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Everything posted by Exorcet
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New to DCS, need help.
Exorcet replied to AD1Hammerhead's topic in DCS World Tutorial & Help Requests
From a few internet searches, it seems the Cyborg is not compatible with Win 11. -
This thread is two years old. Two years ago the F-15's radar was half as powerful as it should be. A few months ago it was fixed. Currently the F-15 has the best radar available. The F-18 has slipped down a few slots and the F-16 while capable, has among the shortest radar range. The F-14 both suffers and benefits from being older and having its own operator.
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This is how it's always been in DCS.
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Beyond lacking a livery manager, which has been requested before, I don't think ED is doing anything wrong with regards to space. Some programs just use more of it. This isn't anything new to flight sims where you can have as much as the entire world represented in many, many maps. Sometimes, even more than the world, I believe XPlane 9 mapped parts of Mars? A large space requirement is just part of DCS. I recommend: 1 TB minimum SSD space (I have 700 GB of combined DCS installs on a 2TB SSD primary with a 1TB SSD secondary - My storage was built around DCS expected disc usage). Additional space if you want to access the majority of DCS content and play other games. Consider an external drive for your extra space, I recently got a 4TB drive for under $100. If you have older PC's consider moving less demanding programs/games onto them to free up space on your simming computer.
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The Cold War is nice and all, but I still don't see why it's so much better than the modern era. It's not free from classified or missing data, and in my opinion needs more supporting assets than modern does to be done correctly. It definitely need to be pursued, but I don't see it being very different from modern. Isn't this just an existing MiG-29 skin though? Unless the 3D model in the video is different or something, I think it's hard to draw conclusions.
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Thanks NineLine, in that case, can I make a request that the AA missile launch range selection be made into a slider? In this particular case using the halfway between Max and NEZ works well, but it might not be ideal for other situations. The only other options are waiting for NEZ, which is probably too conservative or random, which is well, too random. Maximizing missile Pk will probably take trial and error with an adjustable slider depending on the planes and missiles being pitted against each other.
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BRA's in this engagement
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You can try opening the control menu while in flight, then pressing a key. It will bring you to the binding so you can figure out what each does. This is not a complete list: F1 - cockpit F2- external F3 - flyby F4 - external chase F5 - look at nearby external F6 - missile F7 - ground units F9 - ships F10 - map F11 - free camera / stationary camera / airbase camera F12 - static objects
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I've only been testing this for a short while, but I'm already seeing a trend. Ace AI tends to lose to Veteran and Trained AI in BVR fights. This happens because: A - Ace shoots earlier than Vet/Trained, leading to lower missile Pk. B - AI does not anticipate being fired upon and flies directly at the enemy until missiles go active. To be given a fighting chance, Ace AI needs to have missile launch range set to halfway between Max and NEZ, while hopefully having a longer ranged missile than their opponents in the first place. AI missile ranging logic needs to be looked at. The AI also needs tactics against preemptive missile launches, instead of waiting for a confirmed missile launch to react. I've also noticed that mixed AI skill flights will stagger missile launches (because lower skill levels wait until closer range to shoot) and this seems to provide an advantage in that when flying together mid-high skill AI will take long range shots to pressure targets into maneuvering while low-mid skill AI take high Pk shots that are more likely to kill. By accident, mixed skill flights are using more advanced tactics than homogenized flights. AI Skill Backwards Result.trk
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I set up a mission to test the effect of AI skill settings against each other, however before I could get to that I noticed that one flight of AI would crash into each other consistently starting to attack. See attacked the track. F-15's fly to the J-11's and consistently 2 and 3 destroy each other. The J-11's sometimes also crash but for some reason do so less often. AI wing collision.trk
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You have two formation options in the same waypoint. The default trail that is autocreated with the group and a modern bomber formation that you added. I'm guessing you want the second one. Either delete the trail formation, or delete the modern formation and set the autogenerated trail to modern. This will give you the formation you expect. As for the S turns, your groups are close together at spawn. Separate them so that they have more room to maneuver into position.
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Map size isn't really a reason to keep them out. Plenty of people play fly compressed missions, it wouldn't be any different with a bomber. Besides they don't just use their fuel for range, but also for endurance. That's what a lot of people say about the simulation genre in general. The people doing it for a living might be more likely to call it boring than someone looking from the outside. The module also doesn't have to be strictly multicrew. Give it AI like the F-14. The player can stick to mostly flying and employ other systems when they want.
