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Everything posted by Sprool
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well here is a start https://thepihut.com/blogs/raspberry-pi-tutorials/how-to-use-a-rotary-encoder-with-the-raspberry-pi
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I wondered if anyone had made use of the new Raspberry Pi Pico controller yet as USB controller for a button box? I used a teensy board in the past but would be interested in a new custom build, but I'd need some support when it comes to the coding, for switches and rotary controllers.
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Joystick Diagrams - Automated DCS Joystick diagrams
Sprool replied to rexehuk's topic in DCS Modding
A workround is offered on thier Discord, you have to go into saved games/dcs/config/input and delete the 'disabled.lua' file in there, then it works for me. The disabled.lua tells dcs if there are any attached controllers you want to...err...disable, ie: not needed while playing dcs. They will not then appear in t he control setitngs options. It worked for me. -
Joystick Diagrams - Automated DCS Joystick diagrams
Sprool replied to rexehuk's topic in DCS Modding
Getting same issue here, this looks like a great idea but i cant get it configured. 1. I run joystick diagrams.exe 2. click on the DCS World tab, press Select My Installation. 3. I navigate to UserName > Saved Games > DCS.openbeta, click on DCS.openbeta folder 4. Click 'Use Folder' 5. I see Error: [WinError 267] The directory name is invalid: 'C:/Users/username/Saved Games/DCS.openbeta\\Config\\Input\\disabled.lua' What now? -
No official skin template for the Dora?
Sprool replied to birkenmoped's topic in DCS: Fw 190 D-9 Dora
+1 for a template please ! -
I have the english cockpit textures here: C:\Users\*MyName*\Saved Games\DCS.openbeta\Mods\aircraft\Yak-52\Cockpit\Textures\YAK-52-CPT-TEXTURES - actually I think I have them in both the saved games/ path as well as the main ED/dcs world path, but my belief is that the saved games path takes priority over the default ed/dcs world path. the saved games path remains working after every dcs world update, and my yak cockpit is still showing the english mod. Can you post up your lua file? Are you getting the option to set default, chinese or english cockpit in the Options/special menu for the Yak in DCS?
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Do you also have the english textures in the right place? DCS World Open Beta / Mods / aircraft / Yak-52 / Cockpit / Textures / Yak-52-CPT-Textures folder In the folder should be 7 dds texture files. You should rename the original zipped file inside cockpit / textures to prevent the game from using it, but dont delete it!
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Doing some skins for the Fw-190D9 at the moment, I noticed a LOD issue not seen before, the texture for the props and spinner disappears at >20 ft away to be replaced by a default texture - only I cant find the default texture. Any colour or design i put on the spinner is lost as soon as you are looking at the model more than about 20 feet away. Any insight/suggestions? I've seen this before doing livery textures for the F-14 but then its easy enough to find the LOD texture which is less graphically intensive for longer distance viewing, therefore helping fps, but i need to solve it for the Dora if anyone can assist?
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In Eagle Dynamics > DCS World OpenBeta > Mods > Aircraft > Yak-52 > Liveries > Cockpit_Yak-52 there are the 3 folders for different language pits; chinese, default and english. In the english folder I have description.lua, yak52-cpt-12_ENG.dds, yak52-cpt-light_ENG.dds and yak52-cpt-signs_ENG.dds In the description.lua file (which you MUST edit with Notepad++), I have: livery = { {"yak52-cpt-signs", 0, "yak52-cpt-signs_eng", false}; {"yak52-cpt-light-arg193", 0, "yak52-cpt-light_eng", false}; {"yak52-cpt-light-arg289", 0, "yak52-cpt-light_eng", false}; {"yak52-cpt-12", 0, "yak52-cpt-12_eng", false}; } The 'false' tells the model to use the local texture folders of the designated name from only the local folder, otherwise they default to the main default folder and default textures.
