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Everything posted by Mike_Romeo
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Hier die Zusammenfassung: Key moments from the above interview with ED's Mi-24P project manager Alex Podvoisky: - Alex is an ex-military helicopter pilot (1200+ hours on Mi-8). Working at ED since 2011/12. - P ("П") model of the Mi-24 has been chosen by ED because of the real Mi-24 pilots who requested it specifically. Also, the Mi-24P can be flown, and most weapons can be employed, from both cockpits. - The "average" Mi-24P has been modelled, the most common "domestic" variant, without any exotic stuff or particularly new/outdated systems. - No movable "Ka-50 like" front cannon as seen on the Mi-24VP: the real one was imperfect, ineffective and not widespread. Pointless to recreate it in DCS. - No UPK-23 gun pod (not installed on Russian Mi-24P's). - No laser target designation: not suitable for this particular Mi-24 model. We'll only have optical designator (with a very basic gyro stabilization, so it's gonna be challenging). - Cockpit shaking due to rotor vibrations will be similar to Mi-8, but less pronounced (as on the real helo). - A2A missiles (R-60) will be added "later". Another ED team is about to start reworking all IR missiles in DCS, so they'll be able to spot any heated object - not just those airborne. This is required, since Mi-24s in Afghanistan were employing R-60 against ground targets. The AI co-pilot: * Co-pilot has been deliberately made imperfect and human-like: it will have harder time spotting smaller and low-contrast targets, or those not in its direct eyesight. No x-ray vision, instant spotting or dead-on locking. * Co-pilot in the Early Access will be limited to basic assisting/targeting and enabling certain systems on pilot's command. Other features (like assisted startup or system checks) will be added later. * It seems that the AI co-pilot will not be able to land the Mi-24 on its own. * Co-pilot's menu for the Mi-24 is not yet finalized. Devs are aiming at something similar to the Jester/Iceman menu: radial, controlled via joystick's hat and TrackIR. Users will be able to change speed, heading, altitude, combat modes, and so on. * Co-pilot's name is still secret, but it will be a Russian one. * No Jester-like jokes and banter: from Alex' own experience, there's no room for that in a combat or training environments. "On RTB - maybe... We'll think about it later". * Co-pilot will be available in English and Russian languages at first (users will be able to add their own languages via mods). * Co-pilot/pilot injuries will not be simulated: "we'll think about it later". Mi-24P in DCS will have the following weapons: * GSh-30-2 (ГШ-2-30К) 30mm cannon * Unguided rockets: S-8, S-5, S-13, S-24B * AG Missiles: 9M114 "Штурм" (AT-6 Spiral), 9M120 "Атака" (AT-9 Spiral-2 - later in the Early Access) * AA Missiles: R-60M (coming later - explained above) * Pods: GUVs (same as on the Mi-8) - Lipa ("Липа") jammer will not be implemented. Alex claims that this system is outdated, hasn't been installed on any Mi-24P for many years, and is useless in DCS (doesn't have any suitable threats). - No President-S RWR/CMS complex for Mi-24 or Mi-8 (no data available). Only the basic ASO-2V dispenser ("АСО-2В"). - A combat campaign for the Mi-24 will be created at some point. No training campaigns or missions planned (at least not for the Early Access). - In-cockpit (3D) NS430 is unlikely. 2D window - "maybe". - No night vision goggles: the chosen Mi-24P variant doesn't have them, and is not designed for night flying. There is a remote possibility of an additional "night Hind" variant in the future, tho. - Onboard, Huey-like gunners will be added "later". Devs don't see them as top priority. - Regarding troops transporting/deployment: the Mi-24 team is not responsible for this feature, it's a core DCS thing. So they won't be available on release (if available at all). - Landmines. Technically possible to deploy them with the Mi-24, but this feature is not yet implemented in core DCS. Same stands for the Mi-8. - Visual icing effects: another core DCS feature, and the Mi-24 team cannot implement it themselves. Systems-wise, the icing will be similar to Mi-8. - The autopilot system is fully functional. - DISS (doppler navigation system) is fully functional, with simulated drift and drift correction. - It seems that the Mi-24 will be very well-optimized: no Tomcat-like freezes on the first load, and, according to Alex: "60-70 fps on my laptop" (his laptop specs and DCS settings unknown). - ED's AH-64D is already flyable: Alex is toying with one of the early builds, and he's quite enjoying it. Longbow is being developed by another ED team. - Multi-crew for the Mi-8 in DCS: "I would very much like for it to happen, and will personally ask my bosses to allocate resources for this task". - Bonus for those who read through the whole thing: multi-crew for the Mi-24 should be available on day one in the Early Access.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Mike_Romeo replied to Silver_Dragon's topic in DCS 2.9
WA (weahter) radar mode for JF-17 confirmed -
We do have https://www.digitalcombatsimulator.com/en/files/3311902/?sphrase_id=878492
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Keep in mind that the FAA is a governmental body of the United States with powers to regulate all aspects of civil aviation (in the US). The Caucasus map is pretty far away from the US and I am pretty sure the Russian Federation Civil Aviation Administration (RFCAA) have their own rules about ILS systems.
