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rwbishUP

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Everything posted by rwbishUP

  1. I'm building a ground attack mission. It allows only one bombing attack pass. There are multiple units in a condensed tgt area, but the main objectives are two, dark Mobile Anti Air units. I know how to set triggers to finalize the mission for successfully damaging the two particular units. But, I was wondering what would be the best way, to finalize and set a mission failure after player has landed, if these two units escaped without damage? I'm trying different flag combos, but can't get the result I need.
  2. @SedloI can't get a response from the kc130 when I tried with a VHF frequency, weird. Thanks for the reply.
  3. Are tankers only going to be able to have UHF freqs now, or is this just a bug?
  4. Really like the mod, hope dev continues on it. I'm a big fan of heavy helos.
  5. could someone point me to documentation on AI scripting and commands for the mod? In order to set up automated resupplies/airdrops.
  6. Would be pretty handy, have needed it quite a few times. I wish it were possible to set up operating trains again to.
  7. Same, I've heard most all of the same ones from day one of having the module. I came across all of the voice files and was actually gonna make a backup and record some new replacements to use in sp missions, to break up the monotony a little bit. But, I can't be serious enough, I always start doing Chris Farley, Tommy Boy, tow truck crash re-enactment.
  8. I was plundering around in some install folders, and came across the speech files for Jester. I noticed there are a lot of phrases I've never heard him say, and I almost exclusively fly the 14. Are all of these phrases supposed to cycle? Or, were only certain ones scripted into the module and the rest just not removed from the release? Just want to know if there's something I need to change in order for Jester to use all his phrases.
  9. Wow, that's weird, thanks for letting me know about that!
  10. I don't think so, at least I've never been able to. I've always had to create separate groups of 1. Are you trying to set up a specific formation spacing in the ME?
  11. My scripting knowledge is very LOW. So, I would like to have a script, that would direct AI ground units or unit to a downed aircraft. I'm wanting to model airfield crash response, (airport fire rescue trucks, medical hummer, etc.). Like the carrier rescue helo script. I know I can use triggers for basic late activation. But, since a crash could be in various locations on the airfield. I would like to know how to get the location, or point of crashed aircraft, passed to the AI ground units. So they would set their own path to the crash as long as it's inside the airfield zone. Was wondering if this would be possible, even with scripting? Sorry if I posted in wrong topic, please move if so.
  12. Found that it was my Mods Folder, now trying each mod 1x1, must be a popular mod since affecting so many. Must've posted @ same time, thanks @rem27
  13. tried deleting options.lua, no luck, just had to login again, then it quit
  14. Same boat, DCS not starting. Small splash screen, then just quits, no error msg or feedback. NOT USING STEAM VERSION end of log file only has this: 2021-05-20 18:45:07.062 DEBUG Scripting: generated "weapons.missiles.SMOKESAMIR" = 350 2021-05-20 18:45:07.062 DEBUG Scripting: generated "weapons.nurs.FUMIRCG" = 351 2021-05-20 18:45:07.062 DEBUG Scripting: generated "weapons.nurs.FUMIRCW" = 352 2021-05-20 18:45:07.062 DEBUG Scripting: generated "weapons.nurs.DRECS" = 353 2021-05-20 18:45:07.062 DEBUG Scripting: generated "weapons.nurs.FUMIRCR" = 354 2021-05-20 18:45:07.063 ALERT Dispatcher: Error running db_scan: ?:0: attempt to concatenate a nil value 2021-05-20 18:45:07.063 INFO DCS: application shutdown 2021-05-20 18:45:07.238 WARNING EDOBJECTS: lTypeObjectManager::Create() doesn't exist. 2021-05-20 18:45:07.315 INFO TERRAIN: lSystem::exit() 2021-05-20 18:45:07.315 INFO TERRAIN: lSystem::CleanScenes() === Log closed.
  15. Thanks again for the help @staysoft & @dark_wood, really appreciate it.
  16. Nice, thanks for the help @staysoft, would you happen to have the link to the mod or the name, just in case I can't find it by searching? edit: Would it happen to be the zil truck in the pack by @SUNTSAG?
  17. Can the SS-1C Scud Launcher be re-armed in mission, or is it single fire per mission? If it can be rearmed, which support unit needs to be placed with it to do this?
  18. @fargo007, this is true. I always forget that I'm running a beta release. I've tweaked some settings in my Nvidia CP, and brought my fps back up. Not to 90s of course, but I expected to trade frames for visuals. Now I just have to snoop around and see what might be causing the 2nd mission opening CTD.
  19. I'm disappointed but, I've got faith in the devs, they seem to always get it straightened out.
  20. I've tried everything I can think of, I really don't think I need to upgrade my hardware. I'm getting 60fps in xPlane with everything maxed and anti aliasing just short of max, LOTS of add on scenery, flying study level aircraft, and airport animations. There's nothing else I can think of to try for the frame loss. I hope they can optimize it, and I really hope something is figured out about the CTD when loading a second mission during a session.
  21. I know how you feel, I used to stay in the 90s easy, now with the same visuals I'm down to TWENTY EIGHT FPS! So any type of explosion or water animations are going to take it to the low teens.
  22. That's a good deal. I didn't have the same luck, I went from 90fps down to around 28fps, using the same visual settings.
  23. Having same issue, every time I load a mission for the 2nd time. Any mission, doesn't have to be the same one, I get CTD dcs.log-20210416-015405.zip Also, running same visual settings as previous version. FPS has tanked, normally held steady around 90fps, now has plummeted to around 28fps. I expected some fall off, but that is a major difference.
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