

jaylw314
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Everything posted by jaylw314
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Is it possible to enter a fractional MAV slew rate?
jaylw314 replied to Newbie62's topic in Controller Questions and Bugs
Yes, the slew rate setting on the MAV page gets MORE sensitive as it decreases. Increase it to 8.0 for maximum precision -
yeah, my understanding is that it will look the same as the Hornet, with that ghost vector
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IIRC this has been reported as a bug or not implemented yet. I'd also point out that caging the VV kind of defeats its purpose in crosswind landings, but more power to you if you want to do it without the help
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'Ergonomics' was a bad word in the 90's Among all the US 4th gen aircraft, the A-10C HOTAS was completely overhauled more recently, that's why it's more ergonomic. From what I'm hearing, sometime before Suite 4, you took command of HUD, MPDs and MPCD the same way, by pressing castle in, then in any direction. The long-press adopted for the MPD's and MPCD and for a brief time both methods work, but in Suite for, they got rid of the castle in for the displays and changed them to long-presses. Why they didn't do that with the HUD is beyond me. As a workaround, Joystick Gremlin has a 'Tempo' function to translate long-presses into a different output, you may want to poke around with that
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That is correct. Remember, you're designating the sensor's target, not a point in space. If it says TGP in the lower left corner of the HUD, your SPI is whereever the TGP happens to be looking that very moment. Edit: it also means if your TGP loses the POINT track, you're going to have a very bad day At least until you fix it!
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I know, I just thought it was funny since I fly with a retired JTAC who always groans when he sees me with a bunch of CBUs
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Nothing says CAS like CBU-87's!
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The Engine MPD page may have the ability to show some fuel data, but the manual says it's not implemented yet, so not sure how useful it may be. If it does, putting that up on one of the MPDs would be easier to see than looking down at the fuel gauge.
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If you don't have the Mavericks profile active, the MAV page will say "SENSOR" to warn you, IIRC A track or video would be nice, especially one demonstrating that when you switch the STEER switch on the AAP to all the positions other than MARK, that the problem immediately goes away like you're implying
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FWIW the WW Orion stick's alternate cams give you a pretty good choice between no center detent, strong detent, and barely palpable detent. They're not cheap, but worth getting to play around with if you have other stuff to order from them! AFAIK VKB and Virpil have similar cam kits for their sticks
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Cool beans! it's nice to have some perspective on its authority, thanks!
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If you are successfully POINT tracking a moving target and the SPI is from the TGP, any other slaved sensors will follow the TGP's moving point. Of course, if your POINT track loses the vehicle, it doesn't help much AAA has a max altitude of about 8000' and a range of about 1+ miles. APKWS has a range of about 6 nm, Maverick's about 10 nm, so either work fine. Guns are doable with some nads or foolhardiness I don't believe the in-game JTAC can lase moving targets, but not 100% sure
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Yeah, the clinically pedantic like me would clarify whether something is 'full-authority' FBW or not, but I think when people talk about it that's what they usually mean. The description of the F-15 CAS is that it gives you "limited" aircraft control as opposed to "very limited" without the mechanical controls. Not that those are terribly technical terms, but I'm guessing few people would volunteer to test that a plane with the mechanical controls intentionally removed
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I refer you to Mr. Laobi
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If it makes you feel better, I totally thought @strikeeagle and @IanC58 were joking about what MAD meant as well
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Ooops! you're totally right! I mis-remembered corrected it above!
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I guess I don't see what you're seeing, or what you're saying and what you mean are different, you'll need to post a video or track or something. In the interest of pedantry, CAS is technically a FBW system (there are force transducers in the stick like the F-16), and if the mechanical linkages are all shot out, the plane is still controllable (although both the mechanical and CAS are needed for full control AFAIK). There's a bit more rabbit hole stuff here, although I'm not 100% sure nothing changed going from the original F-15 to the F-15E: https://www.f15sim.com/operation/f15_flight_control_system.htm
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Possibly. When I said it's audible to me, it's loud enough to be annoying while taxiing in F2 view, there's a constant 'breep, breep, breep' every time I touch the throttle.
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There's one more thing to try--press Auto-Acq aft in BEFORE commanding the HUD. This returns the TGP to slave mode, and when you command the HUD twice, the new cue source becomes the VV, and the TGP slaves to it. If you don't press Auto-Acq aft in, then the TGP continues to track whatever it is looking at, even without a designated target. I'm still not entirely clear on the buttonology, but this seemed to work for me
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Yup, definitely there and quite audible in F2 view
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Ahem. I said the trim system sort of acts like the Hornet, not that it flies like a Hornet
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MFCD visibility issue due to SRGB being enabled in 2.8
jaylw314 replied to ColinM9991's topic in DCS: A-10C II Tank Killer
Yeah, I think it was over the span of the last 3-4 updates, because I used to have a mod that deleted the sRGB reference in the lua, and then somewhere a few months back I stopped using it. I hope it wasn't just that I was getting used to it