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Tucano_uy

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Everything posted by Tucano_uy

  1. You gentlemen were spot on!!! I found the "multiplayer chat" on general and assumed it was it, as it is in general... Thank you very much!!!
  2. I don't think is that, as the "Multiplayer Chat" entry is under General, not any specific aircraft, or game mode. Maybe there's another key definition inside each module, even if I don't think so, I'll check again. Thanks for your answer.
  3. As in the title. The "Tab" key is mapped in options, but when I press it nothing happens. I cleared and re-map it again and still nothing. Any ideas?
  4. First and foremost, look for fire or structural damage. You won't fly for much longer IN COMBAT if you're missing a wing tip.
  5. About ATC, please: - Use same unit system as selected in "options" AND state the units in the ATC messages. Or default it to knots, hPa or inHg, celsius. And use the same standard in the ME. - Use QNH instead of QFE for altimeter setting. - Have an always active a comm menu line to request weather data to any ATC. METAR + active RWY would be ideal, but at least surface wind, QNH and active runway. - Have the wind readings as FROM and not TO. And use the same standard in the ME. - Maybe, prioritizing departures may help for mission dynamics, but IRL arrivals will normally have priority.
  6. Yes, definitely I agree with you 100% I believe that the modern civilian P51 has a lot of fun potential. Just need to be exploited more in my opinion.
  7. Since the Mustang is used nowadays in the airshow circuit, it would be great to have a modern replacement for the whatever-is-called 4 frequencies radio. Plus a handheld GPS mounted on the panel or on the kneeboard. It could be selected in the same way as the "civilian" option removes the guns in the ME.
  8. Actually, I'm going to put that on the wish list. Since the Mustang is used nowadays in the airshow circuit, it would be great to have a modern replacement for the whatever-is-called 4 frequencies radio. Plus a handheld GPS mounted on the panel or on the kneeboard. It could be selected in the same way as the "civilian" option removes the guns in the ME.
  9. Thank you all for the explanations. Now other questions arise: Page 66 of the manual, regarding the carburetor air temperature indicator " Carburetor Air Temperature Indicator The AN5790-6 Carburetor Air Temperature Indicator shows the temperature of the air running through the carburetor air scoop. The gauge indicates temperature in degrees Celsius (°C) and is graduated from - 70° to 150°C. The face is scaled to 10°C. The green range indicates normal operating temperature of 10° - 30°C. The Red Line indicates maximum temperature of 40°C. " 1) Normal in what circumstances? If lower temps are OK then what's the purpose of the green arc? Before asking and reading your answers, I was (wrongly and unsuccessfully) trying to keep the needle within the green arc with heated air. 2)Maybe not in DCS, but in real life, shouldn't the needle go up when using carburetor heat? 3) In real life, what would make the temperature go above the red line? I see that the instrument is graded up to 150 degrees C. Thanks again guys, and sorry if the questions are about minute details that nobody cares about hahahah. I've been surprised by DCS P51, finding fun and joy in things that I've never cared about before.
  10. Yea... I as kicked yesterday, 270ms pings as well. Pity...
  11. Thanks Sobek. Pity the carb heat is not modeled. It comes as a surprise to me, I thought that all the engine was simulated.
  12. From the manual, page 31: "The carburetor provides automatic control of the fuel-air mixture passed from the air intake to the supercharger and onto the engine manifold for combustion in the cylinders. The Packard Merlin engine has an injection-type carburetor and an automatic manifold pressure regulator. The manifold pressure regulator is effective only at pressures in excess of 41 in. The automatic pressure regulator alleviates the pilot from having to jockey the throttle to maintain a constant manifold pressure in the high-speed range during a climb or descent. The pilot is only required to set the desired pressure by setting the throttle lever and the pressure regulator does the rest. It compensates automatically for the difference in air density at different altitudes by gradually opening the carburetor butterfly valve in a climb or smoothly closing it in a descent." A) Please somebody explain me. Is this supposed to happen at all altitudes? I climbed to 35.000 feet and the manifold pressure decreased all the way down to about 30-35. Is this correct? B) I thought that the loss of power might have been due to carburetor icing (however I'm not sure that it would show on the manifold). So I selected unrammed air and carburetor heat, probably lost more power because of getting unramed air, and I noticed... C) Carb temp continued extremely low. Does carb heat is actually simulated on DCS? I've noticed very low carb temps at almost all altitudes, way below the green arc and heating doesn't seem to change anything. D) Is it correct to have such low carb temperatures, below the green arc? E) Is carburetor icing simulated? F) Why is carburetor heat not required when reducing power to land like in smaller GA aircraft like Cessnas? I know the engines are different like day and night but I would appreciate if somebody knows something more technical to explain. Thanks
  13. The smoke generators are too long and protrude through the flaps when down. For the wish list: Currently not the best smoke effect. I would rather have something, thinner and more persistent, airshow type, closer to the longitudinal axis. Maybe a specific smoke generator for the civilian version one day? Yeah, I know... smoke and the FPS issue...
