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Dunx

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Everything posted by Dunx

  1. 404 here too. It appears to be recent files, older files still download.
  2. Oh, sadly I found out what you mean. I thought it was going well because I was only using the F/A-18C during a midday mission. As soon as night came, the cockpit was brighter in the right eye, which is indeed worse than the single-eye-image problem.
  3. Thank you so much The_Nephilim, the autoexec option worked. No more single-eye clouds and mountains.
  4. BTW, 60Hz is even worse, even the mountains are rendered differently in each eye.
  5. I've been dreading asking this, thank you :)
  6. I have the same on the HP Reverb, most noticeably clouds and contrails. Turning my head makes them appear and disappear, horrible!
  7. There was a series on UK TV (Channel 5) a while back called "Warship: Life at Sea". I cannot remember which episode it was; there were camera shots from HMS Duncan while it was escorting a carrier during ops. There were also discussions about the exclusion zone and some other visual references. Worth a look.
  8. Cool idea, thank you, found pads, with wings! :pilotfly:
  9. I know of at least one :smilewink:
  10. This is just my opinion, certainly not for recommendation. I fly spacecraft and aircraft simulators only in VR (except when learning cockpit procedures which require handwritten notes; a headset is not practical for my old schooling method). My original Oculus Rift served me well in space and for basic CA aircraft but was not suitable for the level of detail inside a DCS cockpit. After listening to several simmers on the ‘Tubes, I took a gamble and purchased the HP Reverb Pro, I am pleased… mostly. VR has been a compromise between an immersive experience and sacrifice to beauty & performance. I have never expected 4K-style ultra-fast graphics or modern visual effects and I am quite used to things going wrong, especially as I use beta everything. I enjoy the anticipation of tweaking and testing after every release of the OS, Drivers, APIs and DCS; sometimes I am happy, sometimes I am not. The visual quality of the Reverb is superb, no noticeable screen door effect like the Rift. Like others, however, I am somewhat disappointed with the build quality of the Reverb. I have started to encounter sound drop-outs due to broken wires, and tracking issues possibly caused by low quality image sensors and/or badly implemented contrast detection. I had to source a 100-watt incandescent light bulb to flood the room, and a second lamp to illuminate the desk and peripherals, all of which are dark. The extra light bleeds into the headset during night flights. The cable is very heavy and was pulling the headset to one side. I resolved this issue by using some cable ties to relax the tension between the cable and the headset. Hopefully this will extend the life of the cable until I find an after-market alternative. The Reverb is lighter than the Rift but nowhere near as comfortable. The headset continually slides down and rests on the bridge of my nose causing too much point-pressure. The software based IPD adjustment is not very effective and may be a contributing factor to eye strain after long sessions, something I never experienced with the Rift during countless hours wandering the wastes of Boston and hiding in Sevastopol lockers. Overall, I prefer the Reverb to the Rift for DCS and will stick with it until a better headset is released. I cannot return to a 2D screen for any simulation, I would rather play cribbage.
  11. The soothing voice of the LSO as I glide gracefully into the boat’s bum.
  12. I’m interested in the "exact" technical issue(s) too. The poor exhausted developers may be trying to solve an insoluble problem. Sometimes it is just not possible to match the expectations set.
  13. I assume you could not return to the cockpit. Next time try pressing F2… During a multi-player mission, and shortly after catapulting my Hornet, I examined the F10 map to orient myself but was unable to return to the cockpit. I desperately mashed F2 looking for my remains only to find my craft fully functional and steering into the sunset. Had I just been murdered by a stealthy wing-suited AI? a digital James Bond perhaps? I condemned my Guinness and restarted. Several days later I heard an eerily similar distress call from a recently displaced helicopter pilot. Hilarity ensued.
  14. I use 60 Hz on my Reverb without the crossed eye feeling. I prefer 90 Hz but it causes too much frame loss.
  15. no sound, no hear :)
  16. Looks good, do you have an estimated cost?
  17. You can use the Steam repair option... Right click "DCS World Steam Edition" Click "Properties" option Click "Local Files" tab Click "Verify Integrity of Game Files" This will check local files and replace missing ones.
  18. I didn't have the autoexec.cfg file in my saved games folder either. You just need to create it from scratch using a text editor.
  19. Very cool.
  20. +1 Also, mission messages (top-right) are too big in VR. I would love a font/scale option for them.
  21. Late activated objects are loaded into RAM when the mission loads. This is normal practice and avoids expensive Disk IO operations during the "Loop". This is the test I performed... Created new mission Added aircraft group, single aircraft, set to late activation, added two waypoints and two transmit message commands Named all possible parameters with "Late 001" prefix (e.g. Late 001 Group, Late 001 Pilot, Late 001 Message 001 Subtitle 001, etc.) Added "Once" trigger, "Time More" condition, "Group Activate" action, 6000 seconds Closed and opened DCS (to clear memory) Loaded Mission Searched RAM used by DCS I found all my "Late 001" prefixed parameters in RAM. Please note that I did not test to see if external Sound files were loaded during mission load, but assume they would be load-on-demand.
  22. OK, I went back to school. I cut some card using the dimensions from the document linked below (142.8mm² bezel, 106.7mm² CRT). I have assumed that the newer colour version of the MFD will have the same dimensions. https://www.astronautics.com/pdf/product_brochures/F-16_4-Inch_MFD.pdf I then scaled the VR cockpit using the IPD option until the MFD and card matched (about 59 IPD). The MFDs, leg wells, panels, switches and the stick now feel right. My shoulders do indeed touch the sides. The scale of my other aircraft now feels exaggerated, however, I cut another 105.0mm² card for the F/A-18C DDI CRT (approximate dimensions according to Hornet Pits photos). The card is very close to the VR DDI, even closer at IPD 60. I now believe that I’ve been flying tiny birds all along. Not only that, I can now read the text on most aircraft panels! Also… I don’t know if the Thrustmaster A-10C and F/A-18C grips are to scale, but they also match their VR counterparts at IPD 60.
  23. The F-16 is definitely not scaled correctly for VR. I did enable the IPD option in DCS and set it to 55 which worked for the F-16. Unfortunately this has also changed the scale of all my other aircraft, I now feel like a toddler in them :cry: It would be cool to have an IPD setting per module.
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