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Mike_Romeo

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Everything posted by Mike_Romeo

  1. https://forums.eagle.ru/showpost.php?p=4475774&postcount=181
  2. There are some informations https://forums.eagle.ru/showpost.php?p=4168367&postcount=233 https://forums.eagle.ru/showpost.php?p=4101656&postcount=223
  3. Fictional skins can allready be found and downloaded here
  4. DLC's bought on the DCS website can only be used in the standalone while DLC's bought on steam can be used in both version.
  5. No. Its hella overpriced. You can have good headtracking for under 10$ if you do it yourself. I did it myself and i am so happy that i didnt throw 160$ out of the window.
  6. https://forums.eagle.ru/showpost.php?p=4417877&postcount=5
  7. The page is in german but google translate is your friend. The article is about how combat actions were carried out by the airforce of the Nationalen Volksarmee (east german army) http://www.nva-flieger.de/index.php/taktik/arfk/gefechtshandlungen.html Btw, GO = order of battle This article is about the tactics of there helicopters http://www.nva-flieger.de/index.php/taktik/arfk/angriffsverfahren-gefechtsordnung.html
  8. Please Deka give us finally the skin template. And yeah those other things on the inner pylons.... I think there called rockets or something like that :music_whistling::lol:
  9. You could fly VFR. That means just by map, clock and your eyes.
  10. Negativ :(
  11. Only aviable for Open Beta atm
  12. They also have fully acces to a JF-17 simulator
  13. Typ 200 = one Typ 200 Bombe on one pylon and typ 200 dual = two Typ 200 bombs on one pylon
  14. There is a thired Option for you. Replacing the old module with the new one via a mod. https://www.digitalcombatsimulator.com/en/files/3310721/
  15. Yes, like the 200. But there is a version without Rocket Motor and parachut. When they hit the runway, they will leave a big creater texture. There is no real hole but you can "fall into it" and die
  16. That is not correct, Su-25,27,33 J-11 and MiG-29 also have anti runway bombs in form of the BetAB-500ShP wich is quit similar to the typ 200 anti runway bomb
  17. After some test i figured out that you can jettison them only under mach 0.8 Why is that so ? I got in so many fights and merges now with them attached cuz I coudnt jettison them. Befor I enter a fight, am allways over mach 0.9 Not even the emergency jettison (panic) button could free me from that extra weight if I am over mach 0.8. Is that a bug or so ? In other modules (like F-15) its possible to jettesion them even at mach 2 and its not mentioned in the manual or chucksguide. I am not a expert but this seems very unrealitic to not been able to throw the tanks away over mach 0.8 What are your thoughts on that? PS: (Not sure if you can see that but I am spaming the weapon release button in the track) JF-17 jettision fueltanks.trk
  18. https://forums.eagle.ru/showpost.php?p=4401406&postcount=2
  19. Try to adjust this: Options --> Special --> JF-17 --> MFCD Radar slew Rate
  20. Here a statistic about Jeff's K/D. The imagine shows a KD of around 1:1. It realy isnt op. Data was collected on Growling sidewinders server. Source: https://growlingsidewinder.com/server/player-statistics/
  21. To turn on magic IFF on server side: Add MAGIC_IFF or CUSTOM_IFF=0 in mission’s description. Its in the JF-17 early acces manual page 40.
  22. Go DCS\Bazar\World\textures\Ka-50_general.zip Edit the files "rus-helmet_ka-50", "ka-50-pilot_f" and "rus-pilot_ka-50", save them in your livery folder, add this: {"KA-50-RUS-HELMET", DIFFUSE, "rus-helmet_ka-50", false}; {"KA-50-PILOT_F", DIFFUSE, "ka-50-pilot_f", false}; {"KA-50_RUS-PILOT", DIFFUSE, "rus-pilot_ka-50", false}; into the liveries description.lua and thats it.
  23. Mike_Romeo

    Template?

    The newst Gimp version can handle CMYK and I allready created an new skin for it with that
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