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Everything posted by schurem
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Now that we have the Advanced Targeting Pod and the Viper is about to leave Early Access, might we have an interactive training flight that teaches us how to work the pod? Thanks.
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I want to create a Campaign, which idea sounds more interesting?
schurem replied to Diablo 1-1's topic in DCS 2.9
Can you elaborate a bit more on your ideas? -
Latest update improved the thing a *lot*. The desert looks very nice, and I think the way they handle city lights is about the best in DCS.
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Latest update looks even better! BZ ontetech!
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It's being worked on. We all want this and we all want it post haste. But we need to let the chef cook.
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I really hope it can come back on the store, Harrier, mirage beagle are all awesome mods. MiG-19 was nice as well.
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Just as undocumented and maybe even more fun than that is the buff they gave the Mk-82 -83 -84 warheads! Yay! Boom!
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Will this also mean an interactive training mission get added to the viper for TGP operations?
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I like how much quicker the QAG loads now. It's not perfect, but its better. One of the things I'd like to see changed is how missions end. Please let us end it ourselves instead of 3 seconds after the last target dies. I sometimes want to fly home and land. Please make that an option. Thanks.
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Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
schurem replied to Graphics's topic in Official Newsletters
How about some zeros to shoot at with our mighty corsairs? -
Regular Su-25 is such a fun crate, I think adding that to the free to play stable is a great move on ED's part. It flies sporty when loaded with six bins of rockets and makes some pretty impressive booms with that.
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+65,4 I love this idea. Pls gib ED.
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I noticed the quick mission builder loaded faster too. Not quite fast enough to be called quick, but ifs improving.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
schurem replied to Dmsea1's topic in Game Performance Bugs
You may want to re-do the heat conductor paste and reseat your cooler. That ain't right, no matter how hard your CPU works. -
Quick Action Generator | DCS Summary | Virpil 1v1 Dogfights
schurem replied to Graphics's topic in Official Newsletters
Last patch was great, love the optimisations! -
I will make a track and post a new thread.
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Did anything change in this? I have been dropping GBU-16 consistently falling short lately
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Hi, I just flew a little 2v1 using the generator. As soon as I splashed the 2nd bandit, the mission ended and I was shown the debriefing screen. I would have liked a choice, perhaps even flying it all the way home..
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Hi, I like what this is trying to do, and I hope it will grow to its full potential. One of the things holding it back imo are the long loading bars for 'regenerating". For a quick instant action, this is.. suboptimal I tried generating a strike to a AAA defended artillery battery, but the targets never appeared. The AAA did however! (and tore me a new one, despite being at rookie level )
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Please do
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Or even a simulation of the iris. Perhaps a little algorithm that strives to keep the overal amount if light from the picture more or less constant. Auto-adjusting Gamma between a couple (player set?) Boundaries would be a fairly simple fix methinks. I got this thought from doing a night flight the other day. As I was out over the desert, I cranked Gamma to the max (3.5) and it looked right. As I flew back to Nellis, I took it down to 3, then 2.5 and that looked natural too, with the increase in external lighting. So yeah I would greatly appreciate either turning a dial in my pit or having an autogamma simulated iris setting.
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Cold War Sale | East Sussex Veterans Charity Event
schurem replied to Graphics's topic in Official Newsletters
Will we be getting those supersweet gun sounds from the MiG-17 on the -15 as well?