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Everything posted by foxwxl
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GB6-standard cluster bomb(with longer range of course) HE-High Explosive, One single warhead just like the normal bomb SFW- Sensor Fuzed Weapon, just like the CBU97, dispense sub munitions that can find target itself. Very effective & deadly against armor targets that stick together
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SetCustomCurve(&Throttle, THR_RIGHT, LIST(0,0, 75,82, 87,82, 95,100)); I use this code in the target script editor, the throttle position from 75-87 will always out put the MIL power at 82%. U can use this as an example to setup your own throttle curve.
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Sorry man, I don't fully understand what's your problem. I've tested on PG map with Lar AFB which has the ILS of 111.50 and course of 090, I can dail in the ILS channel 35 and set course 090 manually without problem. the ILS & course is fully functional even I didn't input the WPT59's correct coordinates.
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After consulting our weapon engineer, the 802 damage problem has already been awared and under tweaking internally. On the latest test branch, the 1 hit of 802 on perry deal about 45-48% damage (sorry the BDA is not working on my side). 1 hit on Molniya deal about 95-98% damage.
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Dumb bomb in AUTO mode will only release if the actual release position is very close to the firing solution. So the FPM should align with the bomb falling line, and HOLD the pickle at last 3 seconds countdown until bomb released.(FPM need close to fire solution point to get launch authorize) Guided bomb will loosen this restriction quite a bit, so U can manually determine a shallow or sharpen weapon trajectory. Also note dumb bomb have launch speed, bank/pitch angle limitations.
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If the Perry FFG can be sunk in 2 hits, missile boat shouldn't be that hard. Will try later.
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IMO, RB15 is way too much powerful in the game (lighter than Harpoon & C802, only with 200KG HE). If U are used to it, all the sub-sonic ASM in the game won't be able to satisfy U.:lol:
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EA module will always have some bugs, including the Jeff.;) Although the radar behavior should not work like the F-16 (immediately drop track when target close to notch) in the video (basically because of the incomplete of APG-68 coding), the Jeff's radar behavior is also not very satisfactory IMO(it should behave like the APG-73 in certain way), and need to be improved. So, GR's video is still helpful in one way or another.:D We are grateful that people do care and love this module.
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IMO, the APG-73 AA function is more complete than the Jeff, it can show U the COAST and the Notch very clearly. And Jeff is still much WIP ,the radar behavior still need to be tweaked and updated. Anyway, our radar engineer will continuously improve the radar's behavior and performance. But right now his major job is bug fixing.
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I've tested the 802AK today on OB and latest testing branch, 802AK and Harpoon basically deal the same damage to the ship. And 802AK killed a Oliver. Perry with 2 hits. I think the value is quite reasonable.
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SD-10 is ignoring chaff when chaff between SD-10 and target
foxwxl replied to D4n's topic in Bugs and Problems
The ACMI is quite interesting. The normal ARH seeker model(from FC2 or even earlier) only accept chaff when target is very close to notch(and the allowable angle error is very small). If U drop chaff at any other angle, it's basically ignored by the ARH missile. SD-10 follows the same rule. The chaff resistance value on ARH usually resulting difference in the allowable angle error.(ie.AIM120C is around ±3degs, R77 is around ±6 degs).Since the angle is so small,it means U have to be VERY PRECISE to execute the notch and launch chaff at THAT time. U can successfully(basically 100%) spoof the ARH with chaff if you are in CORRECT notch angle and force the enemy radar into LOOKDOWN mode.(CHAFF should be dropped before U entering the notch and cover the exactly notch period) (Notch+lookdown+chaff, 3 conditions) U can also do this to SD-10, and U will success. Also,the SD-10 has poorer chaff resistance value in the config files compared with AIM-120, so basically it's easier to chaff the SD-10 than the AIM-120. This ACMI shows a very different condition that AIM120 do get chaffed while not in the notch. I can not tell how it happened.But AIM-120 do have some hardcoded features that does not fully obey the lua files, maybe this is a new seeker model feature. -
IMO, I'm afraid the behavior on the F-16's AN/APG-68(as the reference) is completely wrong in the video. If you have any F-16 real plane manual, it will show U the AN/APG-68V5 and AN/APG-66V2 have a function called COAST in STT, which the radar will have a 4 secs memory time and will try to relock the target automatically within the time limit if possible when the target getting close to notch. So if the radar's dopper gate is quite small(not the 120kts of AWG9), and the target left the dopper filter area too fast(target can distinguished be from the main beam clutter), the radar will not easily drop the track. Now back to DCS, U can already experienced this with a F/A-18C's APG-73, when the target is notching, the TD box will go segmented indicate the coast mode, if the target turned out too fast, the TD box will go solid again indicate the resume of radar track. Target lock will not be dropped immediately if radar can resume the track fast enough. The F-16's system is still at early stage at this time, so it's not a good reference if U want to test notching.
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Confirmed & reported
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According to the team, the font size is basically 1:1 from the real thing(and can be seen clearly in the real cockpit), so...I'm not sure whether it will be changed or not.
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In SP, you can use either Mode1 or Mode6. Mode1 is much like a magic IFF in SP. A detailed IFF tutorial can be found on Deka's Youtube channel.
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Station failure usually caused by high G, the G limitor only consider the safety of plane, not the stores. AG1 has a 6G limitation which is just beyond some AG weapon's limit.
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After further testing I suspect it's may be a M1A2 hitbox issue(like 150° front and top side). I've tried shoting the M1A2 M60 T90 T80U T72B 96B, the only problem is M1 in the front. And you can try lock the missile on the ground thus aimming the rear side of top armor or even the ground just around the M1, these can all kill the M1.
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Like the AIM120, PL12/SD10 has a growing family, AIM120 already have A B C D versions, the PL12/SD10 is also under continue upgrade and development.
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SD10 in DCS is using a boost-sustain dual thrust motor. Dual impulse is a much newer technology I'm afraid it is beyond the time frame.
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From what we can see from the video, there are 2 main improvements: 1.Missile can now fly a ballistic trajectory, much like the way in BMS, no more straight line plus hard turn. 2.The way missile exiting loft and entering self guidance is much improved ,missile do not pull hard turns and fly straight line to the target, it can maintain on the ballistic trajectory. These 2 can preserve more than 500-1000km/h terminal speed, thus improve the missile range for more than 20-30% even if no other things are changed.
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Dual thrust motor does NOT equal to a Dual impulse motor. Most missiles in Dcs time frame are dual thrust (boost-sustain) motors, which can not be fired for a second time.
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OK, I've located the bug. Thanks for the report.:thumbup:
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Just get answer for the team, Dogfight BS Wide/Narrow,AG Manual Submode are either not implemented or not finished ATM.
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RDY mark will be cross out if your plane is out of certain bank & pitch angle.