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Sprool

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Everything posted by Sprool

  1. I installed the old one (think it was 2018) but the gauges are not showing up correctly - using the enhanced US version
  2. False uses the local texture file in the relevant livery folder, true uses the default texture file from the master textures folder in dcs world
  3. Apologies - wrong file location, the main texture is in: Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\SpitfireLFMkIX\Cockpit\Textures\Cockpit_Spitfire_LFMkIX_Textures.zip You want the file: SpitfireIX_1_DIF.dds Be warned - every time DCS gets updated or repaired it will revert to the default textures. There could be a way of putting this file & folder into the savedgames path instead to preserve it against updates, but I've not tested it.
  4. edit- corrected below...
  5. As far as I can work out, a single line can be added to the aircraft's entry.lua file, [code]make_aircraft_carrier_capable('TF-51D',{"AircraftCarrier","AircraftCarrier With Tramplin"})[/code] or create a new TF-51D folder, for example, in Saved games/dcs.openbeta/mods/aircraft, and put the entry.lua file into it, suitably edited.
  6. Great news! But how to take off in a P-47? AI manage it ok, they go full power then the tail jumps up, suspended in the air, then they accelerate down the deck. My plane either noses over and breaks the prop or never gathers enough speed to avoid diving into the ocean?
  7. I had similar issue but just focusing on bombing. Editing the rangescript.lua to give lower bombng min altitude solved it for me; line 34: range.bombingMinAlt = 600 Previously it was set at 1800
  8. troops deploy sorted, pinned msg on their discord - cheers!
  9. Loving this great mod! v5.9 - I can unload crates in the air, on parachute, but the troops refuse to leave the plane. How can I get them to jump?
  10. I agree with Ryanwtod, there's loads to fix and implement in the F-16, the hornet is probably one of the most complete airframes, but I spent a long time unlearning systems that got updated & improved. Hornet is a lot more robust, easier to land, does carrier ops, but theres something about the lightweight manoeuvrable F-16 that makes it more dynamic to fly. Learn Hornet for now, let them work more on the F-16 to edge towards a more complete module.
  11. Thanks - this is the best explanation I have seen on the current system, even though he also confuses DOWN with AFT !
  12. I'm also struggling to get my head round the logic of the sensors and the TDC. Coming off the Hornet and F-16 learning curve, where I map SSS and TDC to two POV hats on the joystick, the AV-8b introduces 'forward' and 'aft' where others refer to 'up' and 'down', but the Harrier also has a sss and TDC 'down' designation - is this in fact same as the Hornet & Vipers Sensor select button or tdc designate button? A further complication is all the video tutorials Ive watched have some conflicting info or differnt key options since they go back 3 or 4 yrs and theres been a few changes along the way, I dont really know which info is now current or relevant. Grim Reapers are usually pretty good in this as they will mark a video as outdated when something changes. The links above to RedKites videos - are that all still relevant and up-to-date?
  13. scrnshot..
  14. Just realised this is an A-10C thread, I only have the low-def A-10a, I assume the EAC and a/pilot mode switches are not animated in the FC3 A-10a?
  15. Can someone confirm - the EAC switch and the autopilot switch in cockpit are not animated/linked to the key bindings? Any way to tell which autopilot mode has been selected or is currently active before engaging it?
  16. EAC sorted it for me
  17. Quick Q: Is it possible to get the larger transport helo-the Mi-8, to carry 2 crates at a time, and the Huey just one?
  18. I think a lack of consistency naming the different mappable controls between modules can be really frustrating till you've had few weeks airtime with it, some of the naming is really not intuitive.
  19. I found out its done with the GUV Mode switch, up/down, in that way it acts like a rotary knob with 4 positions.
  20. So is it only relevant to the Aim-9 for bore/slave mode at the moment?
  21. I was wondering what the Enable switch - depress was, on the throttle grip, Hotas, or what it should be.
  22. Brilliant - many thanks- that solved it. So it actually works like a 4-position rotary select
  23. Not sure...i tried allocating buttons to these, some worked the red safety throw and the switch underneath but none of them worked the 3-way cannon switch. I tried allocating key bindings too but nothing except a mouse click moves the switch to any of its 3 positions
  24. There doesnt seem to be any key bindings attached to the Mi-8 cannon 3-way switch - inner 800/outer 800/624/622 selector for the gunpods. Ideally Id like to bind it to a switch on my button box. How can I find out which buttons this could correspond to, and try to edit the controls lua?
  25. I'm trying to map the 3-way gun pod switch to a button box, bindings dont seem to work. Switch just stays in the middle. It's the inner 800/outer 800/624/622 mode switch. Any ideas? {combos = {{key = 'O'}}, down = device_commands.Button_59, cockpit_device_id = devices.WEAPON_SYS, value_down = 1.0, name = _('800 or 624-622-800 Switch - 800/624-622-800'), category = {_('Left Overhead Panel'), _('Armament System')}}, { down = device_commands.Button_41, cockpit_device_id = devices.WEAPON_SYS, value_down = 1, name = _('800 or 624-622-800 Switch - 800'), category = {_('Left Overhead Panel'), _('Armament System')}}, { down = device_commands.Button_41, cockpit_device_id = devices.WEAPON_SYS, value_down = 0, name = _('800 or 624-622-800 Switch - 624-622-800'), This is from the default keyboard control lua, but this controls the otehr up/down switches, theres no mention of the 3-way switch to select canon type.
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