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Everything posted by buceador
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Run the .miz file - 2 pilots run towards the planes. they then 'disappear' and appear inside the aircraft which then starts up and taxxis out...
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This is something I started a couple of years ago, I wanted the pilots to run to the planes, get onboard and take off with one of the planes being PLAYER once aboard, I abandoned it because I couldn't find a solution... Pilots part 1.miz
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Is there a simple piece of script that once an AI plane starts up you can 'TAKE CONTROL' without using the existing ESCAPE and 'TAKE CONTROL' ?
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Weird but good to know!
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I load the track file, start Shadowplay, the perform the head movements (TrackIr) that I want to see in the video, for me this works because sometimes I am too fixed on my opponent and I want the best cinematic end product, this would (for me) also apply to twisting my head to see behind me and momentarily losing my head! I also have to remember to switch off the HMCS at times during the flight so it doesn't appear in the F1 cockpit shot!
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I think the "Early Access" mantra, a universal get-out-of-jail-free-card doesn't apply in this case, if, in this case the airbases, shown in the promotional, marketing photos / videos do not look like the released version the buyer will feel deceived and rightly so...
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You are very welcome, I look forward to seeing the results!
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The "he" in this case is me! That is my video. Make changes to \DCS World\Mods\aircraft\F-16C\view.lua file: Allow360rotation = true, (if was false before) limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, (these numbers change the POV) Then it is simply a question in the F1 view of using the numpad keys in conjunction with R-SHIFT and R-CTRL until you get the angle that you want.
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Is this what you mean?
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cannot reproduce AI ground vehicles leave the road when resuming
buceador replied to HR-Crumble's topic in DCS: Combined Arms
Check the .trk file I uploaded. -
I think that's number 23,468 on the to-do list? Honestly, ME makes me weep sometimes... Increasingly I find it disheartening that ED focuses on 'look here at this new shiny thing' rather than improving the archaic ME or bringing long term assets 'up to speed' I well understand that they are primarily driven by the need to make money, they are a business after all but at what cost I ask myself...
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cannot reproduce AI ground vehicles leave the road when resuming
buceador replied to HR-Crumble's topic in DCS: Combined Arms
Sadly that doesn't work either, I used a Group stop / Group continue trigger and that seems to keep them on the road. -
cannot reproduce AI ground vehicles leave the road when resuming
buceador replied to HR-Crumble's topic in DCS: Combined Arms
Try this... Convoy stay on road.trk -
Thank you for all your input, it has been most valuable - increasingly I find it disheartening that ED focuses on 'look here at this new shiny thing' rather that bringing long term assets 'up to speed' I well understand that they are primarily driven by the need to make money, they are a business after all but at what cost I ask myself...
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I can see tha! Ok, so we are saying that the SSK Kilo-class (Type 636) sub in DCS uses the essentially the same fire and hope unguided torpedo technology despite the spec listed below? I asking because if this is true then the DCS subs are essentially eye candy and serve a very limited purpose in terms of the mission design. !The submarine is equipped with six 533mm forward torpedo tubes situated in the nose of the submarine and carries 18 torpedoes with six in the torpedo tubes and 12 stored on the racks. Alternatively, the torpedo tubes can deploy 24 mines. Two torpedo tubes are designed for firing remote-controlled torpedoes with very high accuracy. The computer-controlled torpedo system is provided with a quick-loading device. The first salvo is fired within two minutes and the second within five minutes. Sensors on board SSK Kilo-class (Type 636) submarine Type 636 is fitted with the MGK-400EM digital sonar. This provides detection of submarine and surface ship targets in sonar listening mode, echo-ranging in a ±30° sector of the target relative bearing, telephone and telegraph communication in both long and short-range modes, detection of underwater sound signals and determination of the signal bearing. The submarine’s radar works in periscope and surface modes and provides information on the underwater and air situation, radar identification, and navigational safety.!
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Thank you but... "Most modern torpedoes have their own sonar capable of tracking a target by bouncing an acoustic echo off it and then measuring the distance to target. That method is known as active sonar." So DCS torpedoes are simply 'dumb (aquatic) bombs' ?
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New Launcher Feedback - Rename Custom Presets
buceador replied to AhSoul's topic in DCS Core Wish List
That is great as long as right clicking allows you to rename them. Personally I do not mind where it is put as long as it's customisable. -
Good to know, thanks for the heads up, it's depth related (and so bears no resemblance to real life) but... In your example of the Santa Fe firing the torpedo it misses, in my experience, even when I get the sub to fire it always misses its target, check the trk file please. Torpedoes miss.trk It is as if the torpedo is launched but has no guidance system.
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Submarines do not engage enemy ships and enemy ship(s) do not engage submarines? Subs and ships ignore each other.trk
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I actually didn't realise until recently that you couldn't mission start with a helo transporting cargo slung beneath until I tried to add that to a mission I was designing! I've kinda given up on ME improvement suggestions as I don't believe that the most basic omissions will be addressed in my lifetime - not because I think ED is lazy, simply because these omissions would take an inordinate amount of time and if the work doesn't generate revenue, in the short or long term. it is low priority.
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Maybe the title should be Illogical AI Group Attack - I have mentioned before that the list of 'fixes' needed for the ME is endless and will probably never be addressed as many of the more basic functions would require a total rewrite. With respect to AI attacking logic. try something as simple as getting a submarine to attack a stationary vessel...
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requested The 'static activate' trigger help wanted
buceador replied to MEDIC - v312's topic in DCS Core Wish List
@BIGNEWY Any news on this 'would be great to have' function? -
Will this basic functionality come with the Chinook release?
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@BIGNEWY Thoughts?