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GremlinIV

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  1. It is actually now very easy to hold AoA on Speed in a straight line (ive even considered going for a smoke when its in auto throttle) However, when you do a case 1 and going into a 30 deg bank, the E bracket indicates you are fast (which it previously did not it was rock solid as long as you didnt use any pitch) This can encourage you to trim in back to centre with more nose up, but when you roll out you are then indicated as slow and will also balloon if you added any throttle. Not sure if the E bracket is just an indication or if you actually are trimmed low nose thus Fast. Banklers certainly seems to think so as it is now throwing feedback of Fast and slow. To be honest it feels like its a tomcat with the funny wobble if you roll too aggressively followed by the AOA indexer showing fast, in the tomcat you would bump the stick back a little cos it is a tomcat and you can. The hornet has always been solid with the E bracket Bolted to the centre once trimmed on speed AoA, even landing and launching several times it held its trim bang in the centre all the time. Like i say it could just be an indication, but it is very off-putting. One other minor thing i noticed is on Cat 1 I always used to put the bank angle caret between the directors feet but now the caret needs to be at his knees when the director says stop. Could be the front wheel suspension has lifted the nose a fraction, not a biggie. The biggie is slapping your head into the dash when you brake hard and the nose dips, it seems excessive IMHO, but hey ho its gotta be right, right?
  2. I recently got some Virpil pedals and had a lot trouble getting DCS to recognize the default Virpil axis - each time i went in to adjust it wanted an rZ axis so i had to hit the drop down and select the Joy-Z to set the curves on the correct axis. Now i cant recall whether i changed the virpil defaults or after several Rescan clicks it finally opened Axis tune on the axis i wanted but it finally did. So it is possible when you go into axis tune for the rudder pedals it offers the wrong axis to tune so you need to change it. If it is not this then Hmmm....
  3. Oddly i had to rebind mine today as the speed brake wasnt extending - I use Target to press keybinds for me and they have been B Shift B forever - but for some reason in Adjust controls my bindings were doing Retract and Off - So it wasnt extending at all Very Strange.... even for halloween
  4. I agree - sometimes im like, ill not go into hover hold cos i got it just nice - I find the tail will drop and we roll right - looks messy Also getting a slow left right of the nose when flying straight and level - i can see the Green bar in controls for rudder moving left right - i trim to it and it wants more until im hard on the right pedal Also without moving/touching the collective once its nice and level - it will just start to climb or descend randomly for no "apparent" reason, (no other inputs) Have experienced the right roll and yaw as per hotfix also last thing i dont like is when you press force trim to sweeten the hover or heading etc - it does a little nose down right move Ahh and pedal turns seem to need a little more push than id expect to overcome the autoheading hold It is very much closer to what i would "Expect" on the difficulty and not wanting to kill you so much level. (but what do i know) Keep tweaking ED
  5. I guess this would be a Down Long on George to search again in same area even if he finds nothing, which i think the wording for Down Long already implies, i have likely never searched the same LOS twice if george finds nothing - so it could be it does this already... If not +1
  6. GremlinIV

