-
Um jede Stellung der Kippschalter mit Funktionen zu belegen musst Du Target o.ä. Software verwenden, z.B. Joystick Gremlin. Damit kannst Du dann auch IDLE/Cutoff als Schalter belegen um z.B. die Triebwerke beim Startup in den Leerlauf zu fahren indem Du den/die Schubhebel nach vorne schiebst, bzw. um die Triebwerke abzuschalten indem Du den/die Schubhebel zurück über den Anschlag ziehst. In DCS selbst gibt es nur relativ wenige Steuerbefehle um beide Stellungen der Schalter am Warthog Throttle zu belegen. Diese sind mit [spezial Joystick] gekennzeichnet. Alternativ kannst Du auch die .lua Datei bearbeiten um weitere Spezial Joystick Befehle einzufügen, dann kannst Du auf Target o.ä. verzichten. Gruß
-
Look NineLine, this is absolutely understandable and ppl (including me) tried to avoid this kind of comparision by using cars as example. Flamin Squirrel asked for an example of the same sector in order to make the car arguement invalid. So there is literally nothing to compare except for other games. Since people argue that cars/mobile phones or whatever aren't comparable it was very telling those people were immediately running out of arguements towards the ID example. I assumed that before i mentioned it, wich was the intention to bring it up. If that is not legit, it's fine. No offense here at all, just argueing. My opinion is not ED is slow because there is no competition (i actually believe there is). The Hornets developement slowed significantly down with the release of the F-16C, wich can't be denied. I remember it beeing promised that the F-16 will not affect the Hornets developement and no Hornet dev will move over to the Viper, wich turned out to be not true. And as mentioned before, my concerns are not primarily about the delay, but about the Hornet leaving EA with a long list of missing features. Take the time you need to finish it, but keep it in EA until it's feature complete. I think that is what most ppl would like to see. Look at the Harrier and how long it has been in EA for now, so nothing to worry about with the Hornet beeing in EA for another year. I have no doubt DCS beeing the best flight sim out there, otherwise i wouldn't play it hands down. And i'm abolutely aware about the challenges and demands the developement of a sandbox study lvl flight sim comes with and those are more complicated than i.e. shooters. BUT exactly this should be a reason not to come up with more EA products as longs as the actual one hasn't been finished. I'm not talking about the Hind or the P47 at all, since theses are obviously different dev teams. But about a second jet (F-16) and the question is, will there be another jet before F-16 and 18 are feature complete? Not out of EA, feature complete as this is abviously not the same anymore. I purchased the F-16 because i was positive surprised about the progress of the Hornet and thought it would be the same with it. I was wrong and i never complained about it, even if there are good reasons for. I'm just afraid (and much others too) that the Hornet leaves EA, will not get the same attention as before and will take years to be feature complete while at the same time new EA jets will be developed. This is my main concern and i think it is eligible to name it. Btw. purchased a 2003 built M3 in 2006 wich is still running and looking like new. This is a bit longer than the DCS A-10C does even exists...;)
-
Old x52 vs. Warthog HOTAS?
