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jaylw314

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Everything posted by jaylw314

  1. Wonky AOA while on the ground stationary is seen in a number of other modules. I'm not sure if breezy conditions on the ground are strong enough to blow around AOA vanes, but that could be what they're trying to model, or it could just be a wonky DCS thing. I've no experience with AOA vanes, but I can't say I've seen them flapping about in light breezes when I see aircraft on the tarmac, and while they might get a cover, I haven't seen gust locks or anything, so I'm guessing it's more of a DCS thing.
  2. I've heard of some people using VoiceAttack or other macro programs to run through the various cockpit controls to change the settings at the push of a button once the plane is powered up. That's obviously not within DCS, but an interesting workaround. There are only a limited number of cockpit settings accessible within the scripts folder, and of course you run into the issue of breaking IC and having to redo it after every update/repair. Some useful settings accessible are the default MFCD brightness/contrast and TGP/MAV slew settings, but most things I haven't found poking around the scripts
  3. IIRC, you just need to get in range with the range staple in the lower left, and the MAN REL cue under that. Similar to JDAMs and GBU-54's
  4. jaylw314

    Wheel Brake Bug ?

    Read again:
  5. jaylw314

    Wheel Brake Bug ?

    That doesn't square up with the physics I know of. You can skid at any speed, the maximum brake force doesn't decrease with speed. Just go to any parking lot in the US, wait a few minutes and somebody will slam on the brakes and skid, even if it's really brief due to ABS.
  6. jaylw314

    Wheel Brake Bug ?

    Watched @Avio's track. How are we determining the tires are not skidding? Given the way you can do airplane drifting in DCS, I'm guessing you can't really base that on seeing the tires lock up or slow down. I mean, it's not Assetto Corsa Is there a way to identify wheelskid in the interface, like the external info bar? I couldn't find one. OTOH, why stand on the brakes to a full stop? antiskid is supposedly less effective as I mentioned before. Aside from asking for skidding and flat spots, it's EXTREMELY uncomfortable and probably bad for the equipment. Yeah, I know it doesn't matter in DCS, but brake like you have passengers, and let up on the brakes before you come to a complete stop. Otherwise I suspect your virtual WSO will start throwing things at you
  7. IIRC, the default SRS setting of "Allow IN COCKPIT DCS Controlled PTT" has not worked with the standard mic switch keybinds for a while in the A-10C2, but someone noticed the DCS Mic 1 VOIP switch bindings could be used instead, so in the most recent SRS version you need to bind those instead of the standard mic switches and you're good to go. Note, though, I haven't tested this out myself. All this is irrelevant if you enable "ALWAYS Allow SRS Hotkeys" and set the bindings in SRS. This is what I do Check the SRS Discord for SRS support
  8. jaylw314

    Engine Start Order

    Oooooh, okay, that would make more sense
  9. jaylw314

    Engine Start Order

    That's pretty awesome, do you actually have that Hayne's manual? It's interesting that it's called the "Tank 1 Right Aux" but it's actually on the left side??
  10. jaylw314

    Engine Start Order

    Sorry about that, I snipped that off someone's website, I went back and double-checked and it did seem to be taken from an official document
  11. jaylw314

    Engine Start Order

    No, there are 4 fuselage tanks--Tank 1 Main, Tank 1 Right Aux, Left Feed and Right Feed. The two feed tanks are on the FEED channel on the fuel display. Tank 1 combines the Tank 1 main and aux tanks (I think)
  12. jaylw314

    Wheel Brake Bug ?

    Antiskid is less effective below 30 knots, so keeping heavy braking could result in wheel skid
  13. Yes. If you want to get an earful about 'why the hell are you flying around in full afterburner', ask Notso about it on the RAZBAM discord
  14. I stand corrected, then, thanks!
  15. On secondary instruments, yes. Less so (or not at all) on primary flight instruments
  16. 'Box' in the HUD? IIRC the designated point in the HUD is a small diamond, the TPOD FOV is the 4-corner box, right?
  17. LOL, I assumed he was just asking what it was, not what it actually stands for. You are correct, of course!
  18. crickets in liquid nitrogen
  19. yup
  20. If TGP is SOI and you press TMS up long, it will make "TGP" appear in the lower left of the HUD and you will see the wedding cake symbol where the TGP is looking on any other relevant sensor. If TGP is SOI, any subsequent press of TMS up long will do absolutely nothing.
  21. OK, that's a bit more specific, but it's still hard to figure what you're asking. Does "steep" refer to the horizontal angle (azimuth) or vertical angle (elevation)? What does "make a SPI" mean specifically? That phrase should mean that you're pressing TMS up long to make TGP show up in the lower left corner of the HUD like @Yurgon said above, but it seems almost certain that you are using that phrase to mean something else. So I'm still guessing as to what your mistake is, but I think you're asking what angles the TGP can track targets in POINT mode. Try this:
  22. You did not read or understand my response. It won't be a PIA if you stop messing with it.
  23. Not your main question, but this is puzzling. VR headsets typically have a focal distance of about 6 feet or more, so your needing reading glasses has nothing to do with not being able to read the HUD. Likewise not being able to 'zoom HUD' makes no sense unless you're not able to zoom anything using the VR Zoom bindings in the Controls -> UI layer.
  24. AFAIK the TGP has a maximum slant range of 64 nm. If you point the TGP above the horizon, it will be marking a point in space 64 nm away, so if you slave anything to the TGP, it'll aim at that point. Based on the way you asked the question, though, it's unclear to me if that's what you're actually asking.
  25. If you don't have a mouse with a scroll wheel like me, you might need to bind 'mouse wheel up/down' in the UI layer. to another button
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