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List of anti runway bombs currently in dcs and it carriers: Type-200A (chineese MATRA Durandal/BLU-107) : JF-17 BetAB-500(shp): Su-25T Su-25A MiG-29 MiG-21 Su-27 Su-33 J-11 AI: MiG-25/27 Su-17/24/30/34
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In the last few days some of you have probably noticed that there were a lot of new people who wanted to try out DCS through the f2p event. Of course, there were always questions about the individual modules, but it seems to me that most of them are not aware that the manualls exist. When they find out about it for the first time, they don't know where to find it. I would therefore like to ask ED to give us access via the main menu. It is certainly somehow possible to add a "Manuall / Doc" section under which you can access the individual manualls of the modules. The following pictures show how I imagine it all and what it could look like. It would definitely be more user friendly. This is how it could be to take a look into the F-5 manuall
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More static objects: barriers, bunkers and industry
Mike_Romeo replied to Thorimus's topic in DCS Core Wish List
+1 -
Best air to air planes to buy for online PvP?
Mike_Romeo replied to TonyStovepipe's topic in DCS 2.9
Since you are such a fan of air to ground, I would recommend you the JF-17 since it has the best a2g weapons. -
Sounds more like a hardware issue on your site to me becaus i dont have this issue. Try to map it on the keyboard and see if it works there without any problems. If it does work with no problem, your HOTAS is broken.
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Why you dont upload this on the userfiles instead of google drive ?
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From the Steamshop about the Tank killer 2 update: Key features: A-10C II adds new weapons that include the Advanced Precision Kill Weapons System (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. New cockpit with options for factory-fresh or wear-and-tear textures. “Scorpion” Helmet-Mounted Integrated Cueing System (HMCS). ARC-210 radio (coming soon). Updated external model with improved textures and materials. Fly the A-10C “Warthog” in either realistic or game modes. Fly missions in either the Black Sea region or one of the many DLC maps like the Persian Gulf, Syria, and more. Multiplayer cooperative and head-to-head. Feature-rich Mission and Campaign editors allow user created content. The most realistic flight dynamics ever done for a PC simulation. Huge array of land, air, and sea units to flight along and against. Fully interactive Forward Air Controller (FAC) that helps you find targets.
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Looks very promissing. Cant wait to try it out. Btw, is your template based on my clean skin ? Xd
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Mirage and MiG-29 are the kings of guns only fights. The deltawing design adds a lot of manuverbility to the mirage and alows high aoa's and good slow speed controll. The MiG-29 has similar caracteristics to the F-18 but has much more thrust.
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Bigger fireball and more smoke when crashing into the ground
Mike_Romeo replied to Tree_Beard's topic in DCS Core Wish List
I am pretty sure we will see much better effects soon since they was shown in the 2021 and beyond video -
It is allready in https://www.digitalcombatsimulator.com/it/files/3307854/
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[FIXED] Canopy fogs immediately in airstart missions
Mike_Romeo replied to some1's topic in Fixed Bugs
Sounds right, you should press the defog button on the ECS panal to your right site. -
The skins are saved in main dcs folder DCS World OpenBeta\Bazar\Liveries\F-15E. The ModelViewer offers a refresh option for skins so you dont have to restart dcs every time too look how your skinchanges looks. So edit the skin/move the camo, save the skin, refresh the modelviewer, look how it looks, repeat step one.
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Today at 97 Chuck Yeager passed away.
Mike_Romeo replied to VIKBELL's topic in Military and Aviation
Rest in peace you legend, my hero.... -
Hi @Andurula Every plane has a own manual (in english) that can be found in DCS World [OpenBeta]\Mods\aircraft\[module]\Doc. This is all what the manuall says for the Su-25A navigation panel:
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No, MAC is something different. Watch this: The original trailer was deleted, jsut btw but here is a reuploaded one:
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If you could pick any map next, what would it be? (Poll Vote)
Mike_Romeo replied to dimitri18's topic in DLC Map Wish List
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No, the server wont even notice that you are use it. ReShade doesn't run in a process. It pretends to be the DirectX or OpenGL driver, so that games load ReShade instead of the actual driver and send all render commands to ReShade. ReShade then passes those commands on to the real driver while adding and modifying some commands to do its thing. For more informations, I recommend you the read this forum thread: https://forums.eagle.ru/forum/english/dcs-world-topics/mods-and-apps/dcs-mods/257631-dcs-world-and-reshade
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DCS AI....... why so bad?
Mike_Romeo replied to markturner1960's topic in Aircraft AI Bugs (Non-Combined Arms)
Growling Sidewinder talked about the AI in a interview with the CEO of DCS. Look at it will anser your question. -
Sounds like your parking breaks are activeted or the ground crew putted some wheel chocks on your plane.
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[FIXED] Very degraded performance within Beirut terminal area
Mike_Romeo replied to Midair's topic in Fixed Bugs
Thats more of a map issue. Syria and especially the Beirut area are know for heavy fps drops. Syria is still a new map and in many ways not very performance optimised at the moment.