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ALDEGA

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Everything posted by ALDEGA

  1. Hmm, a realistic sea would indeed be very nice :D Carrier landings would be quite interesting ;)
  2. Hmm, I don't see how this would make it more interesting to play LockOn.
  3. You have access to LOBS?
  4. I'm confident it will be released in 2008.
  5. How do you know it's a mock-up?
  6. I'd rather have ED spend time on the full mission editor (and game engine features like triggers) then spending time on the FBP... The FBP creates very simple missions which you can create yourself in the full mission builder in a minute or two. Not much added value. (btw, I'm lobbying for a more powerful full mission editor :D)
  7. Walmis lost his original model so this is a moot point. ;)
  8. Hm, the first screenshot looks a lot better than Lockon. Remember vegetation (=trees) make a big difference in overall terrain looks. Just look at the difference in Lockon between medium and high density terrain setting (without and with forests respectively). These trees sure look better than our cardboard Lockon trees ;)
  9. I guess the others were at the Games Convention in Leipzig ;)
  10. http://www.google.com/search?hl=en&q=600+USD+to+%C2%A3&meta=
  11. Both links point to the same URL ... :o btw, what's that red thingy in the top right corner (wonder woman HSI?)
  12. What's the difference between the US/Russian style? (besides that red star in the white circle) I can't tell from the screenshot you posted.
  13. I know, it was completely missing in "1.0". It still doesn't seem to work though...
  14. Then why include helo's and fixed wing's? Even in a simplified form, they are still broken (FM). They were broken in OFP and they are still broken in ArmA, even more so it seems. The AI also seems to be unable to use them properly. I can understand the desire to include helo's, but the jets (Su-32) ... that's absurd. Perhaps it should have remained an AI vehicle. Btw, have you managed to do much VTOL with that Harrier? ;)
  15. Well, you could "enable" 6DOF TIR in the old cockpits just fine. It just wouldn't look very good... What you mean is that the old cockpits aren't detailed enough so that they can be used with 6DOF TIR and look "right". Your wording was a bit weird. ;)
  16. As I said, there was not much need to have many 3D objects in the old cockpits, so indeed, there are few 3D objects. I've attached a wireframe render of the F-15C cockpit.
  17. A video report would be nice ;)
  18. Most likely it actually does. ;) Anyway, ArmA's helo's and aircraft are too simplified...
  19. All cockpits in Lockon/FC are 3D. However, that doesn't mean that each object (e.g. knob) is 3D though. In fact, in just about any 3D application, a lot of "detail/information" is not 3D, but "shown" through a texture (which is "flat"). Remember that the viewpoint in Lockon/FC is fixed (no 6DOF TIR which allows you to move the viewpoint) and thus there is less need to have each knob/dial in 3D. Most IL-2 cockpits are much more 3D. It seems the Ka-50 cockpit in BlackShark has many more 3D objects, which will be useful because of the introduction of 6DOF TIR.
  20. Well, slow flying airborne targets can be engaged with Vikhr missiles, right? According to Kamov's site, it can carry 4 Igla-B. Where would they go?
  21. The dam was also in one of your previous movies ;)
  22. I stopped playing IL2/FB because of lack of immersion. I still really like IL2, but immersion is very much missing. IL2 has a sterile generic map, cartoonish look and feel, few enemy units (considering the scope of WW2), a very generic "dynamic" campaign engine, etc ... Falcon 4 had more immersion, because of its dynamic campaign engine which gave the impression that you were in the middle of a big fight where flights were taking off 'round the clock. Anyway, I'm looking forward to Black Shark which will push LO forward in the right direction, although perhaps a bit slower than we would like.
  23. Now you've got my attention ;)
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