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Everything posted by RealDCSpilot
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My experience with force feedback in DCS
RealDCSpilot replied to Braeden108's topic in PC Hardware and Related Software
Yep sure, every FFB effect is better than nothing. However, it's a huge bummer that Brunner doesn't go the DX input way for us DCS players. I would like to give the Brunner FFB base a try, but this prevents me putting this not so little amount of money on the table. -
DCS/System Audio Lowering when VoIP is Active
RealDCSpilot replied to Scroll_Tro0L's topic in Voice Chat Bugs
I may have found the solution, setting windows communications activity to "do nothing" may be only step one. I had to go in audio settings ingame and switch through all audio outputs and after that back to standard again (i also switched through all my headset and mic options and after that back to the device i'm actually using). Now i can hear discord at the same level again, like before enabling voice chat in the settings. However, i couldn't test voice chat on a server, because now i can't bring up the voice chat window in cockpit. Lctrl+Lshift+tab doesn't do anything and button bindings are all greyed out... :( -
DCS Gazelle Tutorial in preparation for Kiowa
RealDCSpilot replied to CYPHER11's topic in SA-342M Gazelle
How will this prepare for the Kiowa? Will it be technically the same, especially the unrealistic cyclic input and flight model? -
DCS/System Audio Lowering when VoIP is Active
RealDCSpilot replied to Scroll_Tro0L's topic in Voice Chat Bugs
Same problem here. I hope this gets fixed soon. -
already in development DLSS is now free
RealDCSpilot replied to Benchboy's topic in DCS Core Wish List
There is nothing to overrate about DLSS: -
Bell will hopefully have a big influence to transfer knowledge about how helicopters really work. But they are not just a team of two. They were a core team of three people after TheFragger left Polychop to save the Bo-105 from facing the same fate as the Gazelle module. Since then there were at least six people involved, but i don't blame anyone who wanted to leave the team again after getting some insights. This was the state around 2020, before Covid started to have an influence on any company on the planet.
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DCS Performance with VR - What is truely needed?
RealDCSpilot replied to lardo5150's topic in Virtual Reality
DCS and VR does bring memories back like the good old question: "But can it run Crysis?". The situation is very similar. You can throw top high end hardware at it and get a variety of results. But good hardware means not just one high end component, it means a combination of all components. A bad example is trying to run a high-end, high resolution VR HMD with a high-end GPU and low-end CPU. Or a high resolution VR HMD with a mid-end GPU and a mid-end CPU. This might be enough for a singleplayer session. But for a full blown MP experience, let's say 40+ players and a huge battlefield other components are also important, like more than 32GB RAM and a HEDT motherboard + CPU with a quad channel RAM controller plus a RTX 3090 with 24GB VRAM. In these scenarios DCS will use everything it can get, because it has to move huge chunks of data through your system (SSD to RAM to VRAM, everything managed by the CPU). Maybe this changes with the next version of DCS's engine (Vulkan/DX12 and better multi core support). Quad channel architecture is often ignored by gamers, but i see the difference with my 64GB 3600MHz DDR4 package that easily manages 96150 MB/s since a couple of years while even the latest DDR5 memory and gaming mainboard still struggle to get there or do not even reach 60% of what a DDR4 quad channel system can deliver. -
Honey, I developed FFB joystick (DIY)
RealDCSpilot replied to propeler's topic in PC Hardware and Related Software
@theperson Holy cow! That's some incredible printing quality. -
Is the flight dynamics ever gonna get fixed?
RealDCSpilot replied to chief's topic in SA-342M Gazelle
I'm waiting for this since 2016. -
[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
@evilnate Check this first: during flight with constant vibration, turn the jet seat off and on again to see if the constant vibration comes back instantly. -
Had a similar problem today. TPOD was perfectly point locked on target, laser firing, but suddenly all laser guided Mavs and APKWS were going to hit several meters away from target. It was only one sortie, so i have to re-check if i can replicate this behaviour with the laser offset. It happened in multiplayer.
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Actually, module maintenance is part of the deal when publishing commercial modules for DCS. "A volunteer basis" is not seen as an option, strictly because of the nature of the concept of DCS. @njoyyoursaladIn case of Polychop, you have to take it as it is. For years they have a lot of issues on their table, which may never be fixed at all and still some people will defend them for unreasonable reasons. See it like religion, either you are a believer or you're not (no matter what is true).
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[FIXED] LD10 power and launch issue after reloading
RealDCSpilot replied to RealDCSpilot's topic in Fixed Bugs
Oh yes, i've definitely checked that. I only play in multiplayer, so that might have something to do with the issue (?). It all starts after a complete rearm, with the missing powering option in SMS is an indicator. -
After landing, reloading + refreshing the DTC card, the power button for LD10 disappears on the SMS menu. I can still press the blank MFD button and they start powering up but after this i still can't fire them. They work only when i load them the first time after starting in a fresh spawned Jeff. Is there a procedure that i'm missing? Every other A/G weapon seems to work fine after landing and reloading.
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Me too. Yesterday, 4YA Syria Open Beta server. Did a loop and DCS crashed. CTDs are usually very rare on my end.
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[Official] SimShaker for Aviators
RealDCSpilot replied to f4l0's topic in PC Hardware and Related Software
Works so far, Thank You! -
Don't forget, the comms menu is also clickable with mouse or HMD cursor (with left mouse button binding on HOTAS).
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Force Feedback Joystick Coming soon
RealDCSpilot replied to FoxHoundcn's topic in PC Hardware and Related Software
More google translate investigations show that it also doesn't seem to be available in China, there was a Taobao shop planned but canceled. However, from what i see in the video it's the perfect FFB base with a lot of options for compatible grips. Like a Fanatec version of a FFB base. And the GaussCLS software does look really straight forward with a lot of tuning options for damping and oscillation behaviour... So sad! -
The latest Apache video shows a proper FLIR shader at the end!
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Force Feedback Joystick Coming soon
RealDCSpilot replied to FoxHoundcn's topic in PC Hardware and Related Software
Damn, the Gauss FFB base is really a thing, but only in China: https://www.bilibili.com/video/BV1E7411o7bs And it supports a lot of grips and sims already. :( -
VR takes away the 3rd person abstraction of flying/driving something that only can be watched through a small distant window (which cuts away a lot of visual information of the virtual moving object). Since VR increases your general peripheral perception so much, the simulation gets much more natural or "real" compared to the limited information from a monitor where you have to adapt to. It's a completely different approach of learning to control something.
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Just finished the design of a Stereo IR170 mount for the Valve Index: https://www.thingiverse.com/thing:4925138 Will try it soon in DCS...