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RealDCSpilot

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Everything posted by RealDCSpilot

  1. Ultra setting in VD, 3010x3010 pixels per eye in SteamVR. I'm using the Wifi connection and the 5m USB cable in the wall charger. (When my new computer arrives i will crank up the resolution) Right now i have more fps and better image quality than with my Index (ran it at 2880x3200 per eye). The P4 is not just an alternative to the Quest2, it's his nemesis
  2. Yeah, retired my Valve Index because of it. It will be my daily driver until a really good new HMD is getting released. (something like the Valve Index 2)
  3. I'm using Sim Shaker with a Jetpad for quite some time now. It get's the information from DCS's telemetry output and i can tell you that there is a lot of shaking and buffeting going on.
  4. Someone give this dude a sonic boom close flyby please, he is in need to feel a wake turbulence...
  5. @VR Flight Guy in PJ Pants Actually, you should be able to run DCS with Oculus' VR API because Virtual Desktop emulates a Quest 2 for PCVR. But i can't test it, because i have no Oculus runtime installed. You could try to run VD, then simply launch DCS via VD's "launch *.exe" function. Maybe you have to have Oculus home running too.
  6. @VR Flight Guy in PJ Pants I have a very clean and stable experience with SteamVR beta since forever (okay: 2016). Something on your machine must be set up badly or interfere. With Virtual Desktop everything works pretty automatically and reliable. And SteamVR provides both VR APIs, OpenVR and OpenXR. It's DCS that has to implement proper OpenXR support. The OpenXR hack that WMR headsets use is just a wrapper.
  7. Oh no, don't do that. Streaming quality is awesome with Virtual Desktop if set right and 3rd party face gaskets are already on their way.
  8. You can also mod it for Valve Index sound quality: But sadly you will loose USB tethering because the Logitech Chorus USB passthrough only allows charging. Luckily i sit in the same room with my Wifi5 router. I use the USB cable to keep the HMD charged for longer sessions (plugged into the wall charger). I also use prescription lenses, for the best visual experience without the need to wear my glasses: https://vroptician.com/prescription-lens-inserts/pico-4 Those frames around the pancake lenses are prepared for modding with magnets. They snap on automatically, very thoughtful design! Other 3rd party accessories are in the making, like better face gaskets etc. Watch out for stuff made by GeekVR and VRcover ...
  9. In my case, i bought the Pico 4 just out of curiosity. Those huge lenses, per eye resolution and resulting FOV caught my attention. To my surprise it turned out to be a very capable HMD, shockingly cheap but also a true swiss army knife. My Index is now collecting dust and the Pico 4 is my daily driver. Just one of it's advantages, it's a normal "open" Android device. You can do whatever you want with it, it's not hold hostage by it's manufacturer. I got PMs asking about how to use the USB tethering method for the streaming connection, so here is a step by step guide: This gives you the best possible data rate with a bit less latency, fully independent of your Wifi network capabilities. - get a 10G USB 3.2 cable (fibre optic cores for data transfer, 5 meters long etc.) - use a USB 3.2 connector on your PC - enable developer mode on the Pico 4: - for standard android settings, get this apk copy it to the Pico4 and install it there: https://drive.google.com/file/d/1PUTpT9boTKssDXQ2qUCLxOKM3LPxQtlA/view - a new app for system settings appears, run it and enable USB tethering - now check your network settings in Windows, a new connection should appear - set this to private - now run the Virtual Desktop streamer on Windows and start Virtual Desktop on the Pico 4 (it needs to be connected over Wifi to the internet at the start, VD's copy protection...) - let VD establish it's standard streaming connection until you see your Windows desktop in the HMD - give it a couple of seconds, then switch off Wifi on the Pico 4 - Virtual Desktop should now run on USB tethering automatically - start Steam VR on your PC - run DCS... Pico's Streaming Assistant can also use this connection, choose the Wifi method and there should appear two possible connections (or with Wifi off, only the USB network).
  10. I have a FFB stick, trimming a helicopter works like a charm in DCS. I have only one thing that makes flying a bit uncomfortable in the Ka50 - i have to push the stick way to much forward. If you check the axis indicator, you see that the center is offset backwards. I would prefer the real stick position for forward flight a bit more offset backwards too to prevent my arm getting tired so quickly. Similar like in the Mi-24, Huey ...
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  11. Looks like the new version of the BRU reticles is a workaround to prevent getting the system to technically complicated. To make it more realistic it would need to work stereoscopic for VR, but might cost performance too.
  12. Here are some more useful links: The trick with USB tethering works really well, with a 10G USB3 cable you can get stable 1200 Mbps main throughput that won't vary like a WiFi connection. To easily switch to USB tethering, use the link https://drive.google.com/file/d/1PUTpT9boTKssDXQ2qUCLxOKM3LPxQtlA/view?usp=sharing Install the .apk and you get normal Android options. Important after this, is to check Windows network settings and set this new network to private. Virtual Desktop will switch to this connection after a short moment and you can disable Wifi on your Pico 4.
  13. Works like a charm right from the start. Nice!
  14. That's good news. I hope it's coming soon.
  15. If there is a broken record, it's the Gazelle module.
  16. @MAXsenna Yes, it's only related to the F1. What you describe is totally normal behaviour for a good amount of time now. In the main menu springs are off, as soon as you enter a cockpit the spring forces become active (depending on the module, for instance, in a WW2 plane on ground - the stick will stay limb if you are not moving.)
  17. To translate the posted discord channel information, the information between the lines: with Kinkku PC might have a programmer now, with the crucial ability to do a helicopter flight model. For the first time in 8 years. Oh man...
  18. @BIGNEWYWhy isn't this thread marked as 'reported' yet? They messed up a core functionality of DCS within two of the latest open beta patches already. Never seen something like that in 13 years (and i own all DCS modules).
  19. Ahrg, i hope Aerges is not taking the wrong road at the moment and tries to support Brunner devices when the community asks for more FFB functionality. @ViboraBrunner FFB joystick bases are not working natively with directinput FFB! (wich is directly implemented in DCS) Big difference!
  20. @Vibora Any info what's going on? Without FFB springs the module is practically unplayable.
  21. Since the latest update my FFB stick has no spring effect in the F1, it works in all the other modules.
  22. 360 video, you can look around and down at the cyclic all the time. Look how loose it is and how far it needs to be moved all the time and trimmed later (when he takes his hands off). See that there is no constant rolling in the direction the cyclic is offset from center and it has to be pushed and trimmed forward to get and hold speed. The Gazelle in DCS can't be further away from the real thing and it's 6 years already.
  23. @Schlomo1933 is 100% right. Until today, there have never been any helicopter genes in PC's flight models.
  24. Roughness for cockpit textures is still off, did ED really not attempt to fix this for so long?
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