    Key bindings

    Glad someone else has spotted this, plus some other points below FA18 comms 4 way hat, 2 radios 2 mids - setting the radios to VOIP comms leaves nothing to open F10 menu, means you cant call wingman, tanker, boat, etc once you are weight off wheels flying - i have a mouse side button for ground comms - i dont want another 2 buttons on my hotas just to pull up the menu - which you must pull up with the correct comm channel tuned to the particular agency. Right now i have a modifier to the hat for radios - but this isnt really practical playing origami with my fingers to make a swan while sat behind the tanker or in the pattern.... Also bumping the comm to remove the menu was possible now im reaching for a mouse Other things to note - once you minimize the chatroom and go to the radio section you cannot unminimize - you have to go back to chat rooms and unminimize then go back to radios to see it expanded etc. not sure if you then minimize radios and go to chat whether you can expand it.... never got that far. Lastly one other thing - when minimized if i place it at the bottom of the screen away from everything else (nearly depends on bird), if i expand it the expansion drops off the screen, would be nice if it popped up to fit then back down - might be too much to ask - reason i would have it available to popup and interact with is 1. to confirm/deny im transmitting and to trashcan myself from a room which someone has just joined with their MIC on 200% ear melt. Likely this will affect other modules my, harrier, 16, Cat, Pashaye, im thinking of you when i come to adjust controls.... lets hope things are possible or maybe VC will be turned Off permanent Hope this helps
  7. Ahh thats a pity, thx for the latest luas though i will push them in Ok auto-pass toggle didnt see that will use it. I guess i wish too, lol I will find a work around for laser or just not use it and/or not forget Hmmm voice attack "Im sorry that command doesnt exist", it has never understood me, in WOT i tried VA to fit tracks by saying "Tracks", it replied "What", it did work if i said "Four" Lots of reaching for the mouse i guess, or modifier key it to press F4, that could work. Ill try respawn again with the new luas and see what happens, its not critical just nice. So thx for quick response..
  8. Hi, Hope your still deving this script dude, i just found it and im loving it for building my trg mission full of goodies, and i have a wish or two:: Ok the auto-pass is great, but, auto start is a problem if your just overflying the engagement zone (I actually have a tanker route go over it) it will clear you hot and mess up your day (clutter your day at least). So is there a way, so i can have auto start on in the script and this not happen. Im thinking in the f10 menu selecting "Range" sets you in range mode and only then does auto-pass or even manual roll-in act as a function. Also like when you use the AI radio on the tanker the F10 "Tanker" menu locks into only the tanker options, ie you dont have to step through to request rejoin it sits on it. So maybe with your script when you select F10 "other" "Enter Range" the f10 menu locks into the range menu with "results, designate, settings, Roll-in/Off" options, then either have "Exit Range" or "previous menu" kicks you back to main. Its not like you want to call ATC while cleared hot and running in. So many times im running in on a laser and i have forgot to designate, or it is still designated to the last tgt. So on the designation, can there be a script true false option, that will drop the smoke, drop the laser etc when you Off range or Auto-pass Off range. I dont mind it giving a new tgt next time round as long as i am not fumbling with the menu to undes redes etc etc. Finally on the menu, how would i get "Rolling-in" and "Off Target", to always be under "F1" press, i have a button on my hotas for F1 which i use behind the tanker. Now, MP, I havent tried with a buddy using the range with me yet, im sure its fine for circle bombing as long as we leave space to call Off tgt. How will this work with lasing, does a second client get his own lased tgt, and control of designation type etc.. (i will try this but i may have questions later) MP ranges usually have a top ten last passes with details for Undes bombs and des bombs etc, is this easily added. How do i set a unit "T55 Tk-1" in MEd, so that it shows and takes damage, becoming a smoking hulk on the ground, which is reported in results as %. And then de-spawn and respawn them for reuse on future passes. ( i have the units placed, question is what ME settings are needed) So as you can see, maybe more than two wishes, I really hope your still actively deving the script, and can help with the above. Many Many Thx - Sorry for long wind, things kept coming to me as i was typing. Oh forgot - this script is from Ca BSA auto V3 mission - Tits 2.3 and range-UI 1.3 - using my mission with edited CaBSA3.lua for the actual range targets
  9. Simply open the lua - find the line - copy it and paste below - edit that new line with a -1.0 and change on/off to off - save - run game - enjoy Use open mod manager (the new OVGME) to replace that file on future patches - or keep that line ready and paste in as req per patch - or edit each time manually after patch Wish list will be noted but ED are not super fast however hard you push lol Ive typed enough here to equate to editing that lua 5 or 6 times - thats a good 6 months flying with an on and an off switch via the LUA. Just saying
  10. Yeah the only significant external forces the AH64 faces in DCS on your computer is you continually crashing into the ground through pilot incompetence.....
  11. You should physically check if Vsync is on as - when the patch causes an authorisation problem it deletes some of your settings held in the Options lua. May not be the case but check them This unchecked my rudder trim and reset trim from centre spring to default in the Huey Worth a look... took me longer to type this than to check .....
  12. Initially i thought this update was just so the engine indicators, dials and gauges, showed correctly towards IRL, but i took her up for a flight and well........................... All of the comments i concur... for the purposes of feedback - (and as always these are MY experiences, a ham-fisted pilot that knows nothing about helicopters) 1. More left pedal and cyclic for IGE hover required or round you go. 2. Fuel consumption is through the roof.... 3. Climb climb climb if you dont get that collective off, then its down down, holding level was just weirdly feeling like a knife edge. 4. Previously when i hit the afterburner stop on my Warthog it was 90ktswith 40% fuel slick, now its pushing 140+kts and still wants to climb. 5. Had to redo all my axis for roll/pitch/yaw, did they do the same they did with the apache and increase the axis thingemmy bobs. 6. You need to swing the Pedals ALL the way left from right off centre when you hit 100kts+ so assume tail rotor still not fixed. 7. Cyclic can be trimmed forward to the stops and still up she goes. I had been training someone in the Huey so we can move onto the Apache. I have had to put off the apache cos it is £$%^%$, and right now the Huey is also £$%$%^&. No changes to the F-18 though right? RIGHT??? - i hope not.... Caveat: Not a real pilot, but even i can feel these changes are NOT right, of course there can be many reasons for them. So whats going on guys?
  13. you tube is your friend here, it even gives pictures and setup advice - just search DCS Huey and watch the world of tutorials roll out before your eyes. Then come back here to ask tips if/for any thing that your doing wrong rather than how, will make your journey faster for sure. Hope this helps You can even add to the search "DCS UH-1 Huey Warthog Setup" - then same for how to fly....
  14. So say we all... Now lets jump over to the Huey thread and push that Love we were promised.. I might buy a collective if we get these 2 right..
  15. I feel for ya dude, this and other things are what i have been experiencing for some time now, i guess all we can do is document these experiences in the hope ED can get it working in whichever way it is supposed to. I think anything else I/we say now is just non-pilot speculation, which often is of no help, but at least i get the frustration across.. However flyable the Apache is at the moment, wrongly or rightly it is still, Annoying...
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