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Try posting the mission, it makes debugging easier. What time are you changing? If you change the WP0 time that will change spawn behavior. You can place units to the map and have them start later by using the "Uncontrolled" checkbox and giving them a start command.
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Jester is the F-14 AI. However if you're going to play online he can be replaced by a player. Jester is not an expert RIO. He can do the basics, but don't rely on him to solve complex problems. Heatblur (the F-14 developers) have put a lot of work into Jester and continue to make improvements, but a human RIO is better. If you do fly with Jester you will want to make sure to learn his limitations and bind some of the commands you can give to him to your controls so you can help him when he needs assistance. DCS has squadrons. I don't fly online very much, but this section of the forum has squad recruitment posts. DCS does have some online events, but as someone who plays mostly offline, I wouldn't be able to give the most detail.
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It would still provide increased fuel capacity, which comes with some benefits. Increased loiter for long missions and less tankers needed for a given mission size for example.
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This is truly an impressive update to start the year with. I don't think anyone can be disappointed with this plan for DCS. Hopefully all goes well and to schedule, best of luck to the developers and thanks for the hard work.
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Sub-forum for the planned Dynamic Campaign
Exorcet replied to Mr_sukebe's topic in DCS Core Wish List
I don't think it's too early to float ideas to ED, as long as they actually respond to them and some discussion emerges. I really wish they took that approach with the BVR AI, many good ideas were brought up before its release, but none of them were really integrated into the AI revamp. -
Smart weapons were designed for a reason, the other side's technology isn't going to stand still. You don't have to limit JDAM strikes to MG armed buildings or SA-3 sites. Fight tougher opponents and suddenly employing smart weapons is just as exciting as using dumb bombs. The airframe also becomes more relevant. The speed to loft bombs and avoid missiles means a F-16 can approaching things different than a A-10. Though on the other hand, there is nothing wrong with missions using older weapons. In a real war with peer opponents, smart weapons might get depleted over time, forcing the use of dumb weapons in their place. It's a simple idea, but general enough to be used in a wide range of DCS missions.
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fixed Bug: LA incorrectly given for IR missiles
Exorcet replied to BlackPixxel's topic in Su-27 for DCS World
From what I've seen on the forum, FC3 is still getting significant updates. Just look at the F-15's radar. The R-27 is also the missile getting the most attention from ED after the AIM-120, and the only planes to carry it are from FC3. -
In case I don't get to it tomorrow, from my testing: Don't use carpet bombing for attacking a small target or target point, this by design uses the formation of the bombers to determine the increase the spread of bombs. Use a regular bombing task, set weapon to bombs, release all, and make sure "group attack" is checked. Make sure the bombing waypoint is a few miles from the target (20 or so miles).
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If you are having trouble with a mission, please post it. It makes debugging much easier. I added a flight of 4 B-52 to the map and they dropped all their bombs in a single pass.
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Realistic re-arm, refuel and repair times for the new EDDCE
Exorcet replied to Lace's topic in DCS Core Wish List
Also true, but we're in a simulator. We can fix the odds if we want. It's not necessary to simulate the common conditions. Everyone has different interests, which is why I made a point of bringing up a customizable experience. A slider lets everyone get the experience they want. Also, connecting with my first point about how realism may not lead to where one expects, even if DCS had long repair times, that doesn't mean a player would have to spend them stuck in the cockpit. In fact in real life the pilot wouldn't be in the plane while repairs are on going. We could simply take out another plane and leave the repair time as a strategic element of the game that effects things outside of player participation. I'd also like more visuals for ground crew. As it stands, the unrealistic ghost crew that serves your plane can be problematic. If you don't see any equipment around your plane, it's quite easy to forget you have external power connected and taxi off without requesting a disconnect. These are functional as well as immersive changes. -
Realistic re-arm, refuel and repair times for the new EDDCE
Exorcet replied to Lace's topic in DCS Core Wish List
Rearm and refuel doesn't always take hours. Quite a few planes boast being able to perform the task in minutes. In anycase, I think a sim should have the option to model everything realistically, even if few might use it. Put a slider somewhere to set reload time so that it can go from 1x speed to 10x speed, or whatever is needed. Also, real life is a really mixed bag. In topics like this people like to argue that reality always goes a certain way, and that it's boring, but that's not really true. Just for example contrast this: With this: https://en.wikipedia.org/wiki/Lachhiman_Gurung The wiki story sounds like a video doesn't it? But it's actually the true to life story. Of course, the situation I quoted isn't unrealistic either, I just want to point out that that even in an extremely realistic environment, it can be hard to predict what will happen.