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I'm trying to map as many of the cockpit controls as possible to my button box with rotary controllers, but I cant find anything for the weapon interval knob, the VA, RAKT, HO, 10m - 60m options. For using the rotary controllers I need an up/down option just as there are for the weapons selector knob and master mode selector. Does anyone know if thee are keybindings possible for weapon interval select up/down?
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Geez thats 4 massive photoshop files for one airplane!! Anyone done a slimmed-down version?
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https://www.digitalcombatsimulator.com/en/files/3314011/
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I think I fixed it - there's a couple of files mis-named, the cockpit gauge textures need renaming to FW-190D4, I uploaded a revised one (including a much smaller photo of Marlene Dietrich) to the user files section: 'FW-190D-9 English cockpit fixed' but as of now (21 Dec, 8:15pm GMT) its not yet been activated
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I installed the old one (think it was 2018) but the gauges are not showing up correctly - using the enhanced US version
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False uses the local texture file in the relevant livery folder, true uses the default texture file from the master textures folder in dcs world
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How to create a photograph texture for the Spitfire?
Sprool replied to Cunning_Fox's topic in Spitfire Mk. IX
Apologies - wrong file location, the main texture is in: Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\SpitfireLFMkIX\Cockpit\Textures\Cockpit_Spitfire_LFMkIX_Textures.zip You want the file: SpitfireIX_1_DIF.dds Be warned - every time DCS gets updated or repaired it will revert to the default textures. There could be a way of putting this file & folder into the savedgames path instead to preserve it against updates, but I've not tested it. -
How to create a photograph texture for the Spitfire?
Sprool replied to Cunning_Fox's topic in Spitfire Mk. IX
edit- corrected below... -
As far as I can work out, a single line can be added to the aircraft's entry.lua file, [code]make_aircraft_carrier_capable('TF-51D',{"AircraftCarrier","AircraftCarrier With Tramplin"})[/code] or create a new TF-51D folder, for example, in Saved games/dcs.openbeta/mods/aircraft, and put the entry.lua file into it, suitably edited.
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Great news! But how to take off in a P-47? AI manage it ok, they go full power then the tail jumps up, suspended in the air, then they accelerate down the deck. My plane either noses over and breaks the prop or never gathers enough speed to avoid diving into the ocean?
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I had similar issue but just focusing on bombing. Editing the rangescript.lua to give lower bombng min altitude solved it for me; line 34: range.bombingMinAlt = 600 Previously it was set at 1800
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DCS Super Hercules mod by Anubis
Sprool replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
troops deploy sorted, pinned msg on their discord - cheers! -
DCS Super Hercules mod by Anubis
Sprool replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Loving this great mod! v5.9 - I can unload crates in the air, on parachute, but the troops refuse to leave the plane. How can I get them to jump? -
I agree with Ryanwtod, there's loads to fix and implement in the F-16, the hornet is probably one of the most complete airframes, but I spent a long time unlearning systems that got updated & improved. Hornet is a lot more robust, easier to land, does carrier ops, but theres something about the lightweight manoeuvrable F-16 that makes it more dynamic to fly. Learn Hornet for now, let them work more on the F-16 to edge towards a more complete module.
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Thanks - this is the best explanation I have seen on the current system, even though he also confuses DOWN with AFT !
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I'm also struggling to get my head round the logic of the sensors and the TDC. Coming off the Hornet and F-16 learning curve, where I map SSS and TDC to two POV hats on the joystick, the AV-8b introduces 'forward' and 'aft' where others refer to 'up' and 'down', but the Harrier also has a sss and TDC 'down' designation - is this in fact same as the Hornet & Vipers Sensor select button or tdc designate button? A further complication is all the video tutorials Ive watched have some conflicting info or differnt key options since they go back 3 or 4 yrs and theres been a few changes along the way, I dont really know which info is now current or relevant. Grim Reapers are usually pretty good in this as they will mark a video as outdated when something changes. The links above to RedKites videos - are that all still relevant and up-to-date?