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-Painter-

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Everything posted by -Painter-

  1. got it now - it is press (hold it depressed) AND turn what did the trick (before tried only press OR turn)
  2. ...as the title says. If others can't confirm, when and what I have to do? (tried to rotate the bingo knob at the pilots fuel gauge, but nothing happens to the 4000 setting)
  3. How about MP? If you edited your walkman tracks - what will the other MP guy in your cockpit hear? Yours or the ones he has in his own folder? If he does hear his own ones - is there a way to change the tracks in a way the other guy will hear the same like you (maybe the walkman folder in the miz file itself, similiar to kneeboard files?)?
  4. Can't confirm - made a mission with 20 Tomcat + 24 Hornet slots available on the carrier for MP clients.
  5. RIO in MP warps all over the place in a land-based landing. Landing & Touch-Down really smooth - at touch-down it warps the RIO all over the place and de-synchs him totally.
  6. ...deck crew? Can you explain your plans regarding this a bit?
  7. Happens on takeoff as well - there is still something weird what the FCS is doing in low-speed regimes. Had an ocassion as well after catapult launch when the nose pitched up so hard that I wasn't able to 100% counter that with 100% stick full forward deflection - after the Flaps had been set into Auto or after reaching 250 kts that behaviour goes away. But with Flaps the FCS does not hold the 1 G during some speed-changes.
  8. maybe cross check if you both did set TCN "ON" in the UFC if it did not work for you
  9. My last mentioned try of a work-around did not work. Clients still not able to get the F10-Others menus.
  10. @Alerax: Does it anything bad if your script is loaded several times in a mission? I am trying to workaround the fact that clients on MP can't see the F10 others menu and wanna try to load the script with a trigger for each client slot-plane "when alive".
  11. Hello guys, as the title says: How can I get a lock with the Aim-9x with the JHMD on inside the HUD FOV? I can get a lock to the side when I look outside the HUD area - but I struggle to lock a bandit who is just infront of me with JHMD on. Does it work just like the same with the only difference, that I do not see the symbology of the JHMD inside the HUD area or is there anything special I need to take care of? To me it seems like when I look forward with JHMD on the Aim-9x seeker gets centred boresight and I can't get it to lock on a target in front.
  12. yes - the start is when you come into the platcams crosshairs/ rolling wings level out of the final turn
  13. Sounds like something different. Problem we have is only, that F10-Others doesn't have the added radio items.
  14. What is Viacom? ...so I guess - no. But maybe what you are experiencing gives some hint in direction of a potential fix or workaround?
  15. no change, did not work as well Tried to load the script at mission start instead after a certain amount of time - no change as well.
  16. We are having like the same problem: For some clients the F-10 menu does not show up at all. All aircraft spawn cold (or hot, no difference) on the carrier deck. All aircraft get airborne. Some client aircraft are getting the F-10 menues, some not. That issue does not only apply for this script, but for Wrenchs Carrier Script as well. Any ideas? @Alerax: Anything the script author can do about it? It looks like for some clients that they just do not get any information to add the menu from the server. is there anything specific regarding adding menus in a MP-mission? It works fine for the server at any time and at least one client is getting the menu. Btw. - when I fly holding hands with an aircraft who does not get the F-10 menu, I can check us in as 1 flight and he gets his individual callouts thereafter. But due to mentioned reason he can't check-in by himself - he does not have the menu. Edit: Found this, which sounds very similiar: https://forums.eagle.ru/showthread.php?t=179057&page=1
  17. boomer - double cross-check if you pressed On and boxed it. Happens to me a lot that I adjust the channel but forget to press On.
  18. A feature request: It is great to have it working for a 2-ship already. Is it possible to raise that number up to a 4-ship flight, since that is the maximum allowed to come in for the break by NATOPS?
  19. LSO freq? Edit: To explain my additional question: Reading the how-to "If you are cleared to enter the pattern, you will hear “[tail number #1] [tail number #2] Signal Charlie Pattern, Check-in Button [#]”. Then tune into the designated Button (Channel #) to hear the LSO calls." ...I expect a second frequency to be defined somewhere.
  20. Q: What frequencies are you using for Marshal and AirBoss by default? Q: Can they be adjusted by the mission designer? -how? Edit - PS: Thank you very much for easy up the implementation of the sound-files to the mission - that saves a lot if clicking ;)
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