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Scrape

ED Closed Beta Testers Team
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Everything posted by Scrape

  1. Just wouldn't be right having us wait long after seeing that.
  2. The F-15 Aggressor AMU 'Flanker' at Nellis has merged with the AMU 'Eagle'. The aggresor F-15 role is still there just under a new hat. It was never it's own squadron, but it was its own AMU within the squadron. That isn't the case anymore.
  3. No doubt there will be plentiful servers pitting these aircraft against each other and also the deluge of TOPGUN wanna be servers. Aggressor squadrons are already at Nellis. Red stars inside the buildings and all. Flanker (F-15) or Viper (F-16) squadrons.
  4. I can confirm this. Practice doesn't come from removing limitations, that just teaches bad habits.
  5. IRL yes the lower station is released before the shoulder stations.
  6. It's being corrected and included in the 2.5 merge.
  7. Yea the communication expectations are too high in most cases.
  8. Most likely waiting for the Harrier new kid excitement to lower a bit. As a professional courtesy. I'm guessing, but that's what I would do. The more the 3rd party devs work together the better. After-all they share customers.
  9. Lets say the next few months. We love this thing called DCS, but its a slow moving train.
  10. It sucks for immersion that a system is modeled properly? Gameplay is better when an aircraft is modeled not only for its performance, but its limitations.
  11. Scrape

    LHA-1 Tawara

    Copy that.
  12. It's not there to prevent any damage all the time not matter what. Any modern jet can be overflown by its pilot. Real flying is about staying within limits, and DCS is growing more detailed in the nuances of flight. Even modern aircraft have limits. It's not right to compare two different engines and EGTs. Other aircraft have different airflow, compressor stages, blade angles, operating design altitudes, not to mention the big difference, metal alloys. If 645 is the continuous operating temp of the Harrier's engine, then it is. There is documentation to back it up. For various reasons and factors this is the case. Engine building is no mean feat, and engines don't melt/fail from over temp, they degrade. That's what we've been given here. Proper engine degradation from heat. This happens not just from blades melting, but there are a lot of other parts to consider when it comes to heat limitations. Another big factor is heat soak from combustion. This is where the internal parts arrive at a temp that is too hot and exceeds the cooling method, so now the combustion phase is negatively affected. Higher combustion temps mean less power overall. The same thing can happen in any motor, even a car engine. The Harrier is modeled well. Mind the EGTs and she will bring you home.
  13. Scrape

    LHA-1 Tawara

    Not sure why they went with a flightline spawn. A parking spot spawn would be much much better. People know how to taxi and it will give everyone time to figure themselves out instead of getting spawn on top of while starting up. Also the MP servers assign too many slots to the carriers in the first place when there aren't that many slots available. The aft section to include the elevator should be spawn locations. The front should remain open for aircraft that arrive to have a safe place to refuel and rearm. That's my two cents.
  14. Scrape

    LHA-1 Tawara

    It may seem small but the closed doors on the deck create this feeling that no one is home.
  15. Does it work for you in multiplayer?
  16. You wait on POL, and I wait on Ammo...again.
  17. Find a book and read. Online article and read. Watch a documentary inbetween then read some more. You'll pick up on more than you realize.
  18. Thanks for the love! Im a Toad, a Load Toad! An old 2W1. When youve been in long enough to plan movements you see a different side of the war machine. I respect it when it works and like a good maintainer cuss it when it doesn't.
  19. You misunderstand how I meant balance. It isn't in terms as most would use when relating to gaming. Equal capability to kill each other does not mean we have a mirrored method to obtain a kill. The only balance is that either side CAN kill the other side, but that doesn't mean they have to do it in the same way or with the same tools. Win conditions don't need to be exactly the same either. What achieves a balance is reaching an objective with a certain degree of challenge. This means more than one way to achieve victory and more than one way to be defeated, so that the player must not only anticipate the weapons they are up against, but the methods they will be employed with as well. A strategic and tactical layer for both sides in MP is when DCS shines its brightest. Most servers forgo the former, and tactical engagements are plentiful to find. I wasn't speaking about realistic or to build to it. The weapons and systems are in the game. A few more bits in the tools department and DCS would be right on the money. Currently the conflict I describe is available and like I mentioned a couple of servers try to give players that. I think it would be a little better if DCS took the reigns. This would guarantee that players always had a place to go to experience the world DCS is selling.
  20. The focus would come from a DCS persistent server with tangible objectives. The mp campaign would be balanced and well thought out to allow the game to be experienced at its best. Until then there are some honorable mentions from the customers, but are just shy from perfect.
  21. There is a 4th theater on the roadmap, but its not named. I wonder where it is...........
  22. Scrape

    Yak-52B?

    That's interesting. It seemed that you had information that others didn't or at the least was not common knowledge. You offered that information into the discussion to say its best to let the matter rest. I don't follow what was the point of that. Does speaking about ED's business choices make you uncomfortable?
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