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Everything posted by rwbishUP
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Didn't abandon my post, had to do the work/sleep thing. Anyway, I was testing all types of different graphics settings and maps to try and pinpoint it. I never dreamed it would be a weapons related issue. I'm having the problem at night time also, I use TrackIR and when I look back toward the wing or straight up through the canopy, everything instantly goes black, and I'm carrying GBUs. I'm trying to generate log file and tracks with the issue right now, I'll attach them to this post when I get them.
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I completely understand, but there are a lot of small bugs that need addressed to be able to actually use the map for even simple missions. The AI parking and taxi situation is a huge deterrent in using the map. Even the smallest air frames are unable to be placed on a lot of the airfields, unless set to "runway start". And heavies are almost unusable when you need them to start from an airfield of your choice. I understand taking more time on scenery updates, adding more geographic features, etc. Which if there are issues with these things, I don't see them because the map looks amazing to me. But the issues that prevent us from using AI flights in missions in the way that we need them is really disappointing. There has been plenty of time since release, to address a lot of the AI parking & taxiing fouls. I love the map, I would really like to see it be used in mp a lot more, but these couple of anti AI bugs suck.
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Something going on with lighting of environment, does it really bad when on ground or low level flight. During daylight it's like the sunlight turns off and everything covered in heavy fog. During night flight it goes completely black, can't even see instrument panel, then slowly fades back in after about 30 seconds. fogging.mp4
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having same issue, especially on my displays when moving TDC, it's like the "mouse trails" feature on windows desktop.
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I second that, I'm A LOT bit disappointed! What gives here? This map wasn't cheap!
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@Dangerzone Dynamic Campaign Engine / Mission Enhancements Would be just awesome.
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Question about draw tool zones
rwbishUP replied to rwbishUP's topic in Scripting Tips, Tricks & Issues
Thanks @cfrag, will def start studying up on it. I was just cordoning off regions on the PG map, and curiosity just struck while I was using the trusty late activated unit polygon zone piped through MOOSE. I used the draw tool to make the detailed, regional zones visible on the F10 map, and became curious if there were a way to use the polygon created with the draw tool for both my needs, both representing on the map and being the trigger zone. Nothing major, just figured the ppl who know what they're doing (unlike me) probably had already came up with a way to do this. I think I have a secret need to complicate things more than I need to, lol. -
I know it's probably covered somewhere in the forums, but I haven't found it yet. Is there a way I can use scripting to create trigger zones from draw tool polygons. If so, could someone point me to the forum topic covering some examples of it? ty
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Thanks @No1sonuk, just so happens those are the ones I went with in order to save myself some room on the internal side. Now I'm looking for the final parts I need, which are some alphanumeric displays for the UFC displays. I've got the ones for my radio channel indications, but I'm having a hell of a time figuring out what would be best for the freq display and the other 5 on the right hand side of the number pad. I'm not going all out on my panel but I would like to have those alphanumerics displayed. Thanks again for the input on the toggles!
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I'm ordering the switches for my Hornet UFC, was looking for info on the ADF 1-off-2 toggle switch. I know I need a 3 position on-off-on, but do I need to go with a 6 pin or 3 pin toggle? Or does it even matter with this switch? Thanks.
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I'm still hoping we'll get the ability to have mobile A.I. truck/trailer combo vehicles eventually.
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Oh, i c, major .v update!
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No update again this week?
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OREGON TRAIL
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Horrible A/G radar stutter
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cannot repoduce and missing track file George A.G.A.I.N.
rwbishUP replied to Emme's topic in DCS: AH-64D
I can't get "George" to do anything right. He refuses to fire 90% of the time, when we're in perfect weapon parameters, he completely misses even broadside targets multiple times, he almost never acknowledges the "permission to fire" command, and when he does respond with "firing" he still refuses to fire, can't get him to engage with rockets no matter what, even though range and angle is perfect -
Probably a long shot, but does anyone know if there is a way, by modding some scripting? To create custom AI aircraft formation templates, that you could then use from ME advanced WP properties when setting "Set Option" - "Formation" - "xxxxxxxxx"?
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I was curious to where I could find details on creating skins for ground objects/equipment? For example, I grabbed a copy of the "RSZO_SMERCH_Base.dds". And made some new skins for it, i.e. Kuwaiti, Armenian and some fictional camos. Just to break up the mundane look a little bit. And, if I can do it, I plan on making skins for a lot of other ground units that only have a default paint job. But, I need to learn the requirements to create the new description.lua and point it toward the textures location.........I think that's what I mean. Anyway, does anyone know of a forum post or tut on linking new asset skins to DCS so they'll be available in-game? Thanks
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I installed the .edm plugin in 3ds max, but when I try to access a tool from the plugin, I get a "script file not found" error. Like settingsGUI.ms not found, exportToPSMeshGUI.ms not found, or overwingVaporMakerGUI.ms not found. Is there something I need that I didn't download in order to use the plugin with 3ds?
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Oh, noted. Wasn't sure. Thanks to adding @Taz1004 NVG clarity mod, they don't need any gain adjustment right now.
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BUMP Just set up a night miz and when I went to set up my NVGs, found out that there are no gain controls for them ?????