VpR81 replied to Maverick1202's topic in PC Hardware and Related Software
Way better build quality, better button quality/response, better materials (metal construction), better precision, way better customer support. But the most important advantage over Saitek/Logitech products is, the Warthog will open the door to a world of modifying and customisation the X-52 can never provide. There are countless mods for the Warthog, such as a different slew control, different afterburner detents etc. Another very important feature is, that Thrustmaster uses the same PS2 connector for their grips/joystick base as Virpil or Realsimulator does. So you can use grips of these manufactors on your TM base as well. Slew control and the plastic gimbal are the flaws of the Warthog, but more than acceptable if compared to the advantages that thing comes with. I use the Warthog for roughly 2 years now and never had any problems with the gimbal. Stock slew control is useless, but there are easy to install mods for that. Maybe you wanna check out the TM homepage. Sometimes they offer products beeing sent back from customers without beeing used. Those have a second quality check, zero technical problems and come with half a year of warranty. They wont sell you a broken one. One of my friends managed to get a Warthog HOTAS for $250 this way and there was no signs of usage to that thing. No scratches, no button issues, it was like a standard sold new one, just with less warranty and he owns it for like 1 year now without any issues. If i knew about this possibility before i purchased mine, i propably would have purchased one this way as well. It's definately worth a look. Cheers -
Correct. There was an effect due to the loss of trust. And exactly this should be a warning sign to ED, since this can make companies go bancrupt. Then why is ID software as fast as other software devs who just use the Unreal engine in license instead of developing their own one? Not only that, ID software released a superb product, almost bug free, developed their own engine and still was faster in development than the very most other software devs not even developing their own graphics engine. This is definately a valid argument and makes EDs progress debatable. You are right, a car without engine won't work, but the Hornet leaving EA will have 21 features missing and not only one (like the car with only missing the radio). That would be equivalent to a car with only 3 doors installed instead of 4, radio installed but not working, only one flashlight working, missing blinkers, seat heaters missing, air conditioning missing, no back seats, no windows etc. Just equivalent to a car that has also 21 components missing, while you can still drive it with the risk it stops working because of some components are still WIP and don't work as they should. Don't get me wrong, i love the DCS Hornet and i'm more upset about the Hornet leaving EA without beeing feature complete, than about the delay. If they need more time, maybe till end of 2021, it's ok with me as long as they deliver a good product. BUT calling a (software) product out of EA while it is not finished is simply false. And this is what is very dissapointing to me, and obviously to a lot of other people. I also have no problem at all with EA and WIP software and i'm totally aware about what it means and what i accepted by purchasing EA games/DLCs. DCS is by far not the only game i play and also not the only game i play in beta/EA and i can assure you, that the EA politics of ED is unique among the ones i own. Not to talk about that other software devs (like ID software) DO NOT start their next EA developement before the actual one has been finished. Plain and simple.
-
After this post, i'm not sure if this is clear. I'm talking about the RDR/BARO Alt switch for the HUD, to switch between displaying radar and baro altimeter on the head up display...
-
In other terms, there is no sign of lost trust.
-
Incorrectfuel usage data, cheat on tests, lied to customers = Hornet feature complete by the end on 2020 Hornet leaving EA while not beeing feature complete = car is sold to customers while missing engine/transmission... Please tell me a car manufactor that sold cars without engine/transmission and told customers the car is out of testing phase. There isn none.
-
And still VW has record sales worldwide again. Strange world.
-
ED = company developing and selling products Car manufactor = company developing, producing and selling products DCS F/A-18 = product Car= product ID Software / DOOM: Developement staretd in 2014, released 2016 (feature complete!, almost bug free - i experienced none, played through 2 times + 200hrs online). Own graphics engine ID Tech 6 (technology) development in tandem, still delivered in time and with outstanding quality. I'll give to ED, that Flight sims are more complicated than Shooters but this still does not justify the delays we got with the Hornet and by far not the "new" definition of EA. And developing a graphics engine on the ID Tech 6 level is hard work as well.
-
No problem. Since Majapahits BARO ALT function works as intended, i'm more and more convinced it is a faulty installation/corrupted file. I'm gonna try his suggestion and installation repair. If that wont help, i'll propably give up on this, remap the switch and use the ALT/BARO toggle function instead... Not as nice as the 2 way switch solution, but better than grabbing the mouse for that. However, i will report the results.
-
Well spoken! +1 This is a faulty excuse! Aston Martin uses Mercedes Benz V8 engines in their cars, saving the developement of engines, while Mercedes has to develope both, the car and the engine. Still Mercedes is able to deliver everything, the engines for Aston Martin, the engines they use in their own cars and their cars in time. So what?
-
Yes, i experienced that as well for buttons, wich is why i use the "pulse" function only for toggle switches. I'm going to try this out. It sounds promising, but still does not explain why pressing LSHIFT+V (my keybind for BARO ALT) on the keyboard does not work either. No, haven't tried this. But will try this out tomorrow. Thanks again for your help guys! Much appreciated. Cheers