  14. I can't believe I missed that before. Got them now, thanks Pyromaniac. Still, not the best smoke effect. I would rather have something, thinner and more persistent, airshow type, closer to the longitudinal axis. Maybe a specific smoke generator for the civilian version one day? Yeah, I know... smoke and the FPS issue... EDIT: Ooops, just noticed, smoke generators are too long and protrude through the flaps when down.
  15. If it is already implemented, I didn't find it.
  16. What a beauty!!! That accelerated stall looked and feel just like in DCS
  17. Yep +1. In DCS AUTO seems to lag behind the temps a lot. Manually adjusting the radiators, brings the temps to normal parameters quite quickly. Why does AUTO doesn't do the same?
  18. - Enable "Head movement by G-forces in cockpit" in Options/Misc. That might help you to realize when you are flying in an odd attitude. - If the plane starts to shake, then you're about to stall, ease back pressure on the stick. There is no point to keep pulling to close a circle behind an enemy if you are going to stall. - if you start spinning, center the stick and apply full rudder on the opposite sense of the turn until it stops spinning. Then level wings with the horizon and geeeeently recover with back stick pressure. - Adjust the curves of your joystick if you haven't done it yet. I have a curvature of 10 in the Y axis (pitch) and 15 on the X axis (roll) This mustang is a pleasure to fly.
  19. Maybe ED has an Argentinian programmer. (eu sou Uruguaio hahahaha)
  20. Hi Vimanaman, nice smooth flying dude!!!. How do you do those tight turns on the ground? is it differential wheel braking? I've found that when I push the stick forward and apply rudder to unlock the tail wheel (as the flight manual recommends), then it becomes uncontrollable as if it locks in some random odd position, is a bitch to get it straight again.
  21. +1 I can't check now but A-10 ECM used to break the lock from Shilkas. To the OP, this may sound silly, but are you 100% sure that the pods were active?
  22. I'm no programmer, so I actually I don't know how hard or easy or lenghty the process of adding 4 new key assignments could be (and I know programmers don't enjoy people telling 'em what should be easy to do ahahah). So please let me rephrase it. IT WOULD BE MOST USEFUL AND REASONABLE to be able to have key assignments for left-up, right-up, left-down and right-down slew natively in game. Those of us whose joystick POV doesn't work as an axis, need it. Just imagine slewing your mavericks in the heat of battle by moving first left (or right) an then up (or down) at 90 degrees angles instead of being able to take a shorter route, 45 degrees angles!!!! IT SUCKS!!!! @Devrim: with the keyboard one can press one vertical + an horizontal arrow at the same time and then you get diagonal movement. With the 8 point POV however, it seems to work differently, at least in my stick. Each of the 8 positions is a different "keystroke" to call it some way. Left-up position for instance is not the addition of the "left"+"up" stroke, but an independent one. Hence the need to have 8 definable keys for the slew control. Edit: the 8 view POV works perfectly for everything else, views, snaps, external views, etc.
  23. I wonder how tough can it be to add this feature to the DCS series. I requested 8 position slew control long time ago (thread must be somewhere) but so far it is not implemented. I see I am not the only one that would like to see it happening. Keep making noise, maybe one day... In the meantime, workarounds...
  24. Not me.... :cry: Congrats to the winner